New Cross-Gen and Classic Skins
Lord Slashington Fenrir
Frosted Fury Thor
Dark Supreme Nu Wa
Nurse Nightmare Izanami
Bunny Babe Nu Wa
Wandering Market
The Wandering Market has arrived, kicking off the ever-growing Collections of Skins, cosmetics, and rewards.
Players earn Wandering Market XP through gameplay to unlock Coins and spend them on rewards throughout rotating Collections. Each Collection features multiple reward pages, each with one free page for all players and more pages with more rewards for Premium players. Coins can be saved and spent across any Collection, with no rush—progress at your own pace! With new Collections arriving over time, there’s always something fresh to discover.
Unleash your inner deity with the Rise of the Gods Collection, the first Wandering Market Collection and the ultimate introduction to the boundless realms of SMITE 2!
From the deadly allure of Vixen Nemesis to the bone-chilling might of Lichborne Mordred, the fiery kick of Hot Stuff
Poseidon, and the spellbinding charm of Nova Hex Amaterasu, there’s something for everyone. Learn more about the Wandering Market system here.
Gameplay
Titans (SMITE 1 Parity) Titans now have similar targeting rules as Towers & Phoenixes
Prioritize targeting Minions over Gods
Will maintain their target until that target dies, leaves its range, or becomes Untargetable
Exception: If an enemy God within its range damaged a friendly God, and the Titan is not currently targeting a God, it will switch target to the hostile enemy God
Reduced overall size of their AoE cleave vs Minions Will no longer mysteriously gravitate towards playermade walls such as Anhur Pillar
Towers & Phoenixes
(SMITE 1 Parity) Enemy targets are now considered in targeting range only when the center of the target character has crossed into the Tower's radius.
This behavior now matches SMITE 1 and essentially makes Towers' aggro range the same for all characters, regardless of their size
(Previously, it was checking if the edge of the character had crossed into range, so smaller characters like Cupid could stand closer to Tower without being targeted)
Ranged Minions
Archers will now attempt to move closer to the enemy Titan when attacking it
General
Added an unequip button to God loadout
Added a “Wallet” widget to the profile screen so players can more easily see how much of each in-game currency they own
Can now enter practice with selected skins from the God Collections screen
Added contextual ping through VGS and minimap (hold Alt on KBM, hold VGS button on controller).
Raised Ranked level requirement to 10
Changed Conquest pause duration from 180s -> 60s
Note: Pause duration is indefinite in Custom Conquest
Added "Your Turn To Pick" audio and alt-tabbed popup image in Ranked Conquest draft lobby
Game Modes
Conquest
Jungle Bosses
The Fire Giant, Gold Fury, Pyromancer, and Naga have had their max level increased from 30 to 40
This will give them the capability to scale their stats further into the late game and open up opportunities for us to start adjusting their TTK
Increased the visibility range of Gold Fury and Fire Giant
Jungle Camps
Fixed big harpies staying at one level higher than normal throughout the match For example, if all jungle camps were meant to be level 2 the big harpies were at level 3
Joust & Duel
Lost Knight
Increased duration of the objective debuff from 90s to 120s
Phoenix
Decreased Physical Power from 250 to 225
Decreased Penetration from 40% to 30%
(Duel) Disabled Lifebinder
(Duel) Titan
Decreased base Physical Power by 15% in this mode
Arena
Smoothed out collision around the base walls
Improved camera collision behind the bases
Previously players would start the match with their cameras pushed up into their characters Assault
Disabled Amanita Charm
Gods
New:
Rama
General
Deals Physical damage
Strength Scaling
Ranged Basic Attacks
Astral Quiver
Rama generates an Astral Arrow every 12s.
New Feature: Astral Arrows spawn slightly closer to Rama. Astral Strike
Switch to a more powerful arrow that deals bonus Physical Damage, pierces, and Slows enemies.
Infinite Arrows
Rama focuses his mind and gains increased Attack Speed.
New Feature: When activating this ability, if there are any dropped Astral Arrows within 8.8m of Rama, automatically collect them.
New Feature: There is now a buff bar icon to help track successful Basic Attacks on enemy gods to generate additional Astral Arrows.
Rolling Assault
Rama rolls in the direction he is currently traveling.
For the next 5s after rolling, Rama’s next Basic Attack will have Haste and consume an Astral Arrow, Crippling all enemies hit and dealing bonus Physical Damage.
New Feature: If both Rolling Assault and Astral Strike are active, the cancel input will now prioritize cancelling Rolling Assault, then Astral Strike.
Astral Barrage
Rama launches himself into the air for up to 5s and shoots 3 powerful arrows at the ground, with each successive shot dealing increasing Physical Damage while decreasing in size.
Achilles - Releasing the week of February 17
General
Deals Physical damage
Strength Scaling
Melee Basic Attacks, with increased Range
Gift of the Gods
Choose to wear armor or forgo it. Wearing armor grants bonus Health and Protections, while forgoing it grants bonus Strength and Movement Speed.
