Khepri - The Dawn Bringer
Introduction to my Guide :)
Welcome to my Smite 2 Guide for Khepri. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Khepri. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.
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Support








Ability Leveling Order
God Introduction
Khepri is a great Support in Smite 2. He brings heavy Crowd Control, Damage Mitigation, and passive Health Shielding to his team.
Khepri's primary stregnths lie with his ability to Crowd Control enemies, to Mitigate Damage for his teammates, and to **Revive **slain teammates using his Ultimate.
Passive - Fortitude
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Khepri applies a health shield to himself and nearby allies every 5 seconds
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If Khepri has taken or dealt damage, the interval is increase to every 10 seconds
------ Stats ------
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Shield Duration: 15 seconds
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Shield Health: 2% of Khepri's Max HP
Basic Attack - Melee/Ranged
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Deal Magical Damage to an enemy in front of you.
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Khepri has a 3 hit auto attack chain for damage and swing time
------ Stats ------
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Damage Scaling: 100% Strength + 20% Intelligence
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Auto Attack Chain Damage: 1x / 0.5x / 1.5x
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Auto Attack Swing Time: 1x / 0.5x / 1.5x
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Range: 1.92 meters
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Cone Angle: 120 degrees
Ability 1 - Abduct
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Khepri lunges forward dealing Magical Damage, passing through minions, and stops on the first enemy god hit
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Upon hitting an enemy god Khepri will grab them, and begin to pull them backwards.
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Any enemy god this is pulled by Khepri is Silenced for the duration of the pull.
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While actively pulling a god, Khepri gains Physical and Magical Protetions
------ Stats ------
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Damage per Rank: 80 / 130 / 180 / 230 / 280
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Damage Scaling: 40% Intelligence
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Silence and Pull Duraton: 1.5 / 1.6 / 1.7 / 1.8 / 1.9 seconds
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Protections: 10 / 15 / 20 / 25 / 30 Physical and Magical
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Range: 6.4 meters
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Cooldown per Rank: 14 seconds
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Cost per Rank: 60
Ability 2 - Rising Dawn
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Khepri rolls the sun forward, firing a line ability that sets all enemies it touches ablaze.
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All enemis hit are set ablaze, taking Magical Damage 11 times ( every 0.3 seconds).
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Any enemy hit has there Physical Protections reduced.
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Any ally hit by the ability gains Damage Mitigation.
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After the sun reaches max distance, it will set, exploding and reapplying all effects in a large area.
------ Stats ------
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Tick Damage per Rank: 10 / 14 / 18 / 22 / 26
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Damage Scaling per Tick: 5% Intelligence
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Physical Protection Reduction: 5 / 10 / 15 / 20 / 25%
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Damage Mitigation: 10 / 15 / 20 / 25 / 30%
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Buff and Debuff Duration: 3 seconds
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Range: 11.2 meters
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Projectile Radius: 1.6 meters
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Explosion Radius: 3.7 meters
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Cooldown per Rank: 12 seconds
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Cost per Rank: 50 / 60 / 70 / 80 / 90
Ability 3 - Solar Flare
- Khepri calls down a Solar Flare at a target location, dealing Magical Damage and Rooting enemies in the area.
------ Stats ------
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Damage per Rank: 60 / 115 / 170 / 225 / 280
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Damage Scaling: 30% Intelligence
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Root Duration: 1.5 / 1.6 / 1.7 / 1.8 / 1.9 seconds
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Range: 8.8 meters
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Radius: 2.4 meters
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Cooldown: 14 seconds
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Cost: 60 / 65 / 70 / 75 / 80
Ultimate - Scarab's Blessing
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Khepri blesses an allied god. If the blessed allywould die while blessed, they are instead revived at Khepri's location.
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Scarab's Blessing lasts for 5 seconds.
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Blessed allies are cleansed of crowd control effects
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Blessed allies receive Strength, Intelligence, and Movement Speed
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Blessed allies are Slow Immune
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If Khepri revives an ally, he will permanently gain 2 Physical and Magical protections.
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Executed allies do not revive
------ Stats ------
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Movement Speed per Rank: 20 / 22.5 / 25 / 27.5 / 30%
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Strength per Rank: 5 / 10 / 15 / 20 / 25
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Intelligence per Rank: 5 / 10 / 15 / 20 / 25
-Buff Duration: 5 seconds
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Revived Health: 20 / 25 / 30 / 35 / 40%
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Range: 8.8 meters
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Radius: 2.4 meters
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Cooldown per Rank: 110 seconds
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Cost: 80 / 90 / 100 / 110 / 120
God/Camp/Item Interactions
Testing in progress