Fenrir, Unbound
Intro
If you like getting into the thick of things, being tanky as hell, and doing good damage then consider getting that dog in you, and by that we mean play fenrir support!
Discord: demise14
Twitch: https://www.twitch.tv/demise2014
Items, Items, Items
This build is a little unorthodox but it is really strong in the later stage of the game. both Qins and Golden Blade proc on fenrir's 3 ability, so you have really powerful clear and good damage, and you are decently safe with your jump
Ability Leveling Order
4>3>2>1
unless they have good ways to interrupt your 3, then you can consider leveling your 1 first and your 3 last
Basic Attack - Melee
Deal Physical Damage to an enemy in front of you.
Stats:
- Range: 1.92 meters
- Damage: 46 + 2.47 per level
- Cone Angle: 120 degrees
- Damage Scaling: 100% Strength + 20% Intelligence
Passive - Unbound Runes
Fenrir gains Runes on succesful basic attacks or from activating abilities. If he has 5 Runes, activating each ability will be granting additional effects.
Ability 1 - Unchained
Leap forward to deal Physical Damage. At 5 Runes, Stun all enemies in the area, then all Runs are consumed. Gain 3 Runes on succesful hit if not at 5 Runes.
Stats:
- Cost: 50/55/60/65/70 mana
- Cooldown: 15 seconds
- Range: 8.8 meters
- Radius: 2.4 meters
- Damage: 35/80/125/170/265
- Damage Scaling: 75% Strength + 40% Protections
- Stun Duration: 0.75 second
Notes:
- Hitting an enemy god reduces the Cooldown of this ability by 30%.
Ability 2 - Seething Howl
Gain increased Strength, Attack Speed, and Lifesteal. At 5 Runes, allied Gods around you also gain increased Lifesteal. Does not consume Runes. Gain 3 Runes if not at 5 Runes.
Stats:
- Cost: 60/65/70/75/80 mana
- Cooldown: 11 seconds
- Radius: 7.2 meters
- Strength: 15/20/25/30/35
- Attack Speed: 25%Attack Speed: 25%
- Lifesteal: 20%
- Buff Duration: 6 seconds
Ability 3 - Brutalize
Leap forward, Channel and grab onto an enemy, and deal Physical Damage repeatedly to all enemies in the area. At 5 Runes, the Strength scaling is increased, then all Runes are consumed. Gain 1 Rune per succesful hit if not at 5 Runes.
Stats:
- Cost: 60/65/70/75/80 mana
- Cooldown: 11 seconds
- Range: 4.8 meters
- Radius: 1.6 meters
- amage: 30/55/80/105/130
- Damage Scaling: 40% Strength
- Increased Damage Scaling: 65% Strength
- Physical Protection: 5 + 2 per Level
- Magical Protection: 5 + 2 per Level
Notes:
- This ability can critically strike.
Ultimate Ability - Ragnarok
Activate to become immense, gain increased Movement Speed, Physical Protection, and Magical Protection. Your next basic attack grabs and enemy God, allowing you to Displace and carry them to any position. Gain 5 Runes. You are CC Immune for the duration.
Stats:
- Cost: 50/55/60/65/70 mana
- Cooldown: 100 seconds
- Cone Angle: 120 degrees
- Damage: 200/275/350/425/500
- Damage Scaling: 100% Strength
- Movement Speed: 75%
- Physical Protection: 20/25/30/35/40 + 15% Physical Protection
- Magical Protection: 20/25/30/35/40 + 15% Magical Protection
- Buff Duration: 1.75 seconds
- Grab Duration: 1.75 seconds
Gameplay
Fenrir is a bit squishy in the early game and as such you have to be a little careful of when and where you apply your damage. Going the suggested build, once you get golden blade online, you should look to be invading enemy camps. You can solo camps relatively quickly with your 3 and as long as you are paying attention to where the enemy jungler is you will likely not get caught doing this. Its really strong to put the enemy jungler behind. In the later game you can play like a fenrir support, jumping in and getting stuns, looking to peel and set up for your team, etc. The added benefit though is you can reasonably box most squishies and put kill threat on em.
Conclusion
Fenrir support is not entirely meta, but very close and he is a highly active support with a lot of out play ability. Get in there watch your hp and hound your enemies
If you would like to watch some Fenrir support action, you can tune in to my twitch channel and let me know. GLHF