Hercules, Champion of Rome
Intro
Hercules is a monster. He does so much damage, and puts out so much CC. Playing him out of the jungle is so much fun. Here is how to make your opponents lives very difficult.
Discord: demise14
Twitch: https://www.twitch.tv/demise2014
Items, Items, Items
Lots of cooldown, with a splash of defense at the end to help you win those duels that go a little weird for you
Ability Leveling Order
4>1>2>3
You could also choose to level your 3 for survivability over your 2, but the damage loss doesn't feel worth it in my opinion
Basic Attack - Melee
Hercules deals Physical Damage to an enemy in front of him.
Stats:
- Damage Scaling: 100% Strength + 20% Intellgience
- Range: 1.92 meters
- Cone Angle: 120 degrees
Notes:
- He has a 3 hit chain in order of 1 / 1 / 1.5 times damage and swing time.
Passive - Apotheosis
Hercules gains Strength when enemy gods damage him. This stacks up to 3 times and lasts 5s. Additionally, hit a target with an ability to gain a stack toward achieving Apotheosis, or 2 stacks from his Ultimate.
Stats:
- Strength: 3 Per Stack
- Strength: 0.5 Per Level
- Apotheosis Buff Duration: 10 seconds
- Aptheosis Buff Duration Per Level: 1 second
- Apotheosis Protections: 2 Per Level
Notes:
- At 4 stacks, enter an empowered state that immediatly subtracts 2s from active cooldowns and provides an additonal Strength, Protections, and Cleaving basic attacks for the duration.
- Each activation of an ability can only grant 1 stack.
- Strength from Apotheosis is equal to 1 stack of strength from taking damge from Gods.
Ability 1 - Driving Strike
Hercules dashes forward dealing Physical Damage, Stunning and Pushing enemies hit.
Stats:
- Damage: 90/160/230/300/370
- Damage Scaling: 95% Strength
- Range: 5.6 meters
- Radius: 0.8
- Cooldown: 13 seconds
- Mana Cost Per Rank: 50 / 55 / 60 / 65 / 70
Notes:
- It is currently unlisted, but the stun scales in duration as you level the ability
Ability 2 - Earthbreaker
Hercules creates a rift that deals Physical Damge to enemies in front of you. Enemies hit by the end area are Pulled to him
Stats:
- Damage Per Rank: 85/140/195/250/305
- Damage Scaling: 65% Strength
- Range: 7.2 meters
- Radius: 1.12 meters
- Cooldown: 13 seconds
- Mana Cost Per Rank: 50 / 55 / 60 / 65 / 70
Notes:
- This is a rolling projectile ability, until the end portion. The knockup section is all simultaneous
Ability 3 - Mitigate Wounds
Hercules immediately Heals himself and gains Attack Speed and Protections for 4s. At the end of the duration Heal yourself again for a percentage of the damage taken during the effect.
Stats:
- Heal: 45/75/105/135/165
- Heal Per Rank: 20/26/32/38/44% of Recent Damage Taken
- Attack Speed Per Rank: 15/17.5/20/22.5/25%
- Protections Per Rank: 20/25/30/35/40
- Cooldown: 15 seconds
- Mana Cost: 50
Ultimate Ability - Excavate
Hecules hurls a boulder at a location, Displacing enemeis straight up at the landing spot. The boulder then rolls and bounces off walls, dealing Physical Damage to enemies hit.
Stats:
- Damage: 280/400/520/640/760
- Damage: 100% Strength
- Range: 100 meters
- Radius: 2.4 meters
- Cooldown Per Rank: 90/85/80/75/70 seconds
- Mana Cost: 100
Notes:
- This ability will knockup all gods in the initial landing area of the boulder
Gameplay
Hercules suffers from long cooldowns, and low damage in the very early game. As such your ganks will be a little weak until you get your ult and access to apotheosis form. Crusher is also a really big spike for hercules, as it gives him strong item damage and value. Focus on your ability to displace gods and gank with teammates in the early game. In the mid game you can start to really bully. Your 3 makes you a bit tankier than your opponents typically and your damage and displacement often leads to a kill. Look to pull someone and push them into your team, or flank behind them and push them away from safety, then follow with a pull back in when they try to escape. The late game plays out a lot like the mid game, but you will die a bit quicker. At full build you will likely be able to 1v1 most people on the map because of your cc and damage output. You can also start fights with your ult for the knock up to get a couple steps closer for the pull combo
Conclusion
Herc is so fun and so rewarding if you hit your stuff. Go out and slay
If you would like to watch some Herc action, you can tune in to my twitch channel and let me know. GLHF