Hecate
Introduction to my Guide :)
Welcome to my Smite 2 Guide for Hecate. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Hecate. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.
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Hecate Mid Build
Hecate Support Build
Ability Max order is different: 4>2>3>1
Ability Leveling Order
Hecate Introduction
Hecate is a good Mid Laner in Smite 2, with some viability as Support. She brings High Damage, Crowd Control, and Large Buffs to her team.
Hecate's Strengths lie in her ability to Create Distance with the enemy, with her ability to Shield and Buff her teammates, and her High Burst Damage.
Passive - Mythic Ritual
Hecate may interact with towers and allies to empower them.
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Interacting with an allied Structure creates a zone which regenerates health and mana
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Interacting with an ally who has recently killed a god will increase both you and that ally's Strength and Intelligence.
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Channel time is 2 seconds.
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Can move while channeling. Channel will not be interrupted if the target or Hecate get out of range.
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Structure buff area has infinite Duration. Only 1 Structure can be buffed at a time. If a new one is buffed the Previous one will lose the effect.
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Must complete the ritual on a player within 30 seconds of that player getting a kill.
----- STATS -----
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Health Regen: 2 + 0.25 Per Level
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Mana Regen: 2 + 0.25 Per Level
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Strength: 5 + 2 Per Level
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Intelligence: 8 + 3.2 Per Level
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Buff Duration: 300 seconds
Basic Attack - Ranged
Hecate fires a Projectile that deals Magical Damage to the first enemy hit.
- Projectile stops on first target hit, and does not pass through walls.
----- STATS -----
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Damage Scaling: 100% Strength + 20% Intelligence
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Range: 8.8 meters
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Radius: 0.48 meters
Ability 1 - Triplicate Form
Hecate splits herself and fire a projectile, alternating between Power Form and Hex Form.
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Power Form deals Magical Damage and Marks enemies to take bonus Magical Damage when damaged by another god
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Hex Form deals Magical Damage and Mesmerizes enemies.
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Projectiles both pass through and damge all enemies and pass through walls.
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Both projectiles linger at max range for 1s and can still hit enemies. Each projectile can only hit an enemy 1 time.
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Both projectiles linger at max range for 1s and can still hit enemies. Each projectile can only hit an enemy 1 time.
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Only damage dealt by the basic attacks and abilites of gods triggers the bonus damage from the Mark.
----- STATS -----
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Damage Per Rank: 60 / 110 / 150 / 190 / 230
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Damage Scaling: 70% Intelligence
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Bonus Damage Per Rank: 10 / 15 / 20 / 25 / 30
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Bonus Damage Scaling: 5% Intelligence
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Mark Duration: 6 seconds
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Mesmerize Duration: 1 seconds
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Range: 11.2 meters
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Radius: 0.75 meters
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Cooldown: 9 / 8.5 / 8 / 7.5 / 7 seconds
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Mana Cost Per Rank: 40 / 50 / 60 / 70 / 80
Ability 2 - Spell Eater
Hecate creates a Sigil that charges up when gods activate abilites in a large area.
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Reactive to call down the sigil and Magical Damage to enemies in the targeted area.
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Damage Increases as ability charges.
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Max of 12 charges.
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Damage is increased by 10% per Charge.
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Max Damage is 220% base damage and scaling.
----- STATS -----
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Damage Per Rank: 70 / 115 / 160 / 205 / 250
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Damage Scaling: 45% Intelligence
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Charge Radius: 20 meters
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Attack Range: 9 meters
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Attack Radius: 3.2 meters
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Cooldown: 8 seconds
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Cost: 50 / 60 / 70 / 80 / 90
Ability 3 - Repel Magic
Hecate grants herself or an ally a Magical Shield, absorbing Magical damage.
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Deals Magical Damage near whomever is shielded
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Activating this increases your Movement Speed, and gives Spell Eater 3 Charges
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Magical Shields are HP Shields that only absorb Magical Damage. They stack with HP Shields.
----- STATS -----
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Damage: 85 / 130 / 175 / 220 / 265
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Damage Scaling: 85% Intelligence
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Magical Shield Health: 60 / 120 / 180 / 240 / 300
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Movement Speed: 5 / 7.5 / 10 / 12.5 / 15%
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Buff Duration: 6 seconds
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Range: 8.8 meters
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Radius: 3.2 meters
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Cooldown: 12 seconds
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Cost: 30 / 35 / 40 / 45 / 50
Ultimate - Open the Gates
Hecate opens two portals between realms, Stunning, then Displacing enemy gods to the opposite portal.
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Deals Magical Damage to enemies
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You and allied gods can Inteact with the portals to Teleport between them
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One portal is always opened right in front of you, the other is opened at a targeted area.
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Enemies that cleanse or immune the Stun will not be Teleported.
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The initial delay is 1.5s, the Interactable Lifetime is 30s.
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You and allies can interact with the portals any number of times.
----- STATS -----
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Damage: 220 / 290 / 350 / 410 / 470
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Damage Scaling: 80% Intelligence
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Stun Duration: 1 second
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Range: 14 meters
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Radius: 4.8 meters
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Cooldown: 110 / 105 / 100 / 95 / 90 seconds
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Mana Cost: 90
God/Camp/Item Interactions
Testing in progress