
Presentación
Hello There Summoner, I'm MiniBlue, also known as MiniBlue#4444 (EUW server) on Summoner's Rift. Even if I'm not a player who stays playing League of Legends most of the time, I can tell I know some important things (Like some builds and Runes), specially with Skarner, because I played with him when he was The Crystal Vanguard a couple years.
Edición Española: https://www.tacter.com/es/lol/guides/guia-skarner-jungla-temporada-1-noxus-edicion-espanol-997997c1
W A R N I N G
The Next guide will you read it's made by a player who do NOT play rankeds and don't spend 24 hours at the game (Casual Enjoyer and Unranked Enjoyer like they say) and it's possible it cannot explain some details perfectly (Sometimes it's kinda hard for me explain something, at least I do my best and beeing always telling the truth :( )
Why i made a guide for this Champion?
When I started to play League of Legends around 2020, my friends told me I should look at other roles and champions, because it could be sometimes I cannot play whatever I wanted on a match, so looking at some info about other champions and roles I said to my friends:
"There are a lot of ancient creatures and monsters based on animals... that's so cool, there's a scorpion too?"
They showed me Skarner, (scorpions are one of my most favorite animals) and seeing better how the game works and practicing on the jungle when I tried him I found it curious, and I like his play style, specially with his old ultimate because I could use it to secure some fights and reach the victory.
There was barely some guides and tips about the champion and I had to search more than usual and practice a lot, I didn't know he is one of the less played champion around League (Some graphs showed his less of 1% of pick rate and some then they didn't show any information about him). I made some Skarner guides on a website, which sadly is shut down and some people and I couldn't make and upload the guides, now with Tacter I can give more love to this underrated champion, and now with the new season i can upload the guide.
As the time passed, so many Mains and OTPs of the champion stopped playing the scorpion, because he had a massive change as his gameplay, appearance and champion's history, even with it, the newers and the oldest players keep learning and understand our scorpion. (I advise this guide it can be changing around how the matches changes the game when it's necessary.)
Sample of old Guides I made
Alright then, enough info about some details about myself with the champion, now passing those words the guide will start, I hope it can help you a lot this guide.

Pros and Cons about the champion
PROS
-
Great kit about being aggressive and defensive.
-
Great sustain.
-
Better capacity to ganks and dives than his old kit, also being better doing counterganks.
-
Great Scale.
-
H U G E diversity of Builds and Runes like before.
-
Insane Slow machine.
-
Champion with 2 abilities which can apply SUPPRESSION.
-
Fearsome champion if he gains a lot of advantage on early game.
-
One of the best ultimes to catch enemies.
DESVENTAJAS
-
Jungle clear VERY SLOW on early game.
-
HIGH cooldowns on early game a comparison of his old kit.
-
Main abilities cast duration being slow (Q y R).
-
If the enemy team wins a lot of advantage on early game, it can be hard to take the comeback.
-
Most of the time has to depend on his team to do amazing moments.
-
The unnameable object (Quicksilver Sash, and the complete item's recipe, Mercurial Scimitar) still can make him struggle a lot.
The unnameable object (Quicksilver Sash, and the complete item's recipe, Mercurial Scimitar) still can make him struggle a lot.
Even with that explainer, the power and the utility he can make with his rework on the good hands it can be huge if we can adapt to the game easy and stay calm to be ready to punish the bad position of our enemies.
Passive and Abilities
First of all, we'll look at how it's his passive and abilities, seeing what he does and also what type of damage and scale it has each one:
Passive: Quaking