New Feature: Achilles’ normal abilities gain additional effects depending on his armor state.
Shield of Achilles
Punch forward with your shield, dealing Damage and Stunning enemies in a short cone. The force of the shield radiates further, dealing reduced damage.
The radiated force deals reduced damage.
Non-God targets take increased damage.
New Feature: Increased Stun duration when Armored, increased Damage Scaling when forgoing your Armor.
Radiant Glory
You are blessed by the Gods, gaining bonus Strength, Protections, and Crowd Control Reduction for a short duration. Damaging enemies with abilities during this time heals you.
New Feature: When Armored, the Gods’ blessings also grant you a Physical Shield.
New Feature: When forgoing your Armor, hitting an enemy god with your attacks from behind reduces their Protections.
Combat Dodge
Dodge in your current direction and ready your spear to strike enemies for Damage. Hitting an enemy god with the strike allows you to recast the ability once before it goes on cooldown.
New Feature: When Armored, striking an enemy god with your spear Slows them, stacking up to 2 times.
New Feature: When forgoing your Armor, the speed of your dodge is doubled.
Fatal Strike
Prepare briefly, then Dash forward, dealing Damage to enemies and Executing gods that are low health. Killing a god allows you to recast this ability up to five times.
Each kill exposes your heel, increasing your damage taken.
Buffs
Amaterasu
General
Increased Base Attack Speed from 0.97 to 1.
Divine Presence
Increased Attack Speed Buff from 10/12/14/16/18% to 10/15/20/25/30%.
Heavenly Reflection
Increased Damage Reduction Scaling from 5% INT to 7% INT.
Anhur
Impale
Increased Damage from 105/170/235/300/365 + 80% STR to 125/185/245/305/365 + 85% STR.
Desert Fury
Increased Final Damage from 110/155/200/245/290 + 100% STR to 125/175/225/275/325 + 115% STR.
Cabrakan
Seismic Crush
Increased Damage Scaling from 60% STR + 40% INT to 75% STR + 45% INT.
Decreased Cooldown from 14s at all ranks to 14/13.5/13/12.5/12s.
Refraction Shield
Increased Damage Scaling from 50% INT to 55% INT.
Increased Enhanced Damage Scaling from 70% STR to 75% STR.
Increased Protections from 3/4/5/6/7 to 5/6/7/8/9.
Tremors
Increased Damage Scaling from 35% INT to 40% INT.
Increased Refire Damage Scaling from 50% STR to 55% STR.
Tectonic Shift
Increased Damage Scaling from 80% STR + 60% INT to 95% STR + 65% INT.
Shifts
Zeus
Overcharge
Decreased Damage Increase from 20% per stack to 15% per stack.
Chain Lightning
Decreased Cooldown from 13s to 12s.
Thunderclap
Decreased Attack Speed from 25/27.5/30/32.5/35% to 20/22.5/25/27.5/30%.
Detonate Charge
Decreased Damage from 50/75/100/125/150 to 40/65/90/115/140.
Increased Damage Scaling from 25% INT to 30% INT.
Lightning Storm
Increased Damage Scaling per tick from 55% INT to 65% INT.
Vulcan
Thermal Mod
Increased Damage from 20 + 10% INT to 30 + 20% INT.
Masterwork Mod
Decreased Protections from 10/20/30/40/50 to 10/15/20/25/30.
Earthshaker
Increased Damage Scaling from 110% INT to 120% INT.
Aspect of Fortification
Decreased Protections per level from 2 to 1.5.
Nerfs
Medusa
Acid Spray
Decreased Damage from 100/155/210/265/320 + 60% STR + 75% INT to 90/145/200/255/310 + 50% STR + 70% INT.
Petrify
Increased Cooldown from 100s to 110s.
Aspects
Rama: Aspect of Precision
Astral Strike is always active, but you no longer regen Astral Arrows. When out of Astral Arrows, reload. While Infinite Arrows is active, Astral Arrows are not consumed.
Achilles: Aspect of Prowess
Combat Dodge can now be recast after striking a Jungle Monster or Boss, with Spear Strike gaining increased Scaling when forgoing your Armor. Radiant Glory no longer grants increased Protections or Crowd Control Reduction.
Sol: Aspect of Conflagration
Sol's Heat provides Intelligence and Ability Damage, but no longer provides Strength, Attack Speed, and Basic Attack Damage. Sol erupts and deals damage around her when becomes immune in Disapparate.
Amaterasu: Aspect Of Valor
Divine Presence now defaults to Red Buff, and when activated you gain Movement Speed, Haste, and Basic Attack Power in addition to the original effects. It no longer alternates to Gold Buff, or Heals you when activated.
