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Smite 2 Danzaburou Guide - CA6

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Danzaburou

Introduction to my Guide :)

Welcome to my Smite 2 Guide for Danzaburou. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Danzaburou. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.

Feel free to Comment on the post if there is any updated data or if you have questions feel free to reach out to me at the following:

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Danzaburou ADC

Death's Toll
Death's Toll
Devourer's Gauntlet
Devourer's Gauntlet
Hastened Fatalis
Hastened Fatalis
The Executioner
The Executioner
Bragis Harp
Bragis Harp
Titan's Bane
Titan's Bane
Qins Blade
Qins Blade
Aegis Of Acceleration
Aegis Of Acceleration
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Danzaburou Jungle

Bumbas Cudgel
Bumbas Cudgel
Devourer's Gauntlet
Devourer's Gauntlet
Hastened Fatalis
Hastened Fatalis
The Executioner
The Executioner
Bragis Harp
Bragis Harp
Titan's Bane
Titan's Bane
Qins Blade
Qins Blade
Blink Rune
Blink Rune

Ability Leveling Order

God Introduction

Danzaburou is a strong addition to Smite 2. He brings High Explosive Damage, Self Sustain, and high tier Mobility. He fills the role of ADC and MID especially well.

Danzaburou has had some reworks done in Smite 2. His Ultimate: Uproarious Rocket now lets you exit the rocket early while it is still in flight. Danzaburou also now gains attack clones of himself as a passive, increasing his lethality in any 1v1 situation.

Danzaburou's strengths lie in his Survivability, his Burst Damage, and his Self Sustain.

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Passive - Dishonest Duplication

  • You have a chance of spawning a clone of yourself with each basic attack hitting an enemy.

  • Clones target the enemy that was hit when they were created.

----- STATS -----

  • Clones last 3s, deal 40% of your Basic Attack Damage and take 300% increased Damage.

  • Clones have a 5% + 0.25% Per Level chance of spanwing a clone

Basic Attack - Ranged

  • Fire a projectile that deals Physical Damage to the first enemy hit.

  • Projectile stops on first target hit, and does not pass through walls.

----- STATS -----

  • Damage Scaling: 100% Strength + 20% Intelligence.

  • Range: 8.8 meters

  • Radius: 0.48 meters

Ability 1 - Fool's Gold

Danzaburou rolls out 3 money bags that deal Physical Damage to enemies hit and then explode dealing Physical Damage.

  • The money bags stop on enemy gods, Trembling them and dropping a coin.

  • Coins can be picked up by yourself or allied gods to provide you 10 gold.

  • Subsequent hits of bags or explosions on the same enemy deal 15% damage.

----- STATS -----

  • Damage per Rank: 95 / 145 / 195 / 245 / 295

  • Damage Scaling: 90% Strength + 65% Intelligence

  • Explode Damage per Rank: 30 / 55 / 80 / 105 / 130

  • Explode Damage Scaling: 20% Strength + 40% Intelligence

  • Range: 11.2 meters

  • Radius: 0.51 meters

  • Explode Radius: 1.92 meters

  • Cooldown: 12 seconds

  • Mana Cost Per Rank: 70 / 75 / 80 / 85 / 90

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Ability 2 - Alluring Spirits

Danzaburou drinks some sake, Healing over time before throwing the bottle, dealing Physical Damage to enemies hit.

  • On landing, the bottle applies a stacking Slow to enemy gods

  • On reaching 3 stacks, they are Taunted towards the bottle.

  • This ability does 40% bonus damage to Jungle Monsters

  • The inner circle deals damage on landing while the entire area slows.

  • The bottle can be broken early with enemy basic attacks.

  • Taunt is not affected by Diminishing Returns.

  • If the Taunted enemy takes more then 30% of there Max Health, the taunt ends early.

----- STATS -----

  • Heal Per Tick Per Rank: 10 / 15 / 20 / 25 / 30

  • Heal Scaling Per Tick: 5% Intelligence

  • Damage Per Rank: 90 / 140 / 190 / 240 / 290

  • Damage Scaling: 70% Strength + 40% Intelligence

  • Slow: 10% Per Stack

  • Taunt Duration: 1 second

  • Hits to Break Per Rank: 2 / 2 / 3 / 3 / 4

  • Range: 7.2 meters

  • Inner Radius: 2 meters

  • Outer Radius: 2.8 meters

  • Cooldown Per Rank: 16 / 15 / 14 / 13 / 12 seconds

  • Mana Cost Per Rank: 60 / 65 / 70 / 75 / 80

Ability 3 - Tanuki Trickery

Danzaburou creates a field where he gains Movement Speed, Slow Immunity, his Basic Attack Movement Penalty is removed, and his Dishonest Duplication chance is doubled. When you leave the area, it disappears and you transform into a leaf with multiple leaf decoys that mimic your movement in different directions.

  • Enemies in the field are Slowed

  • As a leaf you gain increased Movement Speed, Slow Immunity, and a buff that causes your next Basic Attack to deal Physical Damage.

  • Taking damage or attacking while in leaf form will end it early, however, there is a brief delay before this can happen on first transforming.

----- STATS -----

  • Damage per Rank: 10 / 20 / 30 / 40 / 50

  • Damage Scaling: 100% intelligence

  • Movement Speed: 20%

  • Bonus Movement Speed Per Rank: 30 / 32.5 / 35 / 37.5 / 40%

  • Slow: 20%

  • Radius: 3.84 meters

  • Cooldown: 16 / 15.5 / 15 / 14.5 / 14 seconds

  • Mana Cost: 70

Ultimate - Uproarious Rocket

Danzaburou fires a rocket that locks onto enemy gods, or reativate this ability to become the rocket! The rocket deals Physical Damage, Stuns, and explodes dealing aoe physical damage on the first enemy god hit.

  • You are rooted and CC immune while channeling and can only aim within 180 degrees.

  • The rocket pierces through and damages minions but stops on first god hit.

  • You are immune to damage while in rocket form.

  • you can cancel this ability whle a rocket to transform back, sending out the rocket directly ahead.

----- STATS -----

  • Damage Per Rank: 300 / 360 / 420 / 480 / 540

  • Damage Scaling: 100% Strength + 70% Intelligence

  • Explode Damage Per Rank: 225 / 270 / 315 / 360 / 405

  • Explode Damage Scaling: 50% Strength + 80% Intellgience

  • Stun Duration Per Rank: 1 / 1.1 / 1.2 / 1.3 / 1.4 seconds

  • Radius: 4.8 meters

  • Cooldown: 90 seconds

  • Mana Cost: 100

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God/Camp/Item Interactions

Testing in progress

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