Skarner's Basic Attacks, Shattered Earth / Upheaval (Q 1 / Q 2) and Impale (R) apply marks, reaching 3 marks of Quaking cause a burn which does magic damage based on the enemy maximun health (When we stop attacking with those attacks against the enemy, it will lose the marks).
Quaking (Passive) damage scales with Skarner's Level.
Q: Shattered Earth / Upheaval
Shattered Earth (Q 1 / Image 1): Skarner grabs a rock, empowering his next 3 basics attacks, Skarner gains attack speed, attack range and area damage. The last empowered attack crush with the rock against the enemies, dealing physical damage + enemies maximun health and will apply slow at every enemy being hit by this attack.
Upheaval (Q 2 / Image 2): Skarner throws the rock, the first enemy being hit with the rock (Jungle Monster, Minion, Champion, enemies unities) they receive physical damage + enemies maximun health and will apply slow at every enemy being hit by this attack.
We must remember Shattered Earth (Q 1) has a duration, and if we don't do a basic attack or use Ixtal’s Impact (E), Skarner will lose the rock once the duration of Shattered Earth (Q 1) it's over, meaning we won't be able to use the last empowered attacks of Shattered Earth (Q 1) and/or use Upheaval (Q 2).
The damage of Shattered Earth (Q 1) and Upheaval (Q 2) scales with Skarner's Attack Damage + Maximun Health.
W: Seismic Bastion

Skarner hits the ground causing an earthquake, gaining a shield based of his maximun health and deals magic damage and slowing at the enemies being affected by the shockwave.
The damage of Seismic Bastion (W) scales with Skarner's Ability Power.
E: Ixtal’s Impact

Skarner charges forward following the cursor, he gains slow immunity and ignores terrain collision (Walls, towers...) as the ability is still active, you can press again the ability to make skarner stop running with Ixtal’s Impact (E).
When you use this ability, Skarner gains movement speed which it progresses as long he's running (Numbers NOT manipulable with Skarner's movement speed, boots, runes and items).
If Skarner attaches a large monster (Blue/Red, Giant Krug, Giant Raptor, Giant Wolf, Gromp and Rift Scuttler) or an enemy champion, he will drag it applying suppression and it can reveal the enemy being attached, it can increase the duration of the ability if he attaches the enemy almost the last time of duration and gain additional movement speed (Numbers NOT manipulable with Skarner's movement speed, boots, runes and items).
If Skarner hits his enemy attached to a terrain collision, the ability end and deal physical damage + Skarner's maximun health and stunning the enemy. When the ability ended hitting the enemy, Skarner will reduce the cooldown of Ixtal’s Impact (E) (That means you will not have to wait to Ixtal’s Impact (E) more than usual)
The damage of Ixtal’s Impact (E) scales with Skarner's maximun health.
R: Impale

Skarner charges the ability, he cannot move and he will be displacement immune like Olaf's Ragnarok (R), once he finished the charge, Skarner will lose the immune and attack with his 3 stingers, dealing magic damage and will apply suppression up to 3 enemy champions, this ability can reveal the enemy champions being suppressed by Impale (R).
Skarner can drag the enemy champions being affected by impaled (R) and he gains movement speed until the ability ends.
The damage of Impale (R) scales with Skarner's Ability Power.
Summoner spells


Standard spell setup, suitable for everyone, both newbies and veterans with the champion.
Skill Path







The path will choose to priority our abilities to our play style and jungle clear will be this one. We will start with Shattered Earth (Q 1) and at level 2 will be Seismic Bastion (W), once we reach level 3 we will unlock Ixtal’s Impact (E).
The path of abilities will be the same as the first levels, prioritizing Impale (R) on level 6, 11 and 16.
Runes
On this section of this guide I will show not only the common runes for Skarner, I also will show the variation you can create and combine with the champion for lots of play styles.
REMEMBER; That doesn't mean you must play with those examples, adapt it to your play style if it's necessary and gains inspiration to make insane rune combos:
Runa Popular








