
Introduction
Syndra is a very interesting champion and the only champion in the game that actually makes use of spheres as abilities rather than anything else that's more "traditional". As a burst mage, they aim to single out vulnerable targets by locking them down and following up with a devastating barrage of damage from range. They are strongest when using their full suite of spells executed perfectly to maximum effect, and most vulnerable when their spells are on cooldown and they cannot deliver.
Syndra's Pros and Cons
- Pros
-Very High Burst
- Has AoE CC
- Strong Late Game
- Classic Lane Bully
- Fun to learn
- Easy to pick up
- Cons
- Squishy
- Bad if behind
- Bad without items
- Immobile
- Positioning is key
Syndra's weakest point in the game is by far her early stages. her cooldowns are quite high and she doesn't have access to her Transcendent passive's buffs. Dark Sphere is mandatory at level 1 for a stable laning phase if you actually want to poke and wave clear and Scatter the Weak only enhances your ability to poke once you reach level 2. Force of Will allows you to set-up decent poke timers without getting too much damage in return. This makes it a lot easier to stack up your passive. Because of her weakness early on, her main focus is to just relax and farm up, not missing minions that are easy to get.
Unleashed Power gives her a lot of burst potential. This makes the mid- and late game her strongest point in the game only because she gains access to so much freedom when it comes to bursting down targets. With this said she's still very immobile and squishy, and can definitely be locked down and taken care of, but with good positioning she's allowed to almost do whatever she deems fit.
As you might have already thought, Syndra works very well in teamfights. She will always be able to deal with the frontline carries/tanks, stopping them from going anywhere near her other teammates and her Unleashed Power will always give her an opportunity to target the backline carries and burst them down to ashes, rendering them dead or unable to fight.
Syndra Summoner Spells


Syndra Runes








Syndra Items



Syndra Skill Order







Syndra Ability Combos
- Q + E + W + W + AA: To poke in lane Q then E and W to pick up an orb or minion then instantly W.
- Q + AA + W + AA + W + E + AA + AA + AA + Q: Use your Q, then AA, W, AA and W again before using your E. Then, fire off a few more auto atacks before a final Q.
- Q + W + W + E: Use your Q, then W, W again and finish with your E.
- Q + E + W + W + AA: Use your Q and E quickly before following up with a W, W and AA to finish.
- Q + E + W + W + R: Start with your Q and E combo, then W, W and R to take them down.
- Q + AA + W + W + E + AA + R + AA + AA + Q: Lead with your Q then AA, W and W again. Then E AA, R, AA, AA and Q again to finish.
- Q + R + E: Sneak in a quick Q before using your R and then scatter those spheres with your E!
- Q + W + W + E + FLASH R: Use your Q then W and W again before using your E, the Flash and R your target!
- Q + E + FLASH + W + W + R: Use your Q then E Flash to stun your enemy, then W, W and R to finish.
How to play Syndra in LOL
- Laning Phase
Syndra is very strong in lane and also scales incredibly well. You will always want to be looking to bully your opponent and try create some sort of lead. Normally this will just be CS, but you can solokill in a lot of matchups too. Syndra's lane phase is a skillshot check so if you get good at landing your Q you will find it very easy to push people out of lane. The main thing in laning phase is knowing if you can use your E aggressively or not, as many champs will be able to abuse the window of it being down to punish you heavily. Refer to the matchup section for more details on this.
After level 6 you want to line up stuns by putting down 2 balls on the ground and Eing them with it. Refer to the combos video for an example. If you hit a stun with a couple of balls on the ground at level 6 you can almost 100-0 people, so any small chunk you get on them before that can put them in lethal.
- Mid Game
Generally in the mid game you want to be able to pick up as much farm as possible. Syndra is fairly strong in the side lane and pushes waves quickly. You can also farm camps pretty quickly on Syndra which can accelerate you ahead of the clock in CS.
Try push side waves as far as you can before grouping, especially if you have Teleport. Don't push too far if you don't have vision since Syndra can be easily caught and killed. You can easily make picks and chunk before dragon fights so make sure you are there before to setup. Syndra has really strong zone control so it will be very hard for the enemy team to walk into the dragon if you are already there.
Make sure to balance this with farming. Don't worry if you can't do this because it does take some practice. Just keep in mind that you want to both have high CS and be at objectives in time to fight them with your team.
- Teamfighting and Skirmishing
In teamfights and skirmishes you want to be either killing off a key squishy target with your ult, or using your ult to setup a really big stun (refer to the combos section of my video for an example). You can also save your E to counter key enemy engage as it's really hard for certain champs to engage on your team while you're holding your E. Syndra is very vulnerable to getting engaged on so most of your teamfighting skill will come from your positioning and how well you use your E. If you don't have Flash make sure to play the teamfight much more carefully.
- Warding
Seeing as you're a Midlaner, most of the times you won't have the biggest possibilities to just casually walk around the map and place wards. More often than not, that'll be the role of your Support to accomplish instead.
With that said, there are still some places and situations where you'll either have the need or the time to place down your Stealth Wards before eventually changing it out for a Farsight Alteration once the midgame starts and the game starts to get much longer.
Conclusion
Congratulations! You’ve finally been able to reach the end of my insanely short guide on Syndra. I'd really like to thank you for taking this time and walking this road together with me. Writing this guide has learned me a lot as well, when it comes to both Syndra herself, playing the midlane role in general and how to play her better in order to become the kind of player that I want to be. I hope this guide helped you on your way to success of becoming a better Syndra player and I hope you got to know everything you wanted to know about her. I also hope you’ve learned something after reading all of this, and I hope I’ve inspired you to play more of this champion.
Thanks for Reading! If you want to gain more in-depth knowledge about LOL, check out many helpful articles here!
Good luck to you! – Cheng