Fenrir - The Unbound
Introduction to my Guide :)
Welcome to my Smite 2 Guide for Fenrir. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Fenrir. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.
Feel free to Comment on the post if there is any updated data or if you have questions feel free to reach out to me at the following:
More Guides: https://www.tacter.com/@frgotenpower
Discord: Frgotenpower
Youtube: https://www.youtube.com/@therealfrgotenpower
Twitch: https://www.twitch.tv/Frgotenpower
Coaching Sessions: https://www.fiverr.com/frgotenpower119
Jungle Build
Solo Build
Support Build
Ability Leveling Order
God Introduction
Fenrir is a great Jungle, Solo, and Support in smite 2. He brings High Damage, Crowd Control, Displacement Immunity, and a Strong Ultimate.
Fenrir has had some reworks done in Smite 2, Primarily around his rune system. Fenrir will now gain runes from all of his non-Ultimate abilites if he is not at full runes.
Fenrir's Strengths lie in Displacement Immunity, High Damage, Crowd Control, Short Ult Timer, High Sustain, Teamfight presence, Team Auras, and the ability to punish most gods.
Passive - Unbound Runes
Your Runes are activated by successful basic attacks, or by activating abilites.
At five Runes your next Ability becomes Empowered and gains an additional effect.
-
Unchained - When Empowered, Stun all enemies in the area
-
Seething Howl - When Empowered, nearby allied gods also gain increased Lifesteal
-
Brutalize - When Empowered, deal Physical Damage repeatedly instead
Basic Attack - Melee
Deal Physical Damage to an enemy in front of you.
----- Stats -----
-
Damage Scaling: 100% Strength +20% Intelligence
-
Range: 1.92 Meters
-
Cone Angle: 120 degrees
Ability 1 - Unchained
Fenrir savagely Leaps forward, dealing Physical Damage when he lands.
-
When Empowered, Stun all enemies in the area, then remove all Runes
-
If not empowered, Gain 3 Runes
-
Hitting an enemy god reduces the Cooldwon of this ability by 30%.
----- Stats -----
Damage: 85 / 145 / 205 / 265 / 325
-
Damage Scaling: 85% Strength +30% Magical Protection+30% Physical Protection
-
Stun Duration: 0.75 Seconds
-
Range: 8.8 Meters
-
Radius: 2.4 Meters
-
Cooldown At All Ranks: 15 Seconds
-
Mana Cost Per Rank: 50 / 55 / 60 / 65 / 70
Ability 2 - Seething Howl
Fenrir unleashes a ferocious howl, gaining increased Strength, Attack Speed, and Lifesteal.
-
When Empowered, nearby allied gods also gain increased Lifesteal
-
If not Empowered, gain 2 Runes
----- Stats -----
-
Strength Per Rank: 15 / 25 / 35 / 45 / 55
-
Attack Speed: 20 / 22.5 / 25 / 27.5 / 30%
-
Lifesteal At All Ranks: 20%
-
Buff Duration: 6 Seconds
-
Radius: 7.2 Meters
-
Cooldown: 13 Seconds
-
Mana Cost Per Rank: 60 / 65 / 70 / 75 / 80
Ability 3 - Brutalize
Gain Protections, Leap Forward, and grab onto an enemy, dealing Physical Damage repeatedly to all nearby enemies.
-
You are Displacment Immune while Channeling
-
When Empowered, deal Physical Damage repeatedly instead, then all Runes are consumed
-
If not Empowered, gain 1 Rune per successful hit
-
This ability can trigger both ability and basic attack item effects.
-
Your target is Revealed while you are Channeling.
-
This ability can Critically Strike.
-
Gain Physical and Magical Protections while Channeling.
----- Stats -----
Damage Per Rank: 40 / 65 / 90 / 115 / 140
Damage Scaling: 45% Strength
Increased Damage Scaling: 70% Strength
Physical Protections: 5+2 per level
Magical Protection: 5+2 per level
Range: 4.8 Meters
Radius: 1.6 Meters
Cooldown: 12 Seconds
Mana Cost Per Rank: 60 / 65 / 70 / 75 / 80
Ultimate - Ragnarok
Fenrir grows massive in size, and your next basic attack deals Physical Damage and can Pick up an enemy god and carry them to any position.
-
Gain increased Movement Speed, Physical Protection, and Magical Protection
-
Become CC immune while massive
----- Stats -----
**Damage Per Rank:**200 / 275 / 350 / 425 / 500
Damage Scaling: 115% Strength
Movement Speed: 75%
Physical Protections: 20 / 25 / 30 / 35 / 40 +15% Physical Protections
Magical Protections: 20 / 25 / 30 / 35 / 40 +15 % Magical Protections
Buff Duration: 4 Seconds
Grab Duration: 1.75 Seconds
Cone Angle: 120 Degrees
Cooldown At All Ranks: 110 Seconds
Mana Cost Per Rank: 100
God/Camp/Item Interactions
Testing in progress