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Smite 2 Hecate Guide - CA6

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Hecate

Introduction to my Guide :)

Welcome to my Smite 2 Guide for Hecate. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Hecate. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.

Feel free to Comment on the post if there is any updated data or if you have questions feel free to reach out to me at the following:

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Hecate Mid Build

Archmages Gem
Archmages Gem
Gem of Focus
Gem of Focus
Soul Gem
Soul Gem
Divine Ruin
Divine Ruin
Obsidian Shrad
Obsidian Shrad
Rod of Tahuti
Rod of Tahuti
Soul Reaver
Soul Reaver
Aegis Of Acceleration
Aegis Of Acceleration
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Hecate Support Build

Heroism
Heroism
Gem of Isolation
Gem of Isolation
Prophetic Cloak
Prophetic Cloak
Talisman of Purification
Talisman of Purification
Gladiator's Shield
Gladiator's Shield
Pharao's Curse
Pharao's Curse
Helm of Darkness
Helm of Darkness
Sundering Arc
Sundering Arc

Ability Max order is different: 4>2>3>1

Ability Leveling Order

Ability Priority 4>1>3>2
Ability Priority 4>1>3>2

Hecate Introduction

Hecate is a good Mid Laner in Smite 2, with some viability as Support. She brings High Damage, Crowd Control, and Large Buffs to her team.

Hecate's Strengths lie in her ability to Create Distance with the enemy, with her ability to Shield and Buff her teammates, and her High Burst Damage.

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Passive - Mythic Ritual

Hecate may interact with towers and allies to empower them.

  • Interacting with an allied Structure creates a zone which regenerates health and mana

  • Interacting with an ally who has recently killed a god will increase both you and that ally's Strength and Intelligence.

  • Channel time is 2 seconds.

  • Can move while channeling. Channel will not be interrupted if the target or Hecate get out of range.

  • Structure buff area has infinite Duration. Only 1 Structure can be buffed at a time. If a new one is buffed the Previous one will lose the effect.

  • Must complete the ritual on a player within 30 seconds of that player getting a kill.

----- STATS -----

  • Health Regen: 2 + 0.25 Per Level

  • Mana Regen: 2 + 0.25 Per Level

  • Strength: 5 + 2 Per Level

  • Intelligence: 8 + 3.2 Per Level

  • Buff Duration: 300 seconds

Basic Attack - Ranged

Hecate fires a Projectile that deals Magical Damage to the first enemy hit.

  • Projectile stops on first target hit, and does not pass through walls.

----- STATS -----

  • Damage Scaling: 100% Strength + 20% Intelligence

  • Range: 8.8 meters

  • Radius: 0.48 meters

Ability 1 - Triplicate Form

Hecate splits herself and fire a projectile, alternating between Power Form and Hex Form.

  • Power Form deals Magical Damage and Marks enemies to take bonus Magical Damage when damaged by another god

  • Hex Form deals Magical Damage and Mesmerizes enemies.

  • Projectiles both pass through and damge all enemies and pass through walls.

  • Both projectiles linger at max range for 1s and can still hit enemies. Each projectile can only hit an enemy 1 time.

  • Both projectiles linger at max range for 1s and can still hit enemies. Each projectile can only hit an enemy 1 time.

  • Only damage dealt by the basic attacks and abilites of gods triggers the bonus damage from the Mark.

----- STATS -----

  • Damage Per Rank: 60 / 110 / 150 / 190 / 230

  • Damage Scaling: 70% Intelligence

  • Bonus Damage Per Rank: 10 / 15 / 20 / 25 / 30

  • Bonus Damage Scaling: 5% Intelligence

  • Mark Duration: 6 seconds

  • Mesmerize Duration: 1 seconds

  • Range: 11.2 meters

  • Radius: 0.75 meters

  • Cooldown: 9 / 8.5 / 8 / 7.5 / 7 seconds

  • Mana Cost Per Rank: 40 / 50 / 60 / 70 / 80

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Ability 2 - Spell Eater

Hecate creates a Sigil that charges up when gods activate abilites in a large area.

  • Reactive to call down the sigil and Magical Damage to enemies in the targeted area.

  • Damage Increases as ability charges.

  • Max of 12 charges.

  • Damage is increased by 10% per Charge.

  • Max Damage is 220% base damage and scaling.

----- STATS -----

  • Damage Per Rank: 70 / 115 / 160 / 205 / 250

  • Damage Scaling: 45% Intelligence

  • Charge Radius: 20 meters

  • Attack Range: 9 meters

  • Attack Radius: 3.2 meters

  • Cooldown: 8 seconds

  • Cost: 50 / 60 / 70 / 80 / 90

Ability 3 - Repel Magic

Hecate grants herself or an ally a Magical Shield, absorbing Magical damage.

  • Deals Magical Damage near whomever is shielded

  • Activating this increases your Movement Speed, and gives Spell Eater 3 Charges

  • Magical Shields are HP Shields that only absorb Magical Damage. They stack with HP Shields.

----- STATS -----

  • Damage: 85 / 130 / 175 / 220 / 265

  • Damage Scaling: 85% Intelligence

  • Magical Shield Health: 60 / 120 / 180 / 240 / 300

  • Movement Speed: 5 / 7.5 / 10 / 12.5 / 15%

  • Buff Duration: 6 seconds

  • Range: 8.8 meters

  • Radius: 3.2 meters

  • Cooldown: 12 seconds

  • Cost: 30 / 35 / 40 / 45 / 50

Ultimate - Open the Gates

Hecate opens two portals between realms, Stunning, then Displacing enemy gods to the opposite portal.

  • Deals Magical Damage to enemies

  • You and allied gods can Inteact with the portals to Teleport between them

  • One portal is always opened right in front of you, the other is opened at a targeted area.

  • Enemies that cleanse or immune the Stun will not be Teleported.

  • The initial delay is 1.5s, the Interactable Lifetime is 30s.

  • You and allies can interact with the portals any number of times.

----- STATS -----

  • Damage: 220 / 290 / 350 / 410 / 470

  • Damage Scaling: 80% Intelligence

  • Stun Duration: 1 second

  • Range: 14 meters

  • Radius: 4.8 meters

  • Cooldown: 110 / 105 / 100 / 95 / 90 seconds

  • Mana Cost: 90

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God/Camp/Item Interactions

Testing in progress

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