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Introduction
Anubis is a Mage and choosing the right relics and items for Anubis will maximize him power in battle.
Anubis's God Lore
Jackal-headed Anubis holds the ultimate judgment over the dead, measuring every heart against the weight of Truth. Nephthys, wife of Set - the God of Darkness, desired a child, yet her husband was infertile, so Nephthys disguised herself as Eset, the wife of Set’s brother Osiris, and seduced him. From that union, Anubis was born. Osiris cared for Anubis as his own, but when Osiris was murdered by his evil brother, Set, Anubis embalmed his adopted father and mummified the corpse so he would not rot. This preservation passed down to the Faithful, for if it was good enough for the Gods, it was good enough for man. None enter the abyss of the Underworld without first being tested by Anubis. When corpses are preserved, he is the embalmer. When time for judgment comes, he is the final arbiter.
In his realm, he keeps legendary weighing scales. On one side, the massive weight of Ma’at – truth and order. On the other side, he places the heart of the deceased. Should the weight of Ma’at prove infinitely heavier than that of the heart, Anubis casts the soul deep into the darkness of the Underworld, where it is forgotten, never to be reborn.
Anubis's Abilities
- Passive: Sorrow
All of Anubis’ skills will gain physical defense and magical defense while also gaining magic lifesteal.
- Skill 1: Plague of Locusts
Anubis unleashes a swarm of locusts that attack enemies within range, granting immunity to knockback effects and increased movement speed.
- Skill 2: Mummify
Anubis fires a frozen projectile that stuns enemies hit.
- Skill 3: Grasping Hands
Anubis calls upon hands to pierce the ground and claw at enemies, dealing damage and slowing them.
- Skill 4: Death Gaze
Anubis gathers energy into his eye, piercing enemies and dealing damage in a line.
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Anubis Ability Combos
- Skill 2 + Skill 3 + Skill 1.
- Skill 2 + Skill 3 + Skill 4.
How To Play Anubis?
Anubis can go Solo Lane or Mid Lane.
Anubis is great at killing single enemies with his quick combos. Anubis lacks mobility so stay safe and stick with your teammates in fights. Lifesteal will give Anubis good sustain in extended fights.
- Conquest-Specific
Grasping Hands has quite a long range, and can be cast through walls. You can put them over the wall to help your jungler in clearing camps in mid-lane. Similarly, you can try to cast them over the wall if you're certain the enemy team is clearing the camp at a given moment, for a chance of stealing some experience and gold or at least poking your enemies without leaving the safety of your lane.
There's an option for an advanced, very aggressive start resulting in good first blood potential: purchase Talon Trinket as a starting item, which provides 60 magical power right away. It all comes down to outclearing and getting to level 2 first. You then have a decision to make: put a point in Mummify, so that your own minions deal serious damage to the opponent, or in Grasping Hands which deals considerable damage while also slowing them, allowing your minions to also make a few attacks. It depends on the opponent's position, and intuition about it comes with time.
Thanks to Anubis' high damage it is entirely possible to score an extremely early Gold Fury kill with the help of the jungler without enemies even noticing this fact. A good time to attempt it, to make sure no one will interfere, is when the enemy mid-laner is going to help his jungler on their back experience camps. Full ability combo including Death Gaze can provide enough damage that the jungler will be able to finish the kill.
If you've chosen Anubis as a jungler, a thing worth considering is to buy an early Blink Rune. It'll greatly improve Anubis' ganking capabilities as he does not own any gap-closing abilities. In such cases, though, ganks are always all-in fights; there's no option to retreat.
- Warding
Especially when queuing alone, you can't always rely on your teammates to warn you about their missing lane opponents (though it's a kind and much appreciated gesture if they do). With that in mind, it is YOU who have to be responsible for your own safety regarding potential ganks and surprise rotations. Here are the main examples of decent spots to place wards. More information about warding in general can be found in The Overaching Conquest Guide.
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Mid Lane Warding: Per Estidien: You can also placing a ward directly in front of the enemy tower, which can give you a lot of information if you keep an eye on the mini-map. If they are sitting on the ward in mid, you know where they are. If their icons push further into the lane, you can assume they are pushing. If they go towards the right or left jungles you can make early calls on "Be Carefuls" or "Enemy Incoming" or you can assume they are doing their buff camps. If their icons move backwards towards their tower you can generally assume that they are going to one of the back pathways into the jungle, likely to clear camps.
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Jungler / Objective Warding:
This is a lot less straightforward. Generally, you just pick up the slack that everyone else hasn't taken care of.
Try to fill in the spots your teammates are missing. As a Jungler, you cover a lot of the map, so it's rather easy for you to ward the tough-to-access spots. If you ever see some place where you want to have a ward, just go place one the next time you're over there.
