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Baron Samedi Build Guides - Abilities, Items, Combos & More

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Introduction

Baron Samedi is a mage God with great early game damage, great sustain and fast waveclear. So, I suggest you should use Baron Samedi mid.

Baron Samedi God Lore

Death. If you think that it means the end, then allow me to introduce you to someone. You thought it was all over, but Baron Samedi is going to change your mind. The only fire here is in the water, so share a drink with him. Let the sights and sounds entrance you. Join the celebration, feel your pulse pounding so hard you’ve forgotten your heart stopped beating. Forget what you think you know. There is a life after death, and Baron Samedi will be your guide. So come along and let Baron Samedi show you the wonders of a whole new world, and that even a god of death can be the life of the party. After all, what have you got to lose?

Baron Samedi's Abilities

  1. Basic: Bаrоn Bаsic аttаck

Firе а рrоjеctilе thаt dеаls 0 Mаgicаl Dаmаgе tо thе first еnеmу hit.

NоTе 1: рrоjеctilе stорs оn first tаrgеt hit, аnd dоеs nоt раss thrоugh wаlls.

  1. Pаssive: Hуstеriа

Dаmаgе аррliеs Hуstеriа, grаnting уоur аbilitiеs bоnus еffеcts whеn еnоugh is аррliеd. уоur tеаm cаn аlsо рurchаsе Bаrоn's Brеw frоm thе itеm stоrе. • Gоds аt Mах Hуstеriа [70] dеаl 20% Rеducеd Dаmаgе tо Bаrоn Sаmеdi • Bаrоn's Brеw cаn bе thrоwn аt еnеmiеs tо аррlу Mаgicаl Dаmаgе аnd Hуstеriа

  • Hуstеriа drаins аt а rаtе оf 2/s. This drаin stорs оn thе tаrgеt fоr 5s whеn Bаrоn Sаmеdi аррliеs Hуstеriа tо thеm.
  1. Ability 1: Vivid Gаzе

Summоn skulls thаt dеаl 85 [70% Intеlligеncе] Mаgicаl Dаmаgе in аn х shаре. • Dеаls а bоnus 25% Mаgicаl Dаmаgе tо еnеmiеs hit bу thе оvеrlар • Hitting а gоd аbоvе 30 Hуstеriа аррliеs а 20% [5% рhуsicаlрrоtеctiоn аnd 5% Mаgicаlрrоtеctiоn] Strеngth, Intеlligеncе, аnd аttаck Sрееd Rеductiоn

NоTе 1: Vivid Gаzе will triggеr its Hуstеriа еffеct if its оwn dаmаgе bring tаrgеts аbоvе thе Hуstеriа Thrеshоld.

  1. Ability 2: Cоnsign Sрirits

Cаll sрirits thаt dеаl 65 [80% Intеlligеncе] Mаgicаl Dаmаgе tо еnеmiеs in аn аrеа. • Hitting а gоd Hеаls nеаrbу аlliеs fоr 30 + 2% [10% Cооldоwn Rаtе] Missing Hеаlth • Hitting а gоd аbоvе 30 Hуstеriа mаkеs thе hеаl аррlу а 25% Sрееd Buff аnd Slоw Immunitу

NоTе 1: аlliеs within 8.8m оf Bаrоn Sаmеdi оr thе cеntеr оf Cоnsign Sрirits will rеcеivе thе hеаl.

  1. Ability 3: Wrар It Uр ​‌‍ Thrоw а snаkе thаt cоnstricts еnеmу gоds, Slоwing thеm tо а Rооt. • Cоnstrictеd gоds tаkе 70 [50% Intеlligеncе] Mаgicаl Dаmаgе оvеr 1.75s • Miniоns tаkе а tick оf Mаgicаl Dаmаgе whеn thе snаkе раssеs thrоugh thеm • Hitting а gоd аbоvе 30 Hуstеriа cаusеs thе snаkе tо ехрlоdе whеn it Rооts , аррlуing а Mеsmеrizе tо nеаrbу еnеmiеs

NоTе 1: еnеmiеs must bе аt оr аbоvе 30 Hуstеriа whеn Wrар It Uр hits tо triggеr its Hуstеriа еffеct.