Most common runes played by Skarner's Mains/OTP
Actually he's been played with Grasp of the Undying for priortize extra health on large trades and fights with the rune, because when you are in a fight for a few seconds, the next basic attack will be empowered and deal aditional magic damage equal to you maximun health, a healing and you will gain aditional permanent health.
On the Resolve section will prioritize runes who will grant us gain more sustain thanks of Shield Bash. I recommend use Overgrowth because the amount of health this rune can give us is very good, and remembering his abilities deal more damage as he has more health this rune become more important than before. If you choose Resolve the options for the secondary runes are very versatile.
The most prioritize secondary runes are the Inspiration section for prioritize some extra details, like Magic Footwear which it will grant us boots for free (But we won't be able to buy boots, but those free boots they give aditional movement speed) and for final we'll choose Approach Velocity which it will grant us additional movement speed each time you slow an enemy since Skarner has slow areas (Value increased if hits more enemies).
For the Last circles we'll set it like that: The first one will be Ability Haste will help to had more soon our abilities, the second and the third one will be Health based on our level, since not only Health will give you more sustain, some abilities scale with Skarner's health.
-
Benefits: Will gain tons of health, a balance of damage and survivability, we also increase slowness efficiency.
-
Inconvenient: If you are not in constant fights, you will barely gain health with Grasp of the Undying and more time we have to wait until they give us Magic Footwear.
Runes: Phase Rush
Phase rush it would be always the rune i will recommend for Skarner, because it counts with and aggressive and defensive play style thanks to the additional movement speed it gives us the rune, specially beeing added the new rune called Axiom Arcanist, which it will increase the damage of our ultimate, shields and healing, and also recover some part of ultimate's cooldowns if we get a kill and/or assist. Normally we will select the runes it grants us better movement to increase our rotation around the map less difficult.
The secondary runes are very versatile, we can prioritize the Inspiration section for prioritize some extra details, like Magic Footwear which it will grant us boots for free and for final we'll choose Cosmic Insight which it will grant us ability haste on our summoner spells and items.
For the Last circles we'll set it like that: The first one will be attack speed because it will help Skarner to made the Jungle clears more easily and have best fights against champions, the second one we can choose between Adaptive Damage or Health based on our level and the last one we can choose between Tenacity or Health based on our level.
-
Benefits: Great rune for quick fights and help us to catch the enemies who are running away, even combine with Impale to drag then faster.
-
Inconvenient: Being able to proc this rune is slower than before of how was his old kit.
Runes: Conqueror
If you want to be more aggressive and be on long fights, then Conqueror is your rune, we can reach the stacks of the rune without any problem and it's a great rune to be in a constant fight, on the selection for the runes of Precision we'll choose Triumph to have a better survivability once we kill/assist against an enemy champion to gain a healing and gain additional gold, on the legend section we can choose between Legend: Alacrity or Legend: Haste of what do you need, on the last section we can decide Coup of Grace or Last Stand.
The secondary runes a good option can be Transcendence and Waterwalking, with that we can gain Ability Haste and have better roaming and damage around the river and fight the objectives.
For the Last circles we'll set it like that: The first one will be
For the Last circles we'll set it like that: The first one will be Ability Haste will help to had more soon our abilities, the second one we can choose between Adaptive Damage or Health based on our level and the last one we can choose between Tenacity or Health based on our level.
-
Benefits: Great combination for long fights and team fights, specially against so many enemy melee champions.
-
Inconvenient: Against ranged enemy champions and/or quick and short fights you will barely notice Conqueror's potential.
Runes: Aftershock
Aftershock it can be a great variant if we search resistance and additional damage once you catch out enemies if we search for utility.
On the Resolve section will prioritize runes who will grant us between utility with Font of Life or gain more sustain thanks of Shield Bash. I recommend use Overgrowth because the amount of health this rune can give us is very good, and remembering his abilities deal more damage as he has more health this rune become more important than before. If you choose Resolve the options for the secondary runes are very versatile.
The secondary runes can be Inspiration section to prioritize some extra details, like Magic Footwear which it will grant us boots for free with Approach Velocity which it will grant us additional movement speed each time you slow an enemy since Skarner has slow areas and we can afford more utility.
For the Last circles we'll set it like that: The first one will be Ability Haste will help to had more soon our abilities, the second and the third one will be Health based on our level, since not only Health will give you more sustain, some abilities scale with Skarner's health.
-
Benefits: Will obtain additional resistance one we start fights, good rune against burst damage if ye active the rune if they deal damage against us.
-
Inconvenient: You barely gain tons of health, you depend on Ixtal’s Impact (E) and/or Impale (R) to activate the rune.
Rune: Hail of Blades
Hail of Blades can give you a interesting interacion, once we arrive to gank a lane and attack someone, our 3 basics attacks will be so fast, with Shattered Earth (Q 1) you can apply those empowered attacks faster than usual.
Domination runes has been changed a lot, now they benefit with vision and map control with our guardians, Cheap Shot it can be a good selection because Skarner can apply tons of slowness and with this rune will apply extra damage, the second rune it will be Sixth Sense, it will help us to detect untracked and unseen wards (Like if we warned it using the H key), at level 11 it will be able to reveal those wards.
The last section of the rune it has to be Ultimate Hunter, this rune will give you less cooldown for you ultimate once we kill and/or assist every unique champion while we play; That means we can have more quickly Impale(R).
Las bolitas finales las pondremos de esta forma: La primera será velocidad de habilidades para tener más rápido nuestras habilidades, de segundas y de tercera serán normalmente vida adicional según el nivel.
-
Benefits: If you want to apply Shattered Earth (Q 1) and apply Quaking (Passive) stacks quickly, this is your rune.
-
Inconvenient: You depend on have tons of damage to be able to use this rune.
Unique champion we refered we have kill and/or assist every enemy champion 1 time (Top, Jungle, Mid, ADC and Support, it is useless to kill, for example; 2 times the Top and 3 times the MId. It must be 1 kill per player).
Builds
Now we arrive one of the most important things about the champion; Items, I will show you which items are the most useful and powerful for Skarner. Obviously the order of the items doesn't have to be the one I will show, remember to adapt as you play style and what you have to deal in the match.
The most important stats we need for Skarner are:
- Health
- Ability Haste (CDR)
Extras:
- Armor / Magic Resistance
- Mana
- Attack Damage (AD) / Ability Power (AP)
Optionals:
- Movement Speed
- On-Hit effects
As you can see and knowing how his abilities are, our best items will be the ones who can improve better the qualities of a Fighter/Tank, we can also go full Tank or like a Bruiser; This is about how you will play the champion, but first...
Which Jungle Partner will you choose?



