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Choose to wear armor or forgo it. Wearing armor grants bonus Health and Protections, while forgoing it grants bonus Strength and Movement Speed. • Swap between armor states by using Basic Attacks while the Passive targeter is active inside the Fountain.
Protections Base - 5
Protections Scaling - 2
Health Base - 25
Health Scaling - 15
Strength Base - 3
Strength Scaling - 1.5
Movement Speed Base - 1
Movement Speed Scaling - 0.25
Ability 1 - Shield of Achilles

Punch forward with your shield, dealing Physical Damage and Stunning enemies in a short cone. The force of the shield radiates further, dealing reduced damage.
• The radiated force deals reduced Physical Damage.
• Non-God targets take increased Physical Damage.
• Increased Stun duration when Armored, increased Scaling when forgoing your Armor.
Cooldown - 14 / 14 / 14 / 14 / 14
Cost - 60 / 65 / 70 / 75 / 80
Damage Base - 100 / 155 / 210 / 265 / 320
Damage Scaling - 80 / 80 / 80 / 80 / 80
FarAway Multiplier - 70 / 70 / 70 / 70 / 70
Minion Multiplier - 115 / 115 / 115 / 115 / 115
Stun Duration - 0.8 / 0.8 / 0.8 / 0.8 / 0.8
Cone Angle - 80
Small Radius - 3.2
Large Radius - 8
Bonus Stun Duration - 0.2 / 0.2 / 0.2 / 0.2 / 0.2
Bonus Str Scaling - 15 / 15 / 15 / 15 / 15
Ability 2 - Radiant Glory

You are blessed by the Gods, gaining bonus Strength for a short duration. Damaging enemies with abilities during this time Heals you.
• When Armored, the Gods’ blessings also grant you a Physical Shield.
• When forgoing your Armor, hitting an enemy god with your attacks from behind reduces their Protections.
Cooldown - 9 / 9 / 9 / 9 / 9
Cost - 40 / 45 / 50 / 55 / 60
Strength - 6 / 7 / 8 / 9 / 10
Protections - 10 / 12.5 / 15 / 17.5 / 20
CCR - 20 / 20 / 20 / 20 / 20
Buff Duration - 6.1 / 6.1 / 6.1 / 6.1 / 6.1
Physical Shield Base - 50 / 50 / 50 / 50 / 50
Physica lShield Scaling - 10 / 10 / 10 / 10 / 10
Heal - 18 / 21 / 24 / 27 / 30
ProtReduction Per Level - 1 / 1 / 1 / 1 / 1
Debuff Duration - 3 / 3 / 3 / 3 / 3
Ability 3 - Combat Dodge

Dodge in your current direction and ready your spear to strike enemies for Physical Damage. Hitting a God or Jungle Monster with the strike allows you to recast the ability once before it goes on cooldown.
• When Armored, striking an enemy god with your spear Slows them, stacking up to 2 times.
• When forgoing your Armor, the speed of your dodge is doubled, and Spear Strike has increased Scaling.
Cooldown - 12 / 11.5 / 11 / 10.5 / 10
Cost - 22 / 24 / 26 / 28 / 30
Damage - 65 / 100 / 135 / 170 / 205
Range - -0.01 / -0.01 / -0.01 / -0.01 / -0.01
Range - 3.2
Slow - 7.5 / 7.5 / 7.5 / 7.5 / 7.5
Slow Duration - 3 / 3 / 3 / 3 / 3
Spear Strike Range - 5.6
Spear Strike Radius - 0.96
Talent Scaling - 15 / 15 / 15 / 15 / 15
Ability 4 - Fatal Strike

Prepare briefly, then Dash forward, dealing Physical Damage to enemies and Executing gods that are low health. Killing a god allows you to recast this ability up to five times.
• Each kill exposes your heel, increasing your damage taken.
Cooldown - 90 / 90 / 90 / 90 / 90
Cost - 60 / 65 / 70 / 75 / 80
Damage - 180 / 270 / 360 / 450 / 540
DebuffDuration - 10 / 10 / 10 / 10 / 10
Debuff - 5 / 5 / 5 / 5 / 5
ExecuteThreshold - 35 / 35 / 35 / 35 / 35
Range - 5.6
Radius - 0.96