

Hun Batz
The transformed trickster, once an artist and musician, but envy soured his talents. A grudge with the Hero Twins led him to treachery, and he was outwitted, transformed into a monkey- a god still, but forever bearing the memory of rivalry and loss. Worshipped as a deity of art, Hun Batz's craft now hides a thirst for revenge, his rivalry with the TTwins festering, his grudge an ember ready to ignite once more.

















Aspect of Disruption
Infused Strikes Slow gods hit by them, but do not grant Hun Batz the stacking Strength Buff.
Overhand Smarsh Stuns gods hit by it, but deals reduced damage.
I HIGHLY RECOMMEND USING HUN BATZ'S ASPECT
Passive - Infused Strikes

After using an ability, Hun Batz's next Basic Attack will deal 1.2x damage and grants Hun Batz a Stacking Strength buff on a successful hit. Stacks up to 4 times.
Strength: 2 Per Stack
Strength: 0.25 Per Level
Buff Duration: 4s
Ability 1 - Somersault

Leap forward, dealing Physical Damage and Slowing enemies in the area where you take off and where you land. Enemies hit by both areas take reduced damage form the 2nd hit.
Damage: 65 | 105 | 145 | 185 | 225
Damage Scaling: 70% Strength
Slow: 20%
Slow Duration: 2s
Range: 8.8m
Radius: 2.4m
Cooldown: 13s
Cost: 60
Ability 2 - Overhand Smash

Channel for a short duration, and repeatedly apply a Physical Protection debuff to enemies in front of you that stacks up to 4 times. At the end of the Channel, Deal Physical Damage to enemies in front of you. While Channeling you are Displacement Immune and Immune to strafe and back pedal movement Penalties
Damage: 85 | 140 | 195 | 250 | 305
Damage Scaling: 95% Strength
Physical Protections Decreased per Stack: 2 | 3 | 4 | 5 | 6
Debuff Duration: 2s
Range: 5.6m
Cone Angle: 110 Degrees
Cooldown: 12 | 11 | 10 | 9 | 8s
Cost: 60
Ability 3 - Scared Monkey

Throw a projectile monkey that deals Physical damage to any enemies it hits. After hitting, it will Bounce to nearby enemies applying a mark to only the other most recently hit enemy. Reactivate this ability to teleport to the Marked Enemy.
Damage: 80 | 135 | 190 | 245 | 300
Damage Scaling: 70% Strength
Mark Duration: 2s
Range: 8.8m
Cooldown: 13s
Cost: 60 | 65 | 70 | 75 | 80
Ability 4 - Fear no Evil

Create a Totem that repeatedly Fears and deals Physical Damage to all enemies around it. Hits every 0.25s
Damage per Tick: 50
Damage Scaling Per Tick 15% Strength
Feared Duration: 0.5s
Lifetime: 1 | 1.25 | 1..5 | 1.75 | 2s
Range: 7.2m
Radius: 5.6m
Cooldown: 120 | 115 | 110 | 105 | 100s
Cost: 60