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Smite 2 Anhur Guide - CA5

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Anhur - Slayer of Enemies

Introduction to my Guide :)

Welcome to my Smite 2 Guide for Anhur. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Anhur. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.

Feel free to Comment on the post if there is any updated data or if you have questions feel free to reach out to me at the following:

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ADC Build

Hunter's Cowl
Hunter's Cowl
Aegis Of Acceleration
Aegis Of Acceleration
Serrated Edge
Serrated Edge
The Executioner
The Executioner
Qins Blade
Qins Blade
Titan's Bane
Titan's Bane
Demon Blade
Demon Blade
Deathbringer
Deathbringer
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Support Build

War Banner
War Banner
Blink Rune
Blink Rune
Avenging Blade
Avenging Blade
Void Shield
Void Shield
smite-2-items:shoguns-kusari.name
smite-2-items:shoguns-kusari.name
Oath Sworn Spear
Oath Sworn Spear
Stone of Binding
Stone of Binding
Titan's Bane
Titan's Bane

Ability Leveling Order

Leveling order - 2>3>1>2>4>2>1>2>4>2>1>3>4>1>1>3>4>3>3>4  - Work towards maxing your Impale then your ult, then Shifting Sands, Then your jump
Leveling order - 2>3>1>2>4>2>1>2>4>2>1>3>4>1>1>3>4>3>3>4 - Work towards maxing your Impale then your ult, then Shifting Sands, Then your jump

Gameplay/Introduction

Anhur excels in Shreading tanks, and does great in a 1 on 1 fight.

Anhurs typical Combo revolves around setting up an impale either into your own pillar or into a wall and utilizing the bonus damage of the sands of your pillar.

You can use pillar to block and slow enemies, to maximize the time of the pillar damage buff for the most damage output with your autos.

Anhur's ultimate does a large burst of damage to finish off enemies, or can be utilized for the CC Immunity to stop other gods from Crowd Controlling you.

Always keep an eye out for impale oportunities to get extra poke and potentially a kill.

While anhur has a low skill floor many high level players can play him to a very high skill ceiling which will allow for a lot of outplay, displacement, and escape potential.

Be careful using your Jump ability without a second thought, but it can be used to set up impales with the displacement from the jump, this is a very large Risk/Reward strategy that can pay off in a pinch.

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Basic Attack - Ranged

Anhur fires a projectile that deals Physical Damage to the first enemy hit.

  • Projectile will stop on first target hit and does not pass though walls.

----- STATS -----

Damage Scaling: 100% Strength + 20% Intelligence

Range: 8.8 Meters

Radius: 0.48 Meters

Passive Ability - Enfeeble

Dealing Damage to enemies reduces there Physical Protections, this stacks up to 2 Times.

  • Enfeeble duration refreshes everytime damage is dealt

----- STATS -----

Physical Protections Reduced: 10 Physical Protections per stack

Duration: 4 Seconds

Ability 1 - Shifting Sands

Anhur summons an Obelisk/Pillar that is surrounded by Shifting Sands

  • The Obelisk has an outer and inner ring.

  • Enemies in the sands are Slowed and take Additional Damage from Anhur's basic attacks.

  • The Obelisk acts as a Wall

  • You may reactivate the pillar to destroy the pillar and the sands surrounding it.

----- STATS -----

  • Inner Ring Slow: 30%

  • Outer Ring Slow: 15%

  • Increased Anhur Basic Attack Damage Per Rank 8% / 11% / 14% / 17% / 20%

  • Duration at all ranks: 7.5 seconds

  • Mana Cost Per Rank: 40 / 50 / 60 / 70 / 80

  • Cooldown at all ranks: 14 Seconds

  • Range: 10.4 Meters

  • Radius: 9.6 Meters

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Ability 2 - Impale

Anhur throws a large spear, dealing Physical Damage in a straight line infront of him.

  • The first God hit is Pushed away in the direction of impact.

  • If the God Hits a wall, they are Stunned for a short time.

  • The spear will pass through and damage minions, but the projectile will stop when it hits a wall or your pillar.

  • Enemy gods hit by this ability will deal damage to enemies they collide with.

Stats:

Physical Damage Per Rank: 105 / 170 / 235 / 300 / 365

Damage Scaling: 80% Strength

Stun Duration Per Rank: 0.9 / 0.95 / 1. / 1.05 / 1.1 Seconds

Range: 8.8 Meters

Radius: 0.48 Meters

Cooldown: 12 Seconds

Mana Cost Per Rank: 50 / 60 / 70 / 80 / 90

Ability 3 - Disperse

Anhur will Leap forward, Dealing Physical Damage wherever you land.

  • Upon landing, enemies will be Knocked Back / Displaced from your landing point.

----- STATS -----

Physical Damage Per Rank: 70 / 110 / 150 / 190 / 230

Damage Scaling: 60% Strength

Range: 8.8 Meters

Radius: 2.4 Meters

Cooldown Per Rank: 15 / 14.5 / 14 / 13.5 / 13 Seconds

Mana Cost Per Rank: 40 / 50 / 60 / 70 / 80

Ultimate - Desert Fury

Anhur throws 4 empowered spears plus a Final Spear over 1.5 Seconds Each spear dealing Physical Damage.

  • The Final Spear deals a Burst of Bonus Physical Damage and has a wider radius

  • These spears pass through everything. (Gods, Walls, Minions, Jungle Camps)

  • Anhur is CC immune while channeling this ability.

----- STATS -----

  • Physical Damage Per Tick Per Rank: 60 / 85 / 110 / 135 / 160

  • Damage Scaling Per Tick: 45% Strength

  • Final Spear Damage Per Rank: 100 / 145 / 190 / 235 / 280

  • Final Spear Damage Scaling: 80% Strength

  • Range: 12.8 Meters

  • Radius for first 4 Spears: 0.56 Meters

  • Radius for Final Spear: 0.72 Meters

  • Cooldown Per Rank: 90 / 85 / 80 / 75 / 70 Seconds

  • Mana Cost Per Rank: 80 / 85 / 90 / 95 / 100

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Interactions - List of interactions with Gods/Camps

Future list of known smite god/camp interactions from anhur

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Updated 2mo ago

Smite 2 Anhur Guide - CA5

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