Scorchclaw Pup: This partner will give you a good potential for hunt and burst the enemies, it will grant you peridiocatly a burn effect which it can slow and deal extra damage around the enemies.
Gustwalker Hatchling: This partner can give you a better capacity of rotation and ganks, it will grant you additional movement speed for a few seconds once we enter on a bush or slain a jungle camp.
Mosstomper Seedling: This partner will give you some sustain capacities, it will grant you a shield which it will regenerate after killing jungle camps or being out of combat.
Which one i recommend?:
Gustwalker Hatchling; Because the potential it gives for Skarner to rotate more quickly than usual around the jungle is very useful and help us to be passionate better and being ready for use Ixtal’s Impact (E), we can also select Mosstomper Seedling if we want to have better sustain and / or we are novice with the champion. Scorchclaw Pup it's situational because with this partner it can have less synergy if you compared to the other ones and Skarner it's not focussed to deal burst damage, that doesn't mean it's the worst for Skarner, it's just they are other versions are better.






Some options to take our first purchase.
Once we are ready to do our first purchase after the jungle clear and do some ganks, we can choose around some variations. If we can buy more than 1 item that means we have too much gold (No way, what a genius :D), or we can also prioritize the item's recipe and try to finish it more quickly:
Giant's Belt: This item will give Health, doesn't count with passive but it's one of the most important recipe parts of most items we search for the champion.
Tiamat: This item will give Attack Damage, with a passive which it makes our basic attacks deal physical damage on area, and it has an active it will do a "reset" of our next basic attack, good item if we want to have AD and a better jungle clear.
Bami's Cinder: This item will give Health and Ability Haste, with a passive which once we deal or take damage will cause magic damage around, this passive deals extra damage against jungle monsters and minions, a great chooses to have constant damage and a better jungle clear.
Tear of the Goddess: This item will give Mana, with a passive which it will grant some stacks, those stacks will give us mana extra when we use our abilities, those stacks can be easly to obtain and it's a very helpful item.
Sheen: This item will give Ability Haste, with a passive which once we use an ability, the next basic attack will deal additional damage, a solid item on a diversity of recipe and good selection of duels.
Haunting Guise: This item will give Health and Ability Power, with a passive which it grants additional damage each second we stay in combat against enemy champions, interesting item to deal magic damage and being in constant fights.




