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Resolve
Inspiration
Shards
About Runes
- 1:
- Fleet Footwork: MS for dodging spells and/or sustain without needing to AA enemy
- Grasp: every other case - will get into AA range and MS isn't necessary
- Conqueror: only vs. free lanes (e.g., Galio) or full tank enemy comp
- 2-x:
- always Jack of all Trades
- Magical Footwear: if Biscuits are unnecessary + you won't build early Boots
- 3-1:
- AF: best for pure damage output, especially with Q
- AS: quicker AA animation; worst for pure damage
- AH: more stacks; best scaling
- 3-3:
- depending on if you need Flat HP for early trades