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Cupid Build Guides - Abilities, Items, Combos & More

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Cupid
Cupid
CarryCarry

Introduction

Welcome to the Cupid guide, one of the most beloved hunters in Smite 2! In this guide, I'll teach you how to play with this god and get the most out of his abilities in Smite 2.

Cupid's Tips

  • Keep those stacks up, the more you attack with your basic attacks the stronger you become , time your fights when your abilities are powered up to have an advantage.
  • This is your main ability for poking enemies and setting up kills , use it to catch enemies off guard or peel for yourself, the delay means you’ll need to aim carefully, but it’s worth it for that stun.
  • This is your go-to for keeping yourself sustained. Drop hearts in safe spots during fights so your allies can grab them without risking too much. if you aim it directly into gods they will consume all the hearts immediately and get a burst of heal.
  • Use this to chase down enemies, escape sticky situations or reposition in fights. The attack speed boost is perfect for objectives like fire giant and the movement speed helps your team keep up or get out of trouble.
  • This is your big playmaker ability use it to lock down enemies in team fights or peel for your team this ability is very powerful and has the potential to win you any team fight.

Cupid's God Lore

An arrow from the bow of Cupid, chubby little God of Love, will make anyone give in to passion and desire.Cupid, as he was called by the Romans, is the son of Venus and Mars, or Aphrodite and Ares as they were known by the Greeks. He is the God of love and desire, flying about on feathery wings, shooting passion-tipped arrows at all the creatures of the earth. When struck with one of his arrows, man and beast alike fall in love with the next thing they see. Without Cupid’s steady aim, there would be no love in this world, which is precisely what happened when Cupid fell in love himself.Psyche was a mortal of astounding beauty, which made Venus venomously jealous. Venus ordered Cupid to sting her with an arrow, then arranged for Psyche to fall in love with a spider. Invisible, Cupid reluctantly went to Psyche as she slept, yet, she woke suddenly and saw right through Cupid’s invisibility. Surprised, Cupid cut himself on his own arrow and fell immediately in love with Psyche.Furious, Venus would not let Cupid marry Psyche, so Cupid stopped shooting arrows, people stopped falling in love and stopped worshipping Venus. Panicked, the Goddess of beauty relented and Cupid went back to work. Psyche was whisked to a secret location. Cupid visited her only at night so she could not see who he was. Fearing him to be a terrible monster, Psyche waited for Cupid to fall asleep and lit a lantern. Surprised at what she found, she accidentally scraped one of Cupid’s arrows and fell in love with him.Venus was displeased and forbade Psyche to see her son, forcing her to complete a series of impossible challenges that Psyche overcame only with mystical help. Finally, Cupid begged Jupiter (Zeus) to intervene. Casually, he declared Psyche and Cupid could be together. Thus, Cupid fed Psyche the drink of ambrosia that made her immortal and the God of love got to live happily ever after.

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Aspect of Love

Heart Bomb's damage is decreased but the enemy hit has reduced Attack Speed and the explosion area heals allies. At 8 stacks of Lovestruck, allies also gain a Health Shield.

In my opinion I would never use the aspect because as ADC, the main ability for trades and pushing waves is Heart Bomb so you will need to prioritaze upgrading this skill and obviously have more power on it!