Some type of Boots for Skarner.
On this Season, Feats of Strength has added a new level on boots, every upgrade it's amazing and they gave us more advantage if we buy this new upgrade:
Ionian Boots of Lucidity: Those boots are CORE for Skarner, those boots will give Ability Haste, not only that, those boots can also grant us less cooldown for summoner spells, those boots were important for the old Skarner, now they have even more potential than before.
- With Feats of Strength's evolution; we can buy it's upgrade called Crimson Lucidity, with those boots when we damage an enemy with a spell, using a Summoner Spell, or buffing an ally with a spell, gain movement speed for a few seconds
Plated Steelcaps (Knowed like Ninja Tabis): Those boots will give Armor and the capacity to reduce basic attacks, those boots are a good option against many champions who most of the time deal basic attacks like Trundle and Xin Zhao.
- With Feats of Strength's evolution; we can buy it's upgrade called Armored Advance, with those boots when we recive physical damage, we obtain a pshysical sheild on a few seconds.
Mercury's Treads: Those boots will give Magic Resist and Tenacity, very important to buy against compositions with a lot of Crowd Control (CC) like Leona and Nautilus.
- With Feats of Strength's evolution; we can buy it's upgrade called Chainlaced Crushers, with those boots when we recive magic damage, we obtain a magic sheild on a few seconds.
Boots of Swiftness: Those boots will give more movement speed than the other boots showed, it will grant a passive which the slow effects will be less effective against the one who has those boots.
- With Feats of Strength's evolution; we can buy it's upgrade called Swiftmarch, with those boots will increase your TOTAL movement speed, this mulitplies all other forms of movement speed.
That means this is multiplicative with other percentage movement speed increases, making it much more powerful than a standard movement speed increase.
Now i will show some combinations with 3 items core for the champion; REMEMBER do you test and you own unique build style if you need it for you play style of against the match
I will catalogue the items that perfom so good for Skarner with this example:
Power: How strong the item is, both resistance and damage.
Utility: Capacity of the item to help the champion with his passive and exploit the potential of that item.
Synergy: Adaptation between the item, champion and which items will be next and combine.



Popular build path for Skarner.
Heartsteel
- Power: 5/5
- Utility: 4/5
- Synergy: 4/5
This item will grant Health and Health regeneration, which it has 2 passives:
- If an enemy champion is nearby by a few seconds, it will appear a stack on the enemy, once you deal a basic attack on that enemy, it will explode and deal Additional physical damage and obtain additional Health.
- For each amount of health obtained, increased your size.
Sterak's Gage
- Power: 4/5
- Utility: 4/5
- Synegry: 4/5
This item will grant Health and Tenacity, which it has 2 passives:
- Grants you bonus Attack Damage based on your Attack Damage base.
- When you have low health, you will create a shield based of your Maximun Health.
Unending Despair
- Power: 3/5
- Utility: 5/5
- Synergy 4/4
This item will grant Health, Armor, Magic Resist and Ability Haste, with a passive which when we deal damage against champions after a few seconds, you will deal magic damage to nearby enemy champions and heal for some amount of healing based of your damage dealt.
This build is one of the most popular ones purchased for Skarner players, since it grants tons of Health and sustain, specially if your play style is prioritized tons of ganks to gain so many Heartsteel stacks.



