General
Conquest
Fixed issues with the Gold Fury being body blocked by Gods causing it to not do damage to the God who hit it first
Fixed an issue where the Naga NPCs would walk past their initial target before doubling back to attack
Increased brightness and opacity to Enemy and Ally wireframes through walls to be easier to see and match SMITE 1
Fixed issues with the Gold Fury Kill achievement not being awarded on multiple platforms
Jungle Practice
Fixed issues with Minion animations being jittery as they path down the lane
Gods
The Morrigan
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Fixed issues where she could move while transforming during rooted Ultimate abilities (Anubis and Ymir ults)
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Fixed issues with her Mastery skin AOE Basic Attack VFX being too bright and distracting
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Updated her Ultimate wheel to always be on Normal cast while on controller to match SMITE 1. Players no longer need to hold the button while picking on different cast mode types
Neith
- Fixed an issue where the description of Broken Weave was reflecting the incorrect value for the Attack Speed buff
Sol
- Fixed an issue where Disapparate wasn’t playing a voiceline 100% of the time when activated like SMITE 1
Ra
- Fixed an issue where Solar Blessing wasn’t playing a voiceline 100% of the time when activated like SMITE 1
Ymir
- Fixed issues with his Cacodemon skin missing Jokes, Laughs, and Taunts
Odin
- Updated the tooltip description of his Passive to mention the permanent Strength gain from getting kills inside his Ultimate
Amaterasu
- Fixed an issue with her Heavenly Reflection mirror gaining charge excessively fast on basic attack item proc damage
Fenrir
- Fixed an issue where minions were body blocking him in his Ultimate form
- Fixed an issue where if he Brutalized while Mordred was using his charged Ultimate ability, he could sometimes get stuck in walls
UI
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Player Profile XP progress bar should now update correctly on individual levels
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Fixed an issue with the Playstation Store logo persisting into matches if the users were on the Founder’s Page when a match popped
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Fixed issues when using a PS5 controller on PC would show the incorrect button prompts
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Fixed the Right-Click to Purchase not working on Items in the Builds-Into area of the Item Store
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Fixed issues where the Combat Log wasn’t allowing gamepad player movement when it was tabbed to in-game
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Fixed issues where logging out caused Diamonds and Legacy gems to disappear until a relaunch
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Fixed an issue on the God Select for controllers where the filter button was shown overlapping the icon
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Fixed issues with HUD navigation on gamepad not being able to close the Consumable slots window
Items
Cosmic Horror and Rod of Tahuti
- Fixed issues where these item passives wouldn’t apply correctly if players were stacking Book of Thoth and gained stacks to go over the passive thresholds for Intelligence
Sun-Beam Bow and Eye of the Storm
- Fixed an issue where the toggle would deactivate when CC’d
God Bots
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Note: God Bots are undergoing constant iteration, both to improve their behavior and address issues in response to changes in Smite 2’s gameplay systems during Alpha. So most of the points listed here are still being fixed and tuned. All of these address Conquest God Bots, but some also apply to Arena bots as well
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Improved end-game AI playcalling. God Bots will more often try to find picks and group up to push into enemy structures when they see an opportunity
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Improved combat behavior defending under Tower - will now more consistently clear minions and fight back
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Improved combat behavior when laning - will now attempt to fall back when lane pressure builds against them, and will fully retreat to their Tower when massively disadvantaged
God Bots can now purchase and use Relics
God Bots will now Recall to purchase items when they have enough Gold
Ranged God Bots will now try to position better while laning, keeping distance between themselves and nearby threats
Ranged God Bots will now try their best to stand somewhat clear of their own minion wave, to avoid taking incidental damage from enemy lane clear
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God Bots will no longer automatically retaliate when taking damage from another enemy God, but instead have a chance to fight back if the damage is high enough - this is to address situations where a single tick of small damage was triggering a massive response from enemy God bots
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Addressed instances where God Bots could get stuck trying to path around enemy Minions
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Fixed Anhur bot not using his Pillar
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Fixed some instances where God Bots could get stuck on Jungle Camps
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Fixed God Bots not using their consumable potions
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Fixed a case where Jungler bots could get stuck sitting in their Fountain
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Fixed an issue where bots supporting a gank would turn aggressive while the ganker was still far away
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Fixed a case where God Bots would sit in base before preparing to make a push
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Fixed an instance where God Bots would never push past the enemy T2 tower unless with the rest of their team
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Fixed an issue where God Bots in the tutorials would not play strafe or backpedal animations
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Fixed an issue where God Bots would leap into combat when trying to escape
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Fixed God Bots not jumping enough
Known Issues & Road Map
- God Bots
- God Bots will sometimes pick and fill duplicate roles
- Still seeing instances where God Bots can get stuck trying to clear Jungle Camps
- God Bots sometimes use Relics at inappropriate times
- God Bots are sometimes too scared to fight the enemy Titan
- Melee bots often get stuck indecisively at the enemy Tower line
- Bots will often purchase the wrong items when forced to flex into a different role