Hua Mulan - The Ascendant Warrior
Introduction to my Guide :)
Welcome to my Smite 2 Guide for Mulan. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Mulan. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.
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Ability Leveling Order
God Introduction
Mulan is a great front liner in Smite 2. She brings High Damage, Self Sustain, and Crowd Control to any teamfight.
Mulan's main strengths lie with her ability to get stronger as the game goes. Mulan's abilities evolve and gain increased effects and Damage as the game progresses.
Passive - Training Arc
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Utilize your Sword, Spear, and Bow with your abilities to gain Skill towards them by damaging enemies. Your expertise in each weapon enhances their respective abilities.
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Additionally, gain two unique benefits:
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Training Arc reduces the cooldown of your next non-ultimate ability.
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Training Grounds, a consumable which provides team-wide utility.
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Active: Plant a banner granting allies within its 11m area 5% Increased XP and 5% Movement Speed. Allies up to 160m away are granted up to 20% Movement Speed when looking toward the banner, scaling down as they get closer. Lasts 45 seconds or until destroyed.
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Damge to non-god targets contributes 70% less skill progression.
------ Stats ------
- Sword Skill Level up Threshold: 500 / 1500 / 6500 damage dealt
-** Spear Skill Level up Threshold**: 500 / 1500 / 6500 damage dealt
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Bow Skill Level up Threshold: 200 / 500 / 2000 damage done.
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Cooldown Reduction: -2 seconds
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Training Grounds: 5% Bonus XP + up to 20% Movement Speed
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Training Arc Cooldown: 10 seconds
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Training Grounds Cooldown: 180 seconds
Basic Attack - Melee
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Deal Physical Damage to an enemy in front of you.
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Has a 3 hit chain. Attacks in order of 1 / 1 / 1.25x damage and swing time.
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The final swing hits all enemies within its range.
------ Stats ------
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Damage Scaling: 100% Strength + 20% Intelligence + 100% Basic Attack Power
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Damage: 41 + 3 per Level
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Range: 1.92 meters
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Cone Angle: 120 degrees
Ability 1 - Cross Strike
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Strike twice with your sword, dealing Physical Damage to all enemies hit.
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Skilled: Gain an Attack Speed increase after using this ability.
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Adept: Perform a third strike in an extended cone in front of you, dealing Physical Damage.
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Mastered: Permanently gain Attack Speed.
------ Stats ------
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Damage per Rank: 75 / 95 / 115 / 135 / 155
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Damage Scaling: 30% Strength
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Adept Strike Damage: 75 / 95 / 115 / 135 / 155
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Adept Strike Damage Scaling: 30% Strength
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Attack Speed: 25%
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Buff Duration: 6 seconds
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Mastered Attack Speed: 10%
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Cone Range: 4 meters
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Extended Cone Range: 4.8 meters
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Cone Angle: 100 degrees
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Cooldown per Rank: 14 / 13.5 / 13 / 12.5 / 12 seconds
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Cost per Rank: 60 / 65 / 70 / 75 / 80
Ability 2 - Spear Thrust
-Thrust your spear forward, striking enemies in front of you, Slowing them and dealing Physical Damage.
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Skilled: Heal for up to 3 enemies hit.
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Adept: Strike a second time with increased range, dealing bonus Physical Damage if the same enemy is hit twice.
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Mastered: Permanently gain Strength.
------ Stats ------
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Damage per Rank: 90 / 125 / 160 / 195 / 230
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Damage Scaling: 35% Strength
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Adept Strike Damage: 10 / 20 / 30 / 40 / 50
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Adept Strike Damage Scaling: 10% Strength
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Slow: 25%
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Slow Duration: 3 seconds
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Heal: 12 / 23 / 34 / 45 / 56 Per enemy hit up to 3 enemies
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Permanent Strength: 5%
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Range: 4 meters
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Adept Range: 5.6 meters
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Radius: 0.8 meters
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Cooldown per Rank: 14 seconds
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Cost per Rank: 50 / 55 / 60 / 65 / 70
Ability 3 - Grapple
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Fire an arrow with a rope attached. If it hits an enemy god, Stun them, deal Physical Damage, and pull them toward you while dashing at them and following up with a slash for Physical Damage.
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Skilled: Gain a Protections buff after hitting an enemy god.
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Adept: Dash can now target walls.
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Mastered: Permanently gain Movement Speed and Protections.
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Stun is unaffected by diminishing returns.
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You are immune to crowd control while pulling a God.
------ Stats ------
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Damage per Rank: 90 / 135 / 180 / 225 / 270
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Damage Scaling: 50% Strength
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Adept Slash Damage: 50 / 50 / 60 / 70 / 80
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Adept Slash Damage Scaling: 20% Strength
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Stun Duration: 1 second
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Protections: 25 / 30 / 35 / 40 / 45
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Protection Buff Duration: 6 seconds
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Permanent Protections: 5%
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Permanent Movement Speed: 5%
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Radius: 0.8 meters
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Range: 9.6 meters
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Cooldown per Rank: 16 / 15.5 / 15 / 14.5 / 14 seconds
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Cost: 60
Ultimate - Divine Mastery
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Unleash your entire arsenal, dashing forward with sword slashes that deal Physical Damage and Root enemies.
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Follow up by using divine energy to Knock Up enemies with your spear, dealing Physical Damage.
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Finish with a powerful projectile attack from your bow, dealing Physical Damage.
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By mastering each of your Weapons, you the attacks of Divine Mastery are evolved:
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Mastered Sword: Turn up to 90° during the forward dash.
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Mastered Spear: Knocking up enemies adds 3 seconds to their active cooldowns.
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Mastered Bow: Arrow travels 40% faster.
-Gain Protections for the duration of this ability.
-This ability can be cancelled early.
------ Stats ------
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Sword Damage per Rank: 80 / 130 / 180 / 230 / 280
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Sword Damage Scaling: 60% Strength
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Spear Damage: 100 / 140 / 180 / 220 / 260
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Spear Damage Scaling: 40% Strength
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Arrow Damage: 175 / 225 / 275 / 325 / 375
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Arrow Damage Scaling: 60% Strength
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Protections: 30%
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Root Duration: 1 second
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Dash Range: 10.4 meterts
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Spear Attack Range: 10.4 meters
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Bow Shot Range: 13.6 meters
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Dash Radius: 2.4 meters
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Spear Attack Radius: 1.6 meters
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Bow Shot Radius: 0.88 meters
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Cooldown per Rank: 90 seconds
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Cost: 60 / 65 / 70 / 75 / 80
God/Camp/Item Interactions
Testing in progress