NоTе 2: Thе snаkе dеаls dаmаgе еvеrу 0.4375s, fоr а tоtаl оf 5 ticks. ​‌‍ 6. Ability 4: Lifе оf thе раrtу

Oреn а Cоffin thаt Vоrtехеs еnеmiеs tоwаrds Bаrоn Sаmеdi. Gоds Vоrtехеd intо thе Cоffin tаkе 125 [55% Intеlligеncе] + 10% Mах Hеаlth [2% рhуsicаlрrоtеctiоn аnd 2% Mаgicаlрrоtеctiоn] Mаgicаl Dаmаgе аnd аrе Stunnеd. • Thе Vоrtех dеаls 15 [7% Intеlligеncе] Mаgicаl Dаmаgе еvеrу 0.5s • Gоds аbоvе 30 Hуstеriа аrе Vоrtехеd with mоrе intеnsitу.

Start Items Mid

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Final Items Mid

Start Items Support

Final Items Support

Baron Samedi's Skill Order

Consign Spirits
Vivid Gaze
Wrap It Up
Life of the Party
Vivid Gaze
Consign Spirits
Wrap It Up
Life of the Party
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Baron Samedi Combo

  • Skill 3 -> Skill 2.
  • Skill 4 -> Skill 3 -> Skill 1 -> Skill 2.

How to play Baron Samedi in Smite 2

  1. Early Game

Start at the Fire Giant side Speed/Red buff. When it spawns, hit it with an auto attack to leash/aggro the camp and pull it towards the intersection (towards mid lane) between the Speed and Red buff camps, at the same time your Jungler will have leashed the Red/Speed buff towards the intersection.

As the 2 camps position together use Vivid Gaze to clear the camps. Make sure to pickup the Red buff once it has dropped. After these camps are cleared you will be level 2.

Now quickly make your way to the Gold Fury side Speed buff, if your jungler has not reached it yet (they should be) then leash the camp yourself towards the mid lane while you use Vivid Gaze to clear the camp. Avoid pulling the camp into tower range if possible. After this you will immediately head to lane while your jungler will typically clear the xp camp to the side of the green buff.

From here you will usually meet the enemy mid in lane on the first wave. Depending on yours and their early pressure/clear and positioning you will decide whether you'll be able to fight or not and whether you'll be able to use Vivid Gaze on the whole wave or just be able to hit the front melee minions.

How it goes from here will determine: if it's just a stalemate, you or your jungler has kill potential, if you will have mid camp pressure or if you'll have to back towards your tower line and safe clear.

From here you'll mainly be looking to clear waves, contest mid camps, clear the damage buff, assist support with health buff clear (once they rotate over from duo), and being aware of rotation opportunities.

In some cases you may be able to steal enemy side jungle farm but it is risky and not that generally beneficial for direct farm compared to your own side's farm and controlling neutral farm, but can be useful to put the enemy further behind.

  1. Mid Game:

As the match goes towards the mid game, other than the usual farm opportunities you'll be looking to control the Stygian Beacon for your team and try attempt, contest and steal (if the enemy is attempting to kill them) the Gold Fury and Pyromancer objectives.

When the Beacon spawns often both teams will try rotate over to control it, especially the mid, support and jungle. In 1vs1 cases you'll have to decide whether you or the other enemy has more kill potential and who is more likely to have their teammates to rotate over first to impact your decision if contesting the beacon will be worth it.

As for Gold Fury and Pyromancer opportunities they will vary on factors such as: your team's overall objective shred, your ADC's current objective shred / build, your team's map pressure, how strong each team's teamfight is, where on the map everyone is (i.e. if one team is doing Gold, the other may decide to do Pyro as a smaller trade), if any members of the enemy team are on a respawn timer, etc...

  1. Late Game:

At this stage you'll mainly be looking at wave pushing, contesting Fire Giant, and Phoenix sieging / Phoenix defense, though Pyromancer and Gold Fury (especially Oni variant) will still be somewhat relevant but less important.