If your teammates aren't warding, you have to prioritize. Keep the main objectives (Mid camps, Gold Fury, and Fire Giant) warded first, and then start doing other spots once you get that under control.
- Late-Game Warding
As objectives start to crumble, the distance between safe areas becomes further and further away, opening up the game to a lot more random play. Players will be less likely to be found in their starting lanes, and there will be teamfights aplenty. Warding during this time really helps your team coordinate attacks, or retreat in an out-numbered situation.
Remember, minions act as moving wards in the lanes, and are able to spot nearby gods. If your towers are down, keep your minions pushed up as much as possible to provide eyes...if they're pushed back to your towers, your priority is to defend those towers.
- Gameplay
Anubis does not have a really weak phase in the game; actually at levels 1 to 2 he is amongst the best gods, with a lot of damage potential. His main weakness comes from his absolute lack of mobility, and if he falls behind, it'll take a lot of time for him to become relevant again.
The enemy jungler will try his best to take advantage of this fact, and is likely to show up in your lane quite often. That's especially the case when you are given an unfavorable matchup, such as against Eset or Janus - all you can do in these cases is to play a safe, farming game until the teamfight phase begins. In other matchups you'll have an easy lane and will be able to push your lead over the opponent.
Nevertheless, whatever you do, always, ALWAYS keep an eye out on the minimap. It can provide you with information on the enemy locations, especially their jungler.
Furthermore, your gameplay will become better the more you know about your opponents; so don't get discouraged and just keep training!
- Early Game
AKA "Laning phase." Basically all you want to do is to farm, preferably more efficiently than your opponent. This can be achieved by outclearing the minions and forcing them under their tower (losing gold along the way), and taking the harpy mid-camps when they're spawned.
If you feel confident, put a point in Plague of Locusts on the very first level instead of the safer Grasping Hands, because Plague of Locusts has higher base damage, allowing for quicker wave clear. This can open up possibilities for poking the opponent.
If you happen to win lane against your opponent; and he is forced to go back to base, you can consider a quick rotation to one of your teammates' lanes to hopefully help them secure a kill. Minion waves and mid-camps should be given the main priority, as when you fail to kill an opponent during your gank all you have done is waste time and possible gold and experience that could be gained when staying in lane.
- Mid Game
By this time, you have hopefully bought and progressed a bit on your stacking item, and have a pair of shoes and some lifesteal as well. You should still farm lane when possible, but now it will be a lot easier, even feasible to clear a whole minion wave with a single use of Grasping Hands.
The mid-game is when the teams will start grouping up more, creating greater possibilities for teamfights. In such cases, you'll want to stay behind tankier teammates and wait until the fighting begins. You'll want to look for a chance to catch somebody off-guard and out of position, thus creating a kill opportunity. You should save your ultimate to combo it with your team in order to secure a kill on high priority targets, like an enemy mage or hunter.
If your team happens to win a fight and most of the enemies are waiting for respawn or were forced back to their base, it is a great moment to attempt a Gold Fury or Fire Gianttakedown- it'll provide your team with a considerable amount of gold. If you still have your Death Gaze available, do not hesitate to use it on these objectives; thanks to its damage you'll be able to kill it a lot faster and be on your way back to the lane or base.
- Late Game
Now is the time for Anubis to shine; he can provide his team with that much-needed damage to either wipe out the enemy team or smoothly secure a Fire Giant or even Titan kill.
Even though you have the potential of sending everyone to the underworld, you're still extremely susceptible to enemy damage. Never go on your own crusade thinking you can cope alone...you simply can't. Stay with your team and wait for the fight to begin. In a sense, you can serve as a defensive tool for your allies: Someone hastily engages on you? Too bad for him, he's literally deleted by your abilities.
As long as you're alive, your team is likely to win most of the damage races, and has the potential of rushing the Titan given the chance. In case your team storms into the enemy base hoping to end the game, do not try to secure kills, just treat the Titan with Grasping Hands and Death Gaze; you're able to do damage equaling more than half of his HP with this combo.
Conclusion on Anubis
If you like a Mage, choose Anubis.
What are the abilities of Anubis in Smite 2?
- Anubis smite is known as God Of The Dead, taking on the role of Mage with Easy difficulty. Anubis’s passive is Sorrow, skill 1 is Plague of Locusts, skill 2 is Mummify, skill 3 is Grasping Hands and ultimate is Death Gaze.
Best Relics for Anubis in Smite 2 ?
Aegis of Acceleration, Blink Rune, Purification Beads.
Best Items for Anubis in Smite 2?
Rod of Tahuti, Gem of Focus, Obsidian Shard