Basic and solid build, this build has always work even before his rework.
Icebron Gauntlet
- Power: 3/5
- Utility: 4/5
- Synergy: 4/5
This item will grant Health, Armor and Ability Haste, with a passive which once we use an ability, the next basic attack will be empowered basic attack which it deals extra damage and create a circular area which can slow all the enemies on that zone.
Titanic Hydra
- Power: 4/5
- Utility: 4/5
- Synergy: 5/5
This item will grant Health and Attack Damage, which it has 2 passives:
- You gain extra Attack Damage based on your Maximun Health.
- Basic attacks will apply an area damage like a "cone effect" which it deals physical damage based on your Maximun Health, it also has an active which you can "reset" you basic attack and deal an attack which it deals extra physical damages based on your Maximun Health.
Black Cleaver
- Power: 4/5
- Utility: 4/5
- Synergy: 3/5
This item will grant Health, Attack Damage and Ability Haste, which it has 2 passives:
- Once we deal physical damage, it will apply armor reduction.
- Dealing physical damage will give additional movement speed for a few seconds.
Those items are like the "classics" for Skarner, it counts with a lot of various stats and those passive have a good combination between then.





Combination of items focused to be a huge tank and scale quickly.
If you buy Bami's Cinder we can decide between 2 final paths for the item, called Sunfire Aegis and Hollow Radiance, even if they look similar, they have diferents passive and stats:
- Power: 3/5
- Utility: 4/5
- Synergy: 4/5
Sunfire Aegis: This item will grant Armor, Health and Ability Haste, with a passive which it upgrades the burn effect of Bami's Cinder, and when you apply and take damage, the magic damage of this burn will increase until out of combat.
Hollow Radiance: This item will grant Magic Resist, Health, Health Regeneration and Ability Haste, the passive still has Bami's Cinder passive with a new additional passive; This new passive will make the enemy beeing killed, the enemy slained will create a small explosion that deals magic damage around the enemy beeing slained.
What do you need? Looking to deal some damage most of time (Sunfire Aegis) or going to farm quickly (Hollow Radiance)? The choice is yours if you don't need to mitigate an important type of damage.
Icebron Gauntlet
- Power: 3/5
- Utility: 4/5
- Synergy: 4/5
This item will grant Health, Armor and Ability Haste, with a passive which once we use an ability, the next basic attack will be empowered basic attack which it deals extra damage and create a circular area which can slow all the enemies on that zone.
Winter's Approach / Fimbulwinter
- Power 3/5
- Utility 4/5
- Synergy 5/5
This item will grant Health, Mana and Ability Haste, what a passive which it will give you bonus health equal to you mana, one we reach the maximun of staks thanks of Tear of Goddess, it will evolved into Fimbulwinter, once this item evolves it will eliminate the mana stacks and gain a new passive; This new passive will grant a shield everythime you apply Crowd Control (CC) based on our mana.
This item will active the shield with Upheaval (Q 2), Seismic Bastion (W), Ixtal’s Impact (E) and Impale (R), it can also make the shield with some crowd control by some items, runes and spells. And the shield will be stronger if more than one enemy is nearby.
With those items you search to be the tahk for the team, reaching great qualities to gain high resistance and sustain.



All Round Build focused on Movement and Resistance
Stridebreaker
- Power: 3/5
- Utility: 5/5
- Synergy 4/5
This item will grant Attack Damage, Attack Speed and Health, which it has 2 passives:
- You bassic attack deal physical damage in area.
- Use it's active to deal physical damage in area, slowing nearby enemies and additional movement speed for a few seconds (Numbers can be increased for each enemy champion hit).
Dead Man's Plate
- Power: 3/5
- Utility: 4/5
- Synergy: 4/5
This item will grant Health, Armor and Movement Speed, which it has 2 passives:
- While moving, you generate additional movement speed until reach the limit (it will be marked on the item with the number 100), once reached the limit, you next basic attack discharges the additional movement speed and deal additional damage.
- Reduce the effectivness of slows if you have this item.
Force of Nature
- Power: 4/5
- Utility: 4/5
- Synergy: 4/5
This item will grant Health, Magic Resist and Move Speed, what a passive which it will give you additional Magic resist and Move Speed after taking magic damage from enemy champions, it can be increased after receiving more damage.
This build won't be the most strong or competitive, but you can secure tons of movement speed like the old Skarner, plus you can go forward or flee against the enemies without many problems (Can be increased with spells and runes to have even more movement speed).



