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Geb
Introduction to my Guide :)
Welcome to my Smite 2 Guide for Achilles . Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Achilles . I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.
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Ability Leveling Order
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God Introduction
Achilles is a great front liner in Smite 2. He brings High Crowd Control, High Mobility, and Executes.
Achilles' primary strengths lie with his abilites to protect flex as a Jungler or Solo laner ( with his passive), Execute enemies, and Sustain through heavy damage.
God Aspect: Aspect of Prowess
Combat Dodge can now be recast after striking a Jungle Monster or Boss, with Spear Strike gaining increased Scaling when forgoing your Armor. Radiant Glory no longer grants increased Protections or Crowd Control Reduction.
Passive - Gift of the Gods
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Choose to wear armor or forgo it. Wearing armor grants bonus Health and Protections, while forgoing it grants Strength and Movement Speed.
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Swap between armor states by using Basic Attacks while the Passive targeter is active inside the Fountain.
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Your chosen armor state also adds effects of Radiant Glory and Combat Dodge.
------ Stats ------
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Health: 25 + 15 Per Level
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Protections: 5 + 2 Per Level
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Strength: 3 + 1.5 Per Level
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Movement Speed: 1% + 0.25% Per Level
Basic Attack - Melee
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Deal Physical Damage to an enemy in front of you.
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If multiple enemies are in the area, the enemy closest to the center of the area will be hit.
------ Stats ------
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Damage Scaling: 100% Strength + 20% Intelligence + 100% Basic Attack Power
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Range: 2.56 meters
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Cone Angle: 120 degrees
Ability 1 - Shield of Achilles
Punch forward with your shield, dealing Physical Damage and Stunning enemies in a short cone. The force of the shield radiates further, dealing reduced damage.
- The radiated force deals reduced Physical Damage.
- Non-God targets take increased Physical Damage.
- Increased Stun duration when Armored, increased Scaling when forgoing your Armor.
- This ability can hit through walls.
------ Stats ------
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Damage per Rank: 100 / 155 / 210 / 265 / 320
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Damage Scaling per Rank: 80% Strength
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Stun Duration: 0.8 seconds
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Bonus Stun Duration: 0.2 seconds
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Bonus Damage Scaling: 15% Strength
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Cone Angle: 80 degrees
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Small Radius: 3.2 meters
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Large Radius: 8 meters
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Cooldown per Rank: 14 seconds
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Cost per Rank: 60 / 65 / 70 / 75 / 80
Ability 2 - Radiant Glory
You are blessed by the Gods, gaining bonus Strength, Protections, and Crowd Control Reduction for a short duration. Damaging enemies with abilities during this time Heals you.
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When Armored, the Gods' blessings also grant you a Physical Shield.
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When forgoing your Armor, hitting an enemy god with your attacks from behind reduces their Protections.
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You may only heal up to 4 times per ability hit.
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Healing 12 times during the buff's duration will cause the crowd to cheer for you.
------ Stats ------
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Strength per Rank: 6 / 7 / 8 / 9 / 10%
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Protections per Rank: 10 / 12.5 / 15 / 17.5 / 20%
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Crowd Control Reduction: 20%
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Buff Duration: 6.1 seconds
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Heal per Rank: 18 / 21 / 24 / 27 / 30
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Physical Shield Health: 50 + 10 Per Level
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Protections Reduced: 1 Per Level
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Debuff Duration: 3 seconds
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Cooldown: 9 seconds
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Cost per Rank: 40 / 45 / 50 / 55 / 60
Ability 3 - Combat Dodge
Dodge in your current direction and redy your spear to strike enemies for Physical Damage. Hitting an enemy god with the strike allows you to recast the ability once before it goes on cooldown.
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When Armored, striking an enemy god with your spear Slows them, stacking up to 2 times.
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When forgoing your Armor, the speed of your dodge is doubled.
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You can use Abilities and Basic Attacks between dashes.
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After readying your Spear, you have 4 seconds to strike before the ability ends.
------ Stats ------
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Damage per Rank: 65 / 100 / 135 / 170 / 205
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Damage Scaling: 45% Strength
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Slow: 7.5% Per Stack
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Slow Duration: 3 seconds
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Dodge Range: 3.2 meters
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Spear Strike Range: 5.6 meters
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Spear Strike Radius: 0.96 meters
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Cooldown: 12 / 11.5 / 11 / 10.5 / 10 seconds
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Cost: 22 / 24 / 26 / 28 / 30
Ultimate - Fatal Strike
Prepare briefly, then Dash forward, dealing Physical Damage to enemies and Executing gods that are low Health. Killing a god allows you to recast this ability up to 5 times.
- Each kill exposes your heel, incresing your damage taken.
- The dash ends early upon hitting an enemy god.
- You are immune to Crowd Control during the preparation phase, and while Dashing.
- The preparation before the dash lasts 1 second.
------ Stats ------
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Damage per Rank: 180 / 270 / 360 / 450 / 540
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Damage Scaling: 100% Strength
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Execute Health %: 35%
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Increased Damage Taken: 5%
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Debuff Duration: 10 seconds
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Dash Range: 5.6 meters
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Dash Radius: 0.96 meters
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Cooldown per Rank: 90 seconds
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Cost: 60 / 65 / 70 / 75 / 80
God/Camp/Item Interactions
Testing in progress