Baron Samedi
Introduction to my Guide :)
Welcome to my Smite 2 Guide for Baron. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Baron. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.
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Ability Leveling Order
Baron Introduction
Baron is in an amazing spot for Smite 2. He brings High Damage, Healing, and Crowd Control to any team fight. His new passive allows him to hold his own extremely well in the solo lane. His basic kit always him to pump out damage as a mage in the middle lane, and his overall utility makes him able to fill the support role.
Baron's Strengths lie ability to Sustain his team in a fight through his Healing. His **Crowd Crontrol **helps his personal surviveability and peels for his teammates. His passive **Hysteria **lets him Tank more damage then most other god passives Currently in Smite 2.
Passive - Hysteria
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Damage applies Hysteria, granting your abiites bonus effects when enough is applied.
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Gods at Max Hysteria (70) deal 20% reduced damge to Baron Samedi.
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Your team can also purchase Barons's Brew from the item Store.
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1 Usage Health & mana potion that refills upon entering the fountain.
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Can throw the last drop at enemies to apply Magical amage and Hysteria.
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Hysteria drains at a rate of 2 per second. This drain stops on the target for 5s when Baron Samedi applies Hysteria to them.
Basic Attack - Ranged
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Baron fires a projectile that deals Magical Damage to the first enemy hit.
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Projectile stops on the first target it and does not pass through walls.
----- Stats -----
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Hysteria Applied Per Hit: 5
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Damage Scaling: 100% + 20% Intelligence + 100% Basic Attack Power
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Range: 8.8 meters
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Radius: 0.48 meters
Ability 1 - Vivid Gaze
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Baron summons skulls that deals damage in an X shape area.
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Deals Magical Damage
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Overlapped enemies take bonus Magical Damage
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Applies a Strength, Intelligence, and Attack Speed Reduction to gods damaged above 30 Hysteria
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Vivid Gaze will trigger its Hysteria effect if its own damage bring targets above the Hysteria Threshold.
----- STATS -----
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Damage per rank: 85 / 145 / 235 / 270 / 330
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Damage Scaling: 70% Intelligence
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Power Reduction: 20%
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Attack Speed Reducation: 20%
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Reduction Scaling: 5% Protections
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Debuff Duration: 3 / 3.5 / 4 / 4.5 / 5 seconds
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Hysteria Applied Per Hit: 15
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Range: 9.6 meters
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Radius: 1.28 meters
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Cooldown: 11 seconds
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Mana Cost per rank: 55 / 60 / 65 / 70 / 75
Ability 2 - Consign Spirits
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Baron deals damage in an area after a brief delay.
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If an enemy god was damaged, conjure spirits that fly toward and heal allied gods.
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The heal applies a Speed Buff and Slow Immunity when Consign Spirits damages a god above 30 Hysteria
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Allies within 8.8m of Baron Samedi or the center of Consign Spirits will receive the heal.
----- STATS -----
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Damage: 65 / 125 / 185 / 245 / 305
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Damage Scaling: 80% Intelligence
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Heal: 30 / 55 / 80 / 105 / 130
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Heal: 2% Missing Health
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% Missing Scaling: 10% Cooldown Rate
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Movement Speed: 25%
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Hysteria Applied Per Hit: 20
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Range: 8.8 meters
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Radius: 2.88 meters
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Cooldown: 14 seconds
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Cost: 60
Ability 3 - Wrap It Up
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Baron throws his snake at enemies. If it hits a god it constricts them, slowing them to a root.
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Deals Magical Damage 5 times over 1.5s
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When a god with more than 30 Hysteria is hit with Wrap It Up, an explosion occurs as the snake roots. This mesmerizes them and deals Magical Damage.
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Enemies must be at or above 30 Hysteria when Wrap it Up hits to trigger its Hysteria effect.
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The snake deals damage every. 0.4375 for a total of 5 ticks.
----- STATS -----
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Damage per rank: 70 / 125 / 180 / 235 / 290
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Damage Scaling: 50% Intelligence
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Slow Duration: 1.75 seconds
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Root Duration: 0.75 seconds
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Mesmerize Duration: 1.5 seconds
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Hysteria Applied Per Tick: 5
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Hysteria Applied on Explosion: 25
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Range: 9.6 meters
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Radius: 0.8 meters
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Cooldown per rank: 16 seconds
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Cost per rank: 60 / 65 / 70 / 75 / 80
Ultimate - Life of the Party
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Baron opens a coffin, pulling enemies towards him.
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Pulled enemies take damage.
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When a god Reaches the coffin they take heavy dmage and are stunned, ending the ultimate.
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Pull deals Magical damage.
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Coffin Deals Magical damage.
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Gods above 30 Hysteria are pulled with more intensity.
----- STATS -----
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Vortex Damage per Rank: 15 / 20 / 25 / 30 / 35
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Vortex Scaling: 7% Intelligence
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Slam Damage per Rank: 125 / 210 / 295 / 380 / 475
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Slam Scaling: 55% Intelligence
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Slam Health Damage: 10%
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% Health Scaling: 2.5% Physical Protection + 2.5% Magical Protection
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Stun Duration: 1.3 seconds
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Hysteria Applied per Tick: 2
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Hysteria Applied on Slam: 30
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Range: 6 meters
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Cone Angle: 120 degrees
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Cooldown per Rank: 110 seconds
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Mana Cost per Rank: 70 / 75/ 80 / 85 / 90
God/Camp/Item Interactions
Testing in progress