Geb
Introduction to my Guide :)
Welcome to my Smite 2 Guide for Geb. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Geb. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.
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Ability Leveling Order
God Introduction
Geb is a great front liner in Smite 2. He brings High Crowd Control, High Mobility, and Team Shielding.
Geb's primary strengths lie with his abilites to protect his teammates through his Shielding and interupt enemies through his Crowd Control.
Passive - Hard as Rock
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Critical Strike bonus damage taken is decreased by 65%.
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Geb cannot take more than 20% of his max HP from a single attack and Enemy god basic attack damage taken is decreased by 25%.
God Aspect: Aspect of Calamity
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Shockwave no longer knocks up enemies but deals full damage in a circle around you.
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The cooldown is decreased for every enemy that is hit.
------ Stats ------
- Cooldown: -1 second for every enemey god hit up to 5 seconds at 5 gods.
Basic Attack - Melee
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Deal Magical Damage to an enemy in front of you.
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If multiple enemies are in the area, the enemy closest to the center of the area will be hit.
------ Stats ------
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Damage Scaling: 100% Strength + 20% Intelligence + 100% Basic Attack Power
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Range: 1.92 meters
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Cone Angle: 120 degrees
Ability 1 - Roll Out
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Charge forward, stopping on the first enemy god hit. Enemies hit take Magical Damage and are Slowed. Your speed increases over 3s before becoming CC Immune and causing enemy gods hit to be Knocked Back.
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After 3s this ability can be refired to Leap forward, dealing Magical Damage and Knocking Up enemies hit.
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As your speed increases, the damage of this ability also increases from 75% to 100%.
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Total Charge duration lasts 6s.
------ Stats ------
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Damage per Rank: 100 / 175 / 250 / 325 / 400
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Damage Scaling: 50% Intelligence
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Slow: 30%
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Slow Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds
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Range: 0.8 meters
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Leap Range: 5.6 meters
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Leap Radius: 2.4 meters
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Cooldown per Rank: 14 / 13 / 12 / 11 / 10 seconds
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Cost per Rank: 50 / 55 / 60 / 65 / 70
Ability 2 - Shock Wave
-Create a shock wave in a cone, dealing and Knocking Up enemies hit.
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You are no longer rooted when firing this ability.
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Damage decreases with distance, down to 80% at max range.
------ Stats ------
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Damage per Rank: 100 / 165 / 230 / 295 / 360
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Damage Scaling: 50% Intelligence
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Cone Angle: 90 degrees
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Cone Range: 8.8 meters
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Cooldown: 14 seconds
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Cost per Rank: 60 / 65 / 70 / 75 / 80
Ability 3 - Stone Shield
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Provide yourself or an allied god a Health Shield.
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Allies also gain the Hard as Rock buff benefits while the Shield is active.
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The Shield also cleanses any CC effect when applied.
------ Stats ------
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Shield Health: 50 / 95 / 140 / 185 / 230
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Shield Health Scaling: 15 Per Level
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Shield Duration: 3 / 3.5 / 4 / 4.5 / 5 seconds
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Range: 8.8 meters
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Radius: 2.4 meters
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Cooldown: 17 seconds
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Cost: 60
Ultimate -
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Pull apart the earth, dealing and Stunning enemy gods hit. Targets take additional damage based on their current Health
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The damage from this ability now affects all enemies instead of just gods.
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You are CC Immune while using this ability.
------ Stats ------
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Damage per Rank: 120 / 225 / 330 / 435 / 540
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Damage Scaling: 15% of enemy's Current Health
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Stun Duration: 1.4 / 1.5 / 1.6 / 1.7 / 1.8 seconds
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Radius: 4.8 meters
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Cooldown per Rank: 90 seconds
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Cost: 50 / 55 / 60 / 65 / 70
God/Camp/Item Interactions
Testing in progress