Some items focused to deal huge amount of damage and a great jungle clear.
Looking to deal some damage most of the time? Then let me show you which items can help you to improve with what do you want:
Trinity Force
- Power: 4/5
- Utility: 3/5
- Synergy: 3/5
This item will grant Attack Damage, Health, Attack Speed and Ability Haste, which it has 2 passives:
- When you use and ability, the next basic attack will be empowered and deal additional damage.
- Every time you deal damage with a basic attack, you gain additional Movement Speed.
Titanic Hydra
- Power: 4/5
- Utility: 4/5
- Synergy: 5/5
This item will grant Health and Attack Damage, which it has 2 passives:
- You gain extra Attack Damage based on your Maximun Health.
- Basic attacks will apply an area damage like a "cone effect" which it deals physical damage based on your Maximun Health, it also has an active which you can "reset" you basic attack and deal an attack which it deals extra physical damages based on your Maximun Health.
Sterak's Gage
- Power: 4/5
- Utility: 4/5
- Synegry: 4/5
This item will grant Health and Tenacity, which it has 2 passives:
- Grants you bonus Attack Damage based on your Attack Damage base.
- When you have low health, you will create a shield based of your Maximun Health.
As you can see, this combination of items grants Attack Damage and Ability Haste to be able to deal huge damage and survivability for the team fights, even if most of our damage will be focused on Shattered Earth (Q 1) / Upheaval (Q 2) remember those items gran health too, so the other abilities won't be had many problems on abilities based on Skarner's health.



Combinacion de objetos para buscar tener buen daño tanto limpieza y en pelea constante.
Wanna go AP? with this build you can make it up to deal magic damage:
Liandry's Torment
- Power 3/5
- Utility: 4/5
- Synergy 3/5
This item will grant Ability Power and Health, which it has 2 passives:
- Your abilities apply a burn which it deals magic damage based on the enemy's maximun health.
- As more time you are in combat with enemy champions, you gain Increased Damage until the end of the combat.
Bloodletter's Curse
- Power: 4/5
- Utility: 4/5
- Synergy 3/5
This item will grant Ability Power, Health and Ability Haste, what a passive which dealing magic damage with abilities or passives to enemy champions applys magic penetration for a few seconds.
Riftmaker
- Power: 4/5
- Utility: 3/5
- Synergy: 3/5
This item will grant Ability Power, Health and Ability Haste, which it has 2 passives:
- For each second in combat with enemy champions you gain bonus damage, at maximun strength you gain Omnivamp.
- Gain additional Ability Power based on your bonus Health.
Omnivamp it's life steal with every type of damage (Physical, Magic and True) you deal, as well you deal basic attacks or with your abilities.
As you can see, this combination of items grants a combination between health and constant damage, even if most of our damage will be focused on Seismic bastion (W) and Impale (R) remember those items gran health too, so the other abilities won't be had many problems on abilities based on Skarner's health.




