Three Wishes Make 3 wishes at any time in the match. Gain up to 2 charges of Genie's Strength every 15s. • Wish: Wealth. Gain 250 gold. God Kills & Assists provide 100 more gold for 3 minutes • Wish: Immortality. While dead, wish to be instantly revived. Gain 75% Movement Speed for 10s when leaving the fountain • Wish: Power. Reset ability and item cooldowns. Gain 2 charges of Genie's Strength
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Aladdin Basic Attack Aladdin Basic Attack
Deal Magical Damage to an enemy in front of you. PhysicalScaling - 100 MagicalScaling - 20
Ability 1 - Kufic Invocation
Fire 5 Kufic symbols that deal Magical Damage to enemies in a cone. Charge to narrow the cone. When fully charged the symbols merge dealing Magical Damage. • When fully charged the symbol travels further and hits a larger area <br />• Use a charge of Genie's Strength to send symbols back to Aladdin, dealing Magical Damage when small or Magical Damage when large Cooldown - 11 / 11 / 11 / 11 / 11 Cost - 65 / 70 / 75 / 80 / 85 Range - -0.01 / -0.01 / -0.01 / -0.01 / -0.01 SendSmallDamage - 40 / 60 / 80 / 100 / 120 ReturnSmallDamage - 40 / 60 / 80 / 100 / 120 SendLargeDamage - 72 / 108 / 144 / 180 / 216 ReturnLargeDamage - 72 / 108 / 144 / 180 / 216 ProjRange - 8.8 ProjRadius - 0.8 ProjStartingCone - 90
Ability 2 - Sultan's Grace
Dash forward dealing Magical Damage to enemies you pass through. • Deals 1% increased damage to enemies for each % Health below 50% <br />• Use a charge of Genie's Strength to summon the Genie to unleash a flurry of 5 punches that deal Magical Damage to enemies in front of Aladdin Cooldown - 16 / 15 / 14 / 13 / 12 Cost - 50 / 55 / 60 / 65 / 70 Range - 6.4 / 6.4 / 6.4 / 6.4 / 6.4 DashDamage - 70 / 115 / 160 / 205 / 250 PunchDamage - 30 / 45 / 60 / 75 / 90 HealthThreshold - 50 / 50 / 50 / 50 / 50 BonusDamage - 0.16 / 0.16 / 0.16 / 0.16 / 0.16
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Ability 3 - Agile Run
Dash forward. Dashing into a wall causes you to run along it before leaping to a location, dealing Magical Damage to enemies in the landing area. <br />• Use a charge of Genie's Strength to call the Genie to slam down at the landing location. Enemies take Magical Damage and are knocked straight up Cooldown - 16 / 16 / 16 / 16 / 16 Cost - 50 / 55 / 60 / 65 / 70 Range - 10.4 / 10.4 / 10.4 / 10.4 / 10.4 LandingDamage - 60 / 100 / 140 / 180 / 220 GenieDamage - 30 / 50 / 70 / 90 / 110
Ability 4 - Into The Lamp
Throw the Lamp forward, stopping on first enemy god hit. If successful, Aladdin and the enemy god are pulled into the lamp to challenge each other. • They have their health restored to a minimum amount. Aladdin's non-ultimate cooldowns are reset. The target's non-ultimate cooldowns are halved • The Lamp is left behind, allowing any god to enter the lamp and join the ongoing challenge. Cooldown - 110 / 105 / 100 / 95 / 90 Cost - 50 / 55 / 60 / 65 / 70 Range - 13.6 / 13.6 / 13.6 / 13.6 / 13.6 SelfHeal - 60 / 65 / 70 / 75 / 80 EnemyHeal - 60 / 55 / 50 / 45 / 40 SelfCDR - 50 / 55 / 60 / 65 / 70 EnemyCDR - 50 / 45 / 40 / 35 / 30 AladdinProtections - 30 / 35 / 40 / 45 / 50