Items
NEW
Mantle of Discord
2600 Gold
+35 Physical Protection
+35 Magical Protection
+10 Cooldown Rate
Passive: If you take damage below 40% health, you unleash a shockwave that Stuns all enemies within a range of
3.2m for 1s and you become CC Immune for 1s. Cooldown 110s.
Tekko Kage and Gem of Focus Rework
These items no longer require Mana, allowing Thanatos and Yemoja to use them.
Abilities with extremely low cooldowns, such as Pele's 3 and Ullr's 4, will prevent item procs on the ability side.
Buffs
Divine Ruin
Increased Intelligence from 80 to 100
Chronos Pendant
Increased Intelligence from 50 to 65
Soul Reaver (Buff & Rework)
Increased Intelligence from 50 to 70
Decreased Cost from 3000 Gold to 2800 Gold.
Passive now deals % Max HP damage instead of % Current HP
Minimum damage has been removed
Intelligence scaling now applies to the passive effect
Passive: Your abilities deal bonus magical damage over time, equal to 1% + 0.5% of your Intelligence per tick. This effect ticks four times over two seconds. Hitting the same target refreshes the damage over time.
Jade Scepter
Increased Cost from 2550 Gold to 2850 Gold
Increased Intelligence from 80 to 120
Decreased Health from 200 to 150
Leather Cowl
Removed Attack Speed
Added 5% Lifesteal
Increased Passive Attack Speed buff from 10% to 15%
Hunter’s Cowl
Increased Strength from 35 to 45
Removed Attack Speed
Added 5% Lifesteal
Increased Attack Speed Aura from 20% to 30%
Added 10% Lifesteal Aura
Conduit Gem
Increased Intelligence from 25 to 30
Sands of Time
Increased Intelligence from 20 to 25
Spear of Desolation
Now builds from Evil Eye + Ring of Dispel instead of Evil Eye + Killing Stone
Added 10 Cooldown Rate
Staff of Myrddin
Decreased Active cooldown from 150 seconds to 120 seconds
Glorious Pridwen
Increased Physical Protection from 25 to 35
Increased Magical Protection from 25 to 35
Increased Shield from 80% to 100% of your Protections
Spirit Robe
Increased Physical Protection from 30 to 40
Increased Magical Protection from 30 to 40
New effect: Passive now also grants 30% Crowd Control Reduction for 6 seconds.
Mystical Mail
Decreased Cost from 2650 Gold to 2500 Gold
Shield Splitter
Decreased Cost from 2600 Gold to 2450 Gold
Increased Projectile speed by approximately 50%
Now passes through and damages all targets hit, with shield stacking per enemy shield reduced
Shifts
Gilded Arrow
Decreased Basic Attack Power from 20 to 15
Added 10% Attack Speed
Decreased Passive Gold Bonus from 4 to 3
Increased Mark cooldown from 8 seconds to 10 seconds
Decreased Passive Attack Speed from 25% to 15%
Sharpshooter Arrow
Decreased Basic Attack Power from 50 to 40
Increased Attack Speed from 10% to 15%
Gold gains effect now applies only to gold earned from kills and assists
Increased Basic Attack Damage now applies only when hitting enemy gods
Decreased Basic Attack Damage Bonus from 15% to 10%
Nerfs
Lifebinder
Decreased Damage from the projectile from 125 + 5 per level to 110 + 5 per level
Decreased Heal on consuming the mark from 130 + 5 per level to 110 + 5 per level
Hussar’s Wings
Increased Cost from 3000 Gold to 3700 Gold
Ward Adjustments
During testing, Ward, Sentry Ward, Cyclops Ward, and Eye of Providence were found to have inconsistent reveal radii and targeting sizes. To ensure these match the intended design from SMITE, the following adjustments have been made:
Reveal Radius reduced from 10.4m to 7.2m
Increased Targeter Radius from 5.2m to 7.2m
All descriptions have been updated to use "Radius" instead of "Area" for accuracy
Bug Fixes
Gods
Jing Wei
Fixed Explosive Bolts not being able to hit Deployables (Wards, etc)
Izanami
Fixed Sickle Storm Attacks not being able to hit Deployables (Wards, etc)
UI
Fixed an issue where the mouse cursor would always reset back to center when opening and closing in-game menus like the Item Store
Items
General
Fixed an issue where passive items that have an Internal Cooldown would go on cooldown upon leaving the fountain for the first time.
Added a new icon for Basic Attack Power in Item tooltips, such as Gilded Arrow and Sharpshooter Arrow.
Updated icon art for Jade Scepter, Musashi's Dual Swords, and Scepter of Dominion
Aegis of Acceleration
Fixed an issue where this item’s self-silence and disarm duration could be reduced by Diminishing Returns, allowing the player to take actions earlier than intended.
Runic Bomb
Fixed an issue that was causing Runic Bomb to not be damageable when it was placed.
Helm of Darkness
Fixed an issue where this item could be used during Channeled abilities, such as Geb’s Rollout and Mordred’s Charge Ultimate.