Jungle Path
On this section of the guide i will show which path of jungle we should take, even if the game and some other guides show us the correct path most of then don't exply why you should do this jungle path:
As you can see, we'll prioritize to do a full clear, because Skarner has a good area damage and Quaking (Passive) can help him where there are some camps with a lot of monsters, we can also do an Early Gank at level 3 once we made the 3rd first jungle camps if we see the chance and with more reason to secured one of the Feats of Strength.
After do our first clear, we can choose between those option to do:
- Go to Gank to help a lane.
- Go to the other river side and then try to take the other Rift Scuttler (Knowed as Crab).
- Come back to the camps to clean it again and keep gaining more gold and experience.
- Do a Back and buy to be ready to do the next jungle clear and/or fight the first objectives.
Tips and Combos
On the last section of this guide I will explain some tips and "tricky" things the champion has, his rework gave him such interesting mechanics and combos than before.
-
At minute 1:27, we pick the first Shattered Earth (Q 1) for the first camp, because the recharge time of this ability will be almost ready after using this ability compared to use Shattered Earth (Q 1) just when the jungle monster appears.
-
On the first levels when we are doing his first path, I recommended once they have below around 200 of health, leave it a run towards the next camp, Quaking (Passive) will deal the necessary damage to take the monster camp of the jungle.
-
When Skarner grabs the rock, the timer of Shattered Earth (Q 1) will start the ability to prepare another Shattered Earth (Q 1) like Riven's Broken Wings (Q).
-
Skarner can secure the first Rift Scuttler (Knowed as Crab) quickly, you combine the last empowered basic attack of Shattered Earth (Q 1) plus Smite, you can deal enough damage to take the first Rift Scuttler (Knowed as Crab) (Able to do both side of the team).
-
You can cancel the attack basic animation of Shattered Earth (Q 1) pressing Upheaval (Q 2) once you deal the basic attack.
-
When you use Upheaval (Q 2) the area damage will realize at the first enemy being hit, in case the rock don't hit anything it will disappear once it reached the maximun range.
-
You can do an "oversmite", if you do the last empowered basic attack of Shattered Earth (Q 1) or use Upheaval (Q 2) and when the attack connects, you use Smite and have a better chance to secure the jungle objective.
-
Skarner can use Seismic Bastion (W) while he's walking, NOT when he's casting other abilities first.
-
Using Ixtal’s Impact (E) while Skarner is running, you can take very closed curves and pass every terrain obstacle until he receives a Crowd Control (CC) or when you press again Ixtal’s Impact (E).
-
If Skarner is charging with Shattered Earth (Q 1) and use Ixtal’s Impact (E), this will stop the count-down of Shattered Earth (Q 1) until Ixtal’s Impact (E) finishes.
-
When Skarner attach an enemy with Ixtal’s Impact (E) and collide it on the wall, Skarner automatically will do a basic attack.
-
If you hit an objective jungle with Ixtal’s Impact (E) (Void Grubs, Herald, Nashor, Atakhan, Dragon and/or Elder Dragon) it can also reduce the cooldown even if you don't drag it to the wall (Warning: you cannot push it).
-
When you attach someone with Ixtal’s Impact (E), Skarner will do another charge which it will be shorter than attach it at almost finishing the ability, so it's important to attach the enemy at almost finishing the charge to make it more long the duration.
-
You can use Smite while Skarner is casting Ixtal's Impact (E).
-
Like his old Impale (R), the new one can be used passing the obstacles terrains.
-
The New Impale (R) make Skarner his rotation "Blocked", let me explained; You cannot make turns when you are dragging the enemies champions, at the direction is this ability beeing hit, Skarner will move around looking at that direction.
-
If Skarner is holding Shattered Earth (Q 1) and he cast Impale (R), he will use Upheaval (Q 2) automatically.
-
The only ability Skarner can use for the duration of Impale (R) is Seismic Bastion (W), you can also use Smite and Ghost.
-
When Skarner is canalizing Impale (R) you cannot do anything also until the cast is over, so you must do Flash - Impale (R) instead of Impale (R) - Flash.
Now I will show some combos you can do with the champion:
Final and conclusions
Well, that was long, is it? xD
Then it's the final of this guide, I know it's a long guide and can be tedious to look, I wanted to make it leaving all the information necessary to make sure you can understand the champion works instead to be "This is how it works, do that and all done", it's a champion with a lot of diversity even if it doesn't look like it is, it also happened to his old kit.
I hope you find some good interest to play the champion and have fun with him (Yeah, I know the ambience of the game, I don't care of it, focus on yourself and you will be fine)
Thank you so much for reading this guide and arrive to the end, hope you have a great day, stay with the people who love you, eat all your vegetables and enjoy life as much as possible.
Now seriously, I leave this place, see you soon with The Primordial Sovereign.