Cupid
CupidRoman · Carry
Carry
Starter Items
Bumbas Golden Dagger
Axe
Health Potion
Purification Beads
Final Build
Bumbas Spear
Bragi's Harp
Qins Blade
The Executioner
Titan's Bane
Sun Beam Bow
Deathbringer
Purification Beads
Heart Bomb
Share The Love
Flutter
Fields Of Love
Ideal for Instagram Stories and TikTok posts.
Cupid
CupidRoman · Carry
Carry
Starter Items
Bumbas Golden Dagger
Axe
Health Potion
Purification Beads
Final Build
Bumbas Spear
Bragi's Harp
Qins Blade
The Executioner
Titan's Bane
Sun Beam Bow
Deathbringer
Purification Beads
Heart Bomb
Share The Love
Flutter
Fields Of Love
Creator Branding
Cupid
CupidRoman · Carry
Carry
Starter Items
Bumbas Cudgel
Axe
Health Potion
Blink Rune
Final Build
Bumbas Hammer
Jottun's Revenge
Pendulum Blade
The Crusher
Heartseeker
Hydra's Lament
Titan's Bane
Blink Rune
Ideal for Instagram Stories and TikTok posts.
Cupid
CupidRoman · Carry
Carry
Starter Items
Bumbas Cudgel
Axe
Health Potion
Blink Rune
Final Build
Bumbas Hammer
Jottun's Revenge
Pendulum Blade
The Crusher
Heartseeker
Hydra's Lament
Titan's Bane
Blink Rune
Creator Branding

Combo Cupid

  1. Basic Combos:
  • Skill 4 + Skill 1.
  • Skill 3 + Skill 1.
  • Skill 3 + Skill 1 + Skill 4.
  1. Main Combos:

Heart Bomb > Basic Attacks > Fields Of Love > Basic Attacks -> If needed because you haven't killed the enemy, you can use as last skill Flutter for chasing the enemies.

  1. Other combos:

Flutter > Heart Bomb > Basic Attacks > Fields Of Love

Fields Of Love > Basic Attacks > Heart Bomb

Heart Bomb > Fields Of Love > Basic Attacks > Flutter this last skills is just for chasing enemies if they try to escape or in case you are getting ganked just for being safe and not die.

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How to play CUPID ADC

  1. Early Game:

Start at the purple buff then go to the wave with your support, push two waves so you will get level 2 and then if you have won the pressure go to the central buff, do it and then comeback to lane.

In case you have lost the pressure try to contest the central buff fighting the enemies or play passively and go to the right neutral camp that will give you some experience and gold.

During the early game phase remember to push waves and then do your right back camps because they will give you an small lead over the enemies. Ward duo site of the map and try to fight over the central buff camp.

As Cupid remember to spam your ultimate because it has low cooldowns and it can also help your jungler when he is ganking your lane by forcing enemies ADC's Purification Beads so he will be a free kill to any CC of your teammates.

From here you will usually fight the enemy ADC and support during wave pushes in lane with your own support. Most of the fights you should take are around the central buff camp or the experience camp in the right site of the duo lane and depending on yours and their early pressure/clear around your own purple buff or theirs (remember you can burst easily the the purple buff with your starter item).

This ADC has a really good fighting kit of skills so you should be always looking to fight 1vs1 the other ADC (if you are ahead). Don't try to risk your life so you can poke the enemy ADC from the distance by using Acid Spray (Medusa) in the enemy ADC and then trying to hit the shots of Viper Shot (Medusa), this will poke him out and easily convert him into an easy kill for your teammates. I need to clarify that if you don't wave any wards spotted on the map remember you should always take care of it. Just be confident during laning phase, your confidence will play a really good paper on succeeding, so just try it out. If you don't risk you will never achieve

An important advice as an ADC main is to be active in communication, always try to tell all the information you can to your team like your own purple, neutral camps and their purple timer (if possible), if there is any one spotted in the wards you placed, if someone is trying to dive you, if they are doing Gold Fury... This type of information will make your jungler and support pathing to gank your lane easier and make you having bigger chances of getting a lead over the other ADC.

REMEMBER to always buy wards, warding correctly with aggressive Sentry Wards will determine half of the game around the Gold Fury objective and warding defensively will make you be more aware about possible ganks so you will be safer in lane.

  1. Mid Game:

As the match goes towards the mid game, other than the usual farm opportunities you'll be looking to rotate over the Pyromancer for your team and try attempt, contest and steal (if the enemy is attempting to kill them) the Gold Fury.

Remember to rotate when there is no duo jungle remain like purple or neutral buff camp and to have the wave pushed before rotating because you will fall much behind in farm compared to your enemy ADC.

