When does League Patch 25.S1.3 go live?
The official patch schedule for 2025 has been confirmed, and Patch 25.S1.3 will be released on Feb. 5, 2025.
1. Champions
Champion Buffs
- Evelynn
- Jax
- Kayn
- Nasus
- Quinn
- Rakan
- Samira
- Swain
- Thresh
Champion Nerfs
- Cassiopeia
- Galio
- Jayce
- Miss fortune
- Rell
- Skarner
- Teemo
- Viego
Champions Adjusted
2. System
System Buffs
- Attack Speed Cap
- Chemtech Soul
- Domination Keystones
System Nerfs
- Bloodsong
- Cloud Soul
- Void Grubs
- Zaz'Zak's Realmspike
System Adjustments
3. Comment from Lead Design
Mel
- After the hotfix, Mel has mostly stalled her winrate growth (similar to Neeko's release; another champ that has similar “play against” learning curve)
- We think her abilities are intuitive and will be learnt over time (drop the stacks, play around her W). We don’t feel the need to make further balance adjustments this patch and feel like she’s in a good spot while we observe how players learn her
- She’s currently extremely popular, which is great and we wanted to make her easy to play because of the influx of new/reviving players who wanted to play her from Arcane (hence the last hitting assistance, easy to use spells, etc.)
Support Items
- We’re trying to strike the right balance of appropriate support power level (and how that impacts ADC satisfaction) and not tanking the satisfaction of the role
- These nerfs are targeted at particularly the more damaging support items to decrease damage in the game. It’s not any higher than Season 14, but doesn’t mean it can’t go down a bit
- We’re still interested in longer term solves to increase ADC and Top agency and satisfaction in particular, but these changes will take a longer time to get right and land
Bounties
- We’re further reducing the value of bounties when a single player is trying to claw the game back while carrying on the losing team
Attack Speed Cap
- A small increase to the Attack Speed cap to 3.0; we don’t want to increase this too high as it makes piloting champions at high attack speed too challenging
- However, we need to balance this against the fantasy of systems (typically items) paying themselves off fully with high attack speed values that don’t (seemingly randomly) get capped
Dragon Souls
- A small rebalancing to the Dragon Souls. Cloud despite being perceived the weakest by the majority players is known as the most powerful by skilled players. Chemtech on the other hand is just underpowered across the board
Domination Tree
- In 25.S1.1, we removed a decent amount of Adaptive from the Domination tree through Eyeball collector. We’re compensating for this somewhat, but not all the way by buffing all of the Domination Keystones. We think it’s still valuable that these assassin style champions (in particular) can take other keystones, so in these cases (like Blue Kayn, Evelynn) we will also buff the champions to compensate for their total power level
Atakhan
- This patch, we're increasing Voracious Atakhan's stasis duration after being killed to 15s, in addition to increasing the reward for claiming the GA false life to 200g per player (from last patch)
- The tempo gained from Voracious buff is too much on current tuning and we'll continue to pull these levers
- We intend for Atakhan to still give an advantage to the team who claimed him (it is an Epic objective after all)
Domination Keystones & Assassins
- This patch brings a hefty buff to the Domination keystones, which will systemically buff most assassin users which are struggling as a result of Eyeball Collector being removed
- We undershot a bit on Evelynn and Kayn specifically, so a bit of an extra buff in addition to the keystone changes
Void Grubs
- A nerf to grubs as they've proven out to be pretty powerful; this will also be a small tap down to incentives to support roam.
Tank Jayce
- Jayce's tank build has been creeping up over time, so we're making some changes to bring it back down a bit relative to his fighter and squishier builds
Skarner, Viego, Wukong
- These are 3 of the strongest junglers in Elite and Pro right now
- Skarner in particular has been basically permabanned in Pro
- We're bringing down some of his CC potential as a result
4. Swiftplay & Aram Changes
- Swiftplay Changes
Gathering Storm Stat time threshold: 8 minutes ⇒ 7 minutes (10 on base SR)
Tear Item changes Tear mana per charge: 4.5 ⇒ 6.5 Manamune mana per charge: 4.5 ⇒ 6.5 Archangel’s Staff mana per charge: 7.5 ⇒ 9.5 Winter’s Approach mana per charge :4.5 ⇒ 6.5
Voidgrubs No longer grants double stacks per kill Turret damage per stack doubled Number of stacks to summon 1 grub: 4 ⇒ 2
Yun Tal Wildarrows Crit chance per stack: 0.2% ⇒ 0.5% Max stacks: 125 ⇒ 50
- ARAM changes
Ashe W cooldown: 18 – 16 seconds ⇒ 18 – 14 seconds
Zilean P cooldown: 120 seconds ⇒ 90 seconds W cooldown: 16 – 6 seconds ⇒ 12 – 5 seconds E cooldown: 15 seconds ⇒ 13 seconds R AP ratio: 200% ⇒ 215%
Statikk Shiv Champion damage: 60 ⇒ 70