Hercules
Introduction to my Guide :)
Welcome to my Smite 2 Guide for Hercules. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Hercules. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.
Feel free to Comment on the post if there is any updated data or if you have questions feel free to reach out to me at the following:
More Guides: https://www.tacter.com/@frgotenpower
Discord: Frgotenpower
Youtube: https://www.youtube.com/@therealfrgotenpower
Twitch: https://www.twitch.tv/Frgotenpower
Coaching Sessions: https://www.fiverr.com/frgotenpower119
Hercules Solo
Hercules Jungle
Ability Leveling Order
God Introduction
Hercules is in an amazing spot for Smite 2. He brings Massive Damage to the jungle, high Boxing potential to the solo lane, and multiple forms of Crowd Control to the support role.
Hercules's strength lie in his High Damage scaling on all his abilites, his Massive Self Sustain, and overwhelming **Crown Control **abilites that displace enemies.
Apotheosis
Hercules gains Strength when enemy gods damage him. This stacks up to 3 times and lasts 5s. Additionally, hit a target wieth an ability to gain a stack toward achieving Apotheosis, or 2 stacks from his Ultimate.
-
At 4 stacks, enter an empowered state that immediatly subtracts 2s from active cooldowns and provides an additonal Strength, Protections, and Cleaving basic attacks for the duration.
-
Each activation of an ability can only grant 1 stack.
-
Strength from Apotheosis is equal to 1 stack of strength from taking damge from Gods.
----- STATS -----
-
Strength: 3 Per Stack
-
Strength: 0.5 Per Level
-
Apotheosis Buff Duration: 10 seconds
-
Aptheosis Buff Duration Per Level: 1 second
-
Apotheosis Protections: 2 Per Level
-
Apotheosis CDR: 25
Basic Attack - Melee
Hercules deals Physical Damage to an enemy in front of him.
- He has a 3 hit chain in order of 1 / 1 / 1.5 times damage and swing time.
----- STATS -----
-
Damage Scaling: 100% Strength + 20% Intellgience
-
Range: 1.92 meters
-
Cone Angle: 120 degrees
Ability 1 - Driving Strike
Hercules dashes forward dealing Physical Damage, Stunning and Pushing enemies hit.
----- STATS -----
-
Damage per Rank: 90 / 160 / 230 / 300 / 370
-
Damage Scaling: 80% Strength
-
Range: 5.6 meters
-
Radius: 0.8
-
Cooldown: 13 seconds
-
Mana Cost Per Rank: 50 / 55 / 60 / 65 / 70
Ability 2 - Earthbreaker
Hercules creates a rift that deals Physical Damge to enemies in front of you. Enemies hit by the end area are Pulled to him
----- STATS -----
-
Damage Per Rank: 80 / 135 / 190 / 245 / 300
-
Damage Scaling: 65% Strength
-
Range: 7.2 meters
-
Radius: 1.12 meters
-
Cooldown: 13 seconds
-
Mana Cost Per Rank: 50 / 55 / 60 / 65 / 70
Ability 3 - Mitigate Wounds
Hercules immediately Heals himself and gains Attack Speed and Protections for 4s. At the end of the duration Heal yourself again for a percentage of the damage taken during the effect.
----- STATS -----
-
Heal: 45 / 75 / 105 / 135 / 165
-
Heal Per Rank: 20 / 26 / 32 / 38 / 44% of Recent Damage Taken
-
Attack Speed Per Rank: 10 / 12.5 / 15 / 17.5 / 20%
-
Protections Per Rank: 20 / 25 / 30 / 35 / 40
-
Cooldown: 15 seconds
-
Mana Cost: 50
Ultimate - Excavate
Hecules hurls a boulder at a location, Displacing enemeis straight up at the landing spot. The boulder then rolls and bounces off walls, dealing Physical Damage to enemies hit.
----- STATS -----
-
Damage: 280 / 400 / 520 / 640 / 760
-
Damage: 100% Strength
-
Range: 100 meters
-
Radius: 2.4 meters
-
Cooldown Per Rank: 90 / 85 / 80 / 75 / 70 seconds
-
Mana Cost: 100
God/Camp/Item Interactions
Testing in progress