Hun Batz - The Howler Monkey God
Ability Leveling Order
Introduction to my Guide :)
Welcome to my Smite 2 Guide for Hun Batz. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Hun Batz. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.
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God Introduction
Hun Batz is a great Jungler in Smite 2. He brings High Crowd Control, High Mobility, and High Zone Control.
Hun Batz's primary strengths lie with his abilites to single out enemy damage dealers. His Ultimate is great for getting a fight started because of its wide area Crowd Control, and his High Mobility lets him catch any enemy trying to escape.
God Aspect: Aspect of Disruption
Infused Strikes Slow gods hit by them, but do not grant Hun Batz the stacking Strength buff. Overhand Smash Stuns gods hit by it, but deals reduced damage.
Passive - Infused Strikes
- After using an ability, Hun Batz's next Basic Attack will deal 1.2x damage and grants Hun Batz a stacking Strength Buff on successful hit. Stacks up to 4 times.
------ Stats ------
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Strength per Stack: 2
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Strength per Level: 0.25
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Buff Duration: 4 seconds
Basic Attack - Melee
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Deal PhysicalDamage to an enemy in front of you.
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If multiple enemies are in the area, the enemy closest to the center of the area will be hit.
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Hun Batz has a 3 hit chain. Attacks in order of 1 / 0.75 / 1.25x damage and swing time.
------ Stats ------
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Damage Scaling: 100% Strength + 20% Intelligence + 100% Basic Attack Power
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Range: 1.92 meters
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Cone Angle: 120 degrees
Ability 1 - Somersault
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Leap forward, dealing Physical Damage and Slowing enemies in the area where you take off and where you land.
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Enemies hit by both areas take reduced damage from the 2nd hit.
------ Stats ------
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Damage per Rank: 65 / 105 / 145 / 185 / 225
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Damage Scaling per Rank: 70% Strength
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Slow: 20%
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Slow Duration: 2 seconds
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Range: 8.8 meters
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Radius: 2.4 meters
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Cooldown per Rank: 13 seconds
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Cost per Rank: 60
Ability 2 - Overhand Smash
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Channel for a short duration, and repeatedly apply a Physical Protection debuff to enemies in front of you that stacks up to 4 times. At the end of the Channel, deal Physcial Damage to enemies in front of you.
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While channeling you are Displacement Immune and Immune to strafe and backpedal movement penalties.
------ Stats ------
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Damage per Rank: 85 / 140 / 195 / 250 / 305
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Damage Scaling: 95% Strength
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Physical Protection Decreased per Stack: 2 / 3 / 4 / 5 / 6
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Debuff Duration: 2 seconds
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Cone Angle: 110 degrees
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Range: 5.6 meters
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Cooldown: 12 / 11 / 10 / 9 / 8 seconds
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Cost per Rank: 60
Ability 3 - Sacred Monkey
- Throw a projectile monkey that deals Physical Damage to any enemies it hits. AFter hitting, it will bounce to nearby enemies applying a Mark to only the most recently hit enemy. Reactivate this ability to Teleport to the Marked enemy.
------ Stats ------
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Damage per Rank: 80 / 135 / 190 / 245 / 300
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Damage Scaling: 70% Strength
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Mark Duration: 2 seconds
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Range: 8.8 meters
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Cooldown: 13 seconds
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Cost: 60 / 65 / 70 / 75 / 80
Ultimate - Fear No Evil
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Create a Totem that repeatedly Fears and deals Physical Damage to all enemies around it.
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Hits every 0.25 seconds.
------ Stats ------
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Damage per Tick: 50
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Damage Scaling per Tick: 15% Strength
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Feared Duration: 0.5 seconds
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Duration of Ability: 1 / 1.25 / 1.5 / 1.75 / 2 seconds
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Range: 7.2 meters
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Radius: 5.6 meters
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Cooldown per Rank: 120 / 115 / 110 / 105 / 100 seconds
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Cost: 60
God/Camp/Item Interactions
Testing in progress