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Smite 2 Fenrir Guide - CA6

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Fenrir - The Unbound

Introduction to my Guide :)

Welcome to my Smite 2 Guide for Fenrir. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Fenrir. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.

Feel free to Comment on the post if there is any updated data or if you have questions feel free to reach out to me at the following:

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Jungle Build

Bumbas Cudgel
Bumbas Cudgel
Blink Rune
Blink Rune
Golden Blade
Golden Blade
Pharao's Curse
Pharao's Curse
Serrated Edge
Serrated Edge
Berserker Shield
Berserker Shield
Hydra's Lament
Hydra's Lament
Circe's Hexstone
Circe's Hexstone
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Solo Build

Death's Embrance
Death's Embrance
Sundering Arc
Sundering Arc
Qins Blade
Qins Blade
Golden Blade
Golden Blade
Gladiator's Shield
Gladiator's Shield
Talisman of Purification
Talisman of Purification
Void Shield
Void Shield
smite-2-items:shoguns-kusari.name
smite-2-items:shoguns-kusari.name

Support Build

Heroism
Heroism
Blink Rune
Blink Rune
Jottun's Revenge
Jottun's Revenge
Prophetic Cloak
Prophetic Cloak
Talisman of Purification
Talisman of Purification
Amantita Charm
Amantita Charm
Spirit Robe
Spirit Robe
Titan's Bane
Titan's Bane

Ability Leveling Order

4>3>1>2
4>3>1>2
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God Introduction

Fenrir is a great Jungle, Solo, and Support in smite 2. He brings High Damage, Crowd Control, Displacement Immunity, and a Strong Ultimate.

Fenrir has had some reworks done in Smite 2, Primarily around his rune system. Fenrir will now gain runes from all of his non-Ultimate abilites if he is not at full runes.

Fenrir's Strengths lie in Displacement Immunity, High Damage, Crowd Control, Short Ult Timer, High Sustain, Teamfight presence, Team Auras, and the ability to punish most gods.

Passive - Unbound Runes

Your Runes are activated by successful basic attacks, or by activating abilites.

At five Runes your next Ability becomes Empowered and gains an additional effect.

  • Unchained - When Empowered, Stun all enemies in the area

  • Seething Howl - When Empowered, nearby allied gods also gain increased Lifesteal

  • Brutalize - When Empowered, deal Physical Damage repeatedly instead

Basic Attack - Melee

Deal Physical Damage to an enemy in front of you.

----- Stats -----

  • Damage Scaling: 100% Strength +20% Intelligence

  • Range: 1.92 Meters

  • Cone Angle: 120 degrees

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Ability 1 - Unchained

Fenrir savagely Leaps forward, dealing Physical Damage when he lands.

  • When Empowered, Stun all enemies in the area, then remove all Runes

  • If not empowered, Gain 3 Runes

  • Hitting an enemy god reduces the Cooldwon of this ability by 30%.

----- Stats -----

Damage: 85 / 145 / 205 / 265 / 325

  • Damage Scaling: 85% Strength +30% Magical Protection+30% Physical Protection

  • Stun Duration: 0.75 Seconds

  • Range: 8.8 Meters

  • Radius: 2.4 Meters

  • Cooldown At All Ranks: 15 Seconds

  • Mana Cost Per Rank: 50 / 55 / 60 / 65 / 70

Ability 2 - Seething Howl

Fenrir unleashes a ferocious howl, gaining increased Strength, Attack Speed, and Lifesteal.

  • When Empowered, nearby allied gods also gain increased Lifesteal

  • If not Empowered, gain 2 Runes

----- Stats -----

  • Strength Per Rank: 15 / 25 / 35 / 45 / 55

  • Attack Speed: 25 / 22.5 / 25 / 27.5 / 30%

  • Lifesteal At All Ranks: 20%

  • Buff Duration: 6 Seconds

  • Radius: 7.2 Meters

  • Cooldown: 13 Seconds

  • Mana Cost Per Rank: 60 / 65 / 70 / 75 / 80

Ability 3 - Brutalize

Gain Protections, Leap Forward, and grab onto an enemy, dealing Physical Damage repeatedly to all nearby enemies.

  • You are Displacment Immune while Channeling

  • When Empowered, deal Physical Damage repeatedly instead, then all Runes are consumed

  • If not Empowered, gain 1 Rune per successful hit

  • This ability can trigger both ability and basic attack item effects.

  • Your target is Revealed while you are Channeling.

  • This ability can Critically Strike.

  • Gain Physical and Magical Protections while Channeling.

----- Stats -----

Damage Per Rank: 40 / 65 / 90 / 115 / 140

Damage Scaling: 45% Strength

Increased Damage Scaling: 70% Strength

Physical Protections: 5+2 per level

Magical Protection: 5+2 per level

Range: 4.8 Meters

Radius: 1.6 Meters

Cooldown: 12 Seconds

Mana Cost Per Rank: 60 / 65 / 70 / 75 / 80

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Ultimate - Ragnarok

Fenrir grows massive in size, and your next basic attack deals Physical Damage and can Pick up an enemy god and carry them to any position.

  • Gain increased Movement Speed, Physical Protection, and Magical Protection

  • Become CC immune while massive

----- Stats -----

**Damage Per Rank:**200 / 275 / 350 / 425 / 500

Damage Scaling: 115% Strength

Movement Speed: 75%

Physical Protections: 20 / 25 / 30 / 35 / 40 +15% Physical Protections

Magical Protections: 20 / 25 / 30 / 35 / 40 +15 % Magical Protections

Buff Duration: 4 Seconds

Grab Duration: 1.75 Seconds

Cone Angle: 120 Degrees

Cooldown At All Ranks: 110 Seconds

Mana Cost Per Rank: 100

God/Camp/Item Interactions

Testing in progress

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