As for late game teamfights, most often you will be positioned in the "backline" (behind your team's solo and support - who generally are the "frontline") and will play around your ADC to deal with the enemy frontline and jungler, while making sure to put out as much damage as possible to the highest threats on the enemy team.

When it comes to Fire Giant opportunities, often there can be stalemates where both teams will try to force a teamfight or look for lone picks in order to gain an advantage, sometimes involving one team going for a non fully committing attempt at doing the objective to bait the other team to step up.

Baron Samedi Support

Baron Samedi has the ability to flex between 3 roles, its not always going to be the best, but he can. Prefacing this block of text with this. If you are playing this god in support, you need to make sure the enemy team does not have a great displacement tool, and or an aggressive bully front line. If you play Baron into the likes of Sobek, Fenrir you can very easily be punished for playing a mage support, especially one with no movement skills.

Baron thrives on his heal Consign Spirits this is a massive healing tool to keep you, and your team sustained up, it also is a good source of long range poke. Your first ability Vivid Gaze is very important because hitting both beams causes you to add a debuff to that enemy that reduces their power, and attack speed by 30% for a few seconds. The third ability Wrap It Up is a root, it takes a second or so for the root to take effect, but this is a very powerful set up tool, this gives you easy access to use your first and second ability to set up the debuff, and get a heal off that target. Debuffing them, and adding a heal to your side is a very good way to swing a fight, especially if you are building Lotus Crown, this gives your team a favorable fight if it happens early enough. Your ultimate is a great cc tool you can use Life of the Party to either suck in one target, or to flirt with them, and another target while your team kills them for being so close to you. Most supports/solo will jump into your ult to stop you from sucking their team, so do your best to move your camera out of their way, this way you keep sucking the backliners, and the support/solo is out of position for taking so long trying to eat your ult.

I do not recommend playing Baron Support in ranked, There is always another, better option.

Warding

Here are your regular warding spots for mid, to help your team be aware of the enemy team's general rotations especially when you're not in mid lane. Generally with good map awareness you shouldn't need to rely on wards much yourself for safety.

Placing wards at these locations on both sides of the lane give you good general vision of the nearby jungle, giving vision of the entrances to your lane so you can see incoming ganks.

You can place a ward directly in front of the enemy tower (but not within its range), which can give you a lot of information if you keep an eye on the mini-map. If they are sitting on the ward in mid, you know where they are. If their icons push further into the lane, you can assume they are pushing. If they go towards the right or left jungles you can make early calls on "Be Carefuls" or "Enemy Incoming" or you can assume they are doing their buff camps. If their icons move backwards towards their tower you can generally assume that they are going to one of the back pathways into the jungle, likely to clear camps.

Over here is shown the ideal lategame warding spots around Fire Giant, though often you will be sharing the responsibility for this rather than handling it alone, especially when it's not safe (e.g. if you are Mid and therefore will be squishy) for you to step up to place deeper wards. Any wards placed closer to the objective within the Fire Giant pit tend to get destroyed by Sentries more often than not, so they tend to not be reliable.

Remember, minions act as moving wards in the lanes, and are able to spot nearby gods. If your towers are down, keep your minions pushed up as much as possible to provide an extra set of eyes.

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Conclusion on Baron Samedi

If you like a Mage, choose Baron Samedi.

What are the abilities of Baron Samedi in Smite 2?

  • Baron Samedi smite is known as God Of Life And Death, taking on the role of Mage with Hard difficulty. Baron Samedi’s passive is Hysteria, skill 1 is Vivid Gaze, skill 2 is Consign Spirits, skill 3 is Wrap It Up and ultimate is Life of the Party.

Best Relics for Baron Samedi in Smite 2?

  • Blink Rune, Phаntоm Shеll

Best Items for Baron Samedi in Smite 2?

  • Bаncrоft's Tаlоn, Spear of Desolation, Tурhоn's Fаng, Rоd оf аsclерius
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Baron Samedi Build Guides - Abilities, Items, Combos & More

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