All Conquest Changes in the New Smite 2 - 24/7 Closed Alpha release patch 2 - 9/12/24

See frgotenpower's Twitch channel
Advertisement

Art/Graphics

Lane Walls and Braziers have been added

Lich Head in Chaos Jungle

Medusa Head in Duo Lane

Gold Fury Pad Rework

New camp: Pyromancer

At 10 minutes into the match, the Pyromancer will spawn and replace the middle buff camp on the Fire Giant side

Defeating the Pyromancer drops the Runic Bomb and grants team Gold and XP.

This can be picked up using the interact key

The Runic Bomb is placed in one of the player’s empty consumable slots

Players can only carry one Runic Bomb at a time

When placed, the Runic Bomb has a 2 second fuse before detonating

The Runic Bomb deals 1000 True damage to structures, minions, and jungle creatures and reduces their Attack Speed by 35% for 10 seconds.

If the Runic Bomb hits an enemy god, it instead deals 300 Physical damage and displaces them.

The Runic Bomb has 500 Health

Enemies can attack the Runic Bomb to destroy it before it detonates.

Tower Adjustments

Tier 1 Tower health increased from 2400 to 2700

Tier 1 Tower physical power from 215 to 250

Tier 2 Tower health increased from 2900 to 3200

Tier 2 Tower penetration percent from 30 to 40

Tier 2 Tower physical power from 265 to 300

Tier 2 Tower protections increased from 130 to 135

Advertisement

Tower Bounty Adjustments

Reduced gold bounty reward from 30 to 15

Reduced blue bounty reward from 80 to 30

Tier 2 tower now grants a different amount of gold per bounty

Tier 2 gold bounty grants 25 gold

Tier 2 blue bounty grants 50 gold

Pheonix Adjustments

Phoenix health increased from 3000 to 3600

Phoenix protections increased from 135 to 150

Phoenix physical power from 315 to 350

Phoenix penetration percent from 30 to 50

Fire Giant Adjustments

Base health increased from 5625 to 6750

Base protections increased from 38 to 60

Advertisement

Naga Queen Adjustments

Base health increased from 1800 to 2250

Base protections increased from 20 to 27

Minion Adjustments

Reduced melee minion starting gold reward from 23 to 20

Reduced ranged minion starting gold reward from 16 to 14

Reduced minion gold reward increase per level from 1.5 to 0.5

Jungle Camp Adjustments

Reduced big Rogue Cyclops starting gold reward from 90 to 45

Reduced small Rogue Cyclops starting gold reward from 15 to 7

Reduced Rogue Cyclops gold reward increase per level from 10 to 5

Advertisement