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Smite 2: Artemis God Guide: Open Beta 4

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Artemis - Goddess of the Hunt

Introduction to my Guide :)

Welcome to my Smite 2 Guide for Artemis. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Artemis. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.

Feel free to Comment on the post if there is any updated data or if you have questions feel free to reach out to me at the following:

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Ability Leveling Order

ADC Build

Bumbas Spear
Bumbas Spear
Blink Rune
Blink Rune
Devourer's Gauntlet
Devourer's Gauntlet
Qins Blade
Qins Blade
Demon Blade
Demon Blade
The Executioner
The Executioner
Deathbringer
Deathbringer
Hydra's Lament
Hydra's Lament
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God Introduction

Artemis is a powerful ADC in Smite 2. She bring High Damage Shred, Crowd Control, and great Boxing potential to any teamfight.

Artemis has many Strengths in Smite 2. Her ability to Cripple, Stun, and Slow enemies gives her great self peel, and her Attack Speed Steriod lets her cut down any frontliner in her path.

Passive - Still Target

  • Artemis deals 15% increased Basic Attack Damage to gods and 30% to minions that are afflicted by Crowd Control.
  • Artemis is able to detect nearby enemy Gods in Stealth grass.

God Aspect: Aspect of the Wild

Transgressor's Fate no longer roots or cripples gods but can now target minions. Triggered traps now also heal Artemis and deal damage to enemies in a larger area.

Basic Attack - Melee/Ranged

Artemis fires a projectile that deals Physical Damage to the first enemy hit.

This projectile stops on the first target hit, and does not pass through walls.

Stats:

Damage Scaling: 100% Strength + 20% Intelligence + 100% Basic Attack Power

Range: 8.8 Meters

Radius: 0.48 Meters

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Ability 1 - Transgressor's Fate

  • Place a trap on the ground. Enemy gods that come in contact with it activate it, Rooting, Crippling, and repeatedly dealing Physical Damage over 3 seconds.

  • A max of 4 traps can be placed at the same time.

  • The trap deals damage every 1 second for 3 seconds.

------ Stats ------

  • Damage Tick per Rank: 26 / 36 / 46 / 56 / 66

  • Damage Scaling per Rank: 30% Strength

  • Root Duration: 1.75 seconds

  • Cripple Duration: 1.75 seconds

  • Range: 6.4 seconds

  • Trap Radius: 0.8 meters

  • Cooldown per Rank: 14 / 13 / 12 / 11 / 10 seconds

  • Cost per Rank: 45

Ability 2 - Vengeful Assault

  • Greatly increase your Movement Speed and Attack Speed.

  • On activation you are cleansed of slows and become Slow Immune for 0.6 seconds.

  • While the buff is active, gain a charge each time you hit an enemy god with a basic attack.

  • After reaching 4 charges they are consumed, extending the duration of the buff for 3 seconds.

------ Stats ------

  • Movement Speed per Rank: 25%

  • Attack Speed per Rank: 25 / 35 / 45 / 55 / 65%

  • Buff Duration: 3 / 3.5 / 4 / 4.5 / 5 seconds

  • Cooldown: 14 seconds

  • Cost per Rank: 60 / 65 / 70 / 75 / 80

Ability 3 - Suppress the Insolent

  • Fire a volley at a target area dealing Physical Damage and Slowing enemies.

------ Stats ------

  • Damage per Rank: 100 / 150 / 200 / 250 / 300

  • Damage Scaling per Rank: 75% Strength

  • Slow: 25%

  • Slow Duration: 2 seconds

  • Range: 8.8 meters

  • Radius: 2.4 meters

  • Cooldown: 9 seconds

  • Cost: 50 / 55 / 60 / 65 / 70

Ultimate - Calydonian Boar

  • Summon the great Calydonian Boar that charges the nearest enemy god.

  • Deals Physical Damage and Stuns enemies.

  • The boar is immune until it hits the first god and then continues to charge other gods for its lifetime. (Currently at time of release 2/25/2025, the boar is immune to damage and can tank tower, minion waves and titan until it expires if no enemy god is present.)

  • Artemis is CC Immune for 1.5 seconds after activating this ability.

  • The boar will basic attack minions if there are no nearby gods.

------ Stats ------

  • Dash Damage per Rank: 150 / 220 / 290 / 360 / 430

  • Dash Damage Scaling: 90% Strength

  • Stun Duration: 0.9 / 1 / 1.1 / 1.2 / 1.3 seconds

  • Boar HP per Rank: 350 / 450 / 550 / 650 / 750

  • Range: 9.6 meters

  • Radius: 9.6 meters

  • Cooldown per Rank: 90 seconds

  • Cost: 45

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God/Camp/Item Interactions

Testing in progress

Your guide has been published! 🎉
Frgotenpower
Frgotenpower
Updated 2mo ago

Smite 2: Artemis God Guide: Open Beta 4

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