As for Gold Fury opportunity they will vary on factors such as: your team's overall objective shred, your ADC's current objective shred / build, your team's map pressure, how strong each team's teamfight is, where on the map everyone is (i.e. if one team is doing Gold, the other may decide to do Pyromancer as a smaller trade), if any members of the enemy team are on a respawn timer, etc...

It is so important to have warded (with Sentry Wards if possible) the Gold Fury during the Mid Game because it is the principal objective between minute 10 to 20 with the Pyromancer.

Stay aware of rotations (jungle and support) during this minutes because your death as ADC will be a really good factor over pulling Gold Fury or even burst it. So your team won't have any chance of contest.

Not dying over rotations, map awareness and warding are highly important over the games. You will always need to position yourself beside de midlaner for peeling each other over team fights (call who is doing engage on you, relics and this type of stuff that is going to make an easier way to make your team win the team fight) If you see there is a potential kill in solo lane and your team has the possibility to take the kill and go fire, you should take the background teleport and join the fight by teleporting to solo, after getting the kill you and your team will decide if it is a good option to do Fire Gigant or go back to your lane!

  1. Late Game:

As for late game teamfights, most often you will be positioned in the "backline" (behind your team's solo and support - who generally are the "frontline") and will play around your midlaner to deal with the enemy frontline and jungler, while making sure to put out as much damage as possible to the highest threats on the enemy team.

Make sure you have able your actives: Purification Beads, Aegis of Acceleration or Phantom Shell before going into the Fire Giant. I really good advice is to use actives as soon as the solo laner, support or jungler engages on you to try to avoid as much damage and crowd control as possible, if you stay safe as an ADC on a late game teamfight, your team will have enough DPS to do Fire Giant or if you kill all your enemies, you can even finish the game.

When it comes to Fire Giant opportunities, often there can be stalemates where both teams will try to force a teamfight or look for lone picks in order to gain an advantage, the bes tthing about Neith during late game fights aroung objetives is that you can start a fight or pick someone with your ultimate World Weaver (Neith), dealing big damage over the enemie, converting him an easily kill for your teammates.

How To Ward As Carry

  1. Normal Early / Mid Game Warding:

I would always try to get this two wards (Normal wards -> White Colour) because with them you can easily control most of the jungle size around duo lane, avoiding enemy jungler ganks or even support ambushes. You can also control the Gold Fury objetive during the mid game phase of the game and communicate your team anything happening over the duo lane!

  1. Defensive Warding:

Here are warding spots for ADCs if you are behind with gold or experience compared to the other hunter. If the enemy team has your purple timer you should always try to Sentry Ward (Medusa) your purple buff and make sure to call your teammates at least 1 minute before spawning (Green colour circle).

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  1. Offensive Warding:

In case you have a high pressure duo set up (ADC with good clear and fighting capability and a support with crowd control, push and mobility) you should look to invade enemy purple buffs. This type of wards will make an easier way for you and your teammates to come over purple pit before spawning and being ready for stealing it [you will always know who is coming to gank you so you must be prepared]

  1. Fire Giant Warding:

These two maps are efficient ways to use ADC vision to help your team know the position of enemies before starting a fight around the objective.

When you start fighting around Fire Giant, you should always look to ward in the same places as a midlaner because you two (ADC and MID) form what we call as "backlaners" (the roles who are supposed to deal DPS and damage to enemies), you will be sharing the responsibility for this rather than handling it alone, especially when it's not safe for you to step up to place deeper wards. Any wards placed closer to the objective within the Fire Giant pit tend to get destroyed by Sentries more often than not, so they tend to not be reliable.

Remember, minions act as moving wards in the lanes, and are able to spot nearby gods. If your towers are down, keep your minions pushed up as much as possible to provide an extra set of eyes and pressure.

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Conclusion

Cupid is a very versatile god that can be played in many different ways in Smite 2. With practice and experience, you can master this god and lead your team to victory. Remember that the key to playing Cupid is to be aggressive and use his abilities effectively. Good luck!

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Cupid Build Guides - Abilities, Items, Combos & More

Cupid
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