Kukulkan

Introduction to my Guide :)
Welcome to my Smite 2 Guide for Kukulkan. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Kukulkan. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.
Feel free to Comment on the post if there is any updated data or if you have questions feel free to reach out to me at the following:
More Guides: https://www.tacter.com/@frgotenpower
Discord: Frgotenpower
Youtube: https://www.youtube.com/@therealfrgotenpower
Twitch: https://www.twitch.tv/Frgotenpower
Coaching Sessions: https://www.fiverr.com/frgotenpower119
Kukulkan Mid Build








Support Build








Ability Leveling Order

God Introduction
Kukulkan is a great Mid lander in Smite 2 and has some slight viability in ADC. Kukulkan is a safe backline mage, that brings High Burst Damage, Zone Control and Long Range Abilities.
Kukulkan has had 1 primary rework for Smite 2. Kukulkan can now active his second ability: Slipstream, while inside his Whirlwind, to get long range dash, that also deals damage. This change greatly helps fix one of his largest weaknesses from Smite 1, which was his lack of Mobiliy.
Kukulkan's strengths lie with his Safe Damage, Objective Secure, and **High Burst ** damage. Building Polynomicon lets him go toe to toe with many ADCs.
Passive - Power of the Wind Jewel
As you build items that provide Mana, Kukulkan gains bonus Intelligence
- This Effect does not scale off Base God Mana.
----- STATS -----
Intelligence from Item Mana: 7%
Basic Attack - Ranged
Kukulkan fires a projectile that deals Magical Damage to the first enemy hit.
- Projectile stops on first target hit and does not pass through walls.
----- STATS -----
-
Damage Scaling: 100% Strength + 20% Intelligence
-
Range: 8.8 meters
-
Radius: 0.48 meters
Ability 1 - Zephyr
Kukulkan fires a projectile that explodes on the first enemy hit. The Explosion deals Magical Damage and Slows enemies in the area.
-
Damaged enemies are also Slowed.
-
Projectiles stops on walls
----- STATS -----
-
Damage Per Rank: 85 / 135 / 185 / 235 / 285
-
Damage Scaling: 80% Intelligence
-
Slow Per Rank: 20 / 25 / 30 / 35 / 40%
-
Slow Duration: 3 seconds
-
Range: 11.2 meters
-
Radius: 0.64 meters
-
Explode Radius: 2.25 meters
-
Cooldown: 7 seconds
-
Mana Cost Per Rank: 50 / 55 / 60 / 65 / 70
Ability 2 - Slipstream
Kukulkan summons the wind to become Slow Immune and gain movement Speed that fades over time
-
Activate this within a Whirlwind to instead Dash, dealing Magical Damage and Slowing enemies hit.
-
Movement Speed Buff is applied as 4 stacks, stacks are lost one at a time.
-
Dash passes through and hits all enemy types.
----- STATS -----
-
Movement Speed Per Rank: 7 / 9 / 11 / 13 / 15% Per Stack
-
Buff Duration: 4 seconds
-
Dash Damage Per Rank: 85 / 135 / 185 / 235 / 285
-
Dash Damage Scaling: 85% Intelligence
-
Dash Slow Per Rank: 20 / 25 / 30 / 35 / 40%
-
Dash Slow Duration: 3 seconds
-
Dash Range: 8.8 meters
-
Dash Radius: 2 meters
-
Cooldown Per Rank: 15 / 14 / 13 / 12 / 11 seconds
-
Mana Cost Per Rank: 55 / 60 / 65 / 70 / 75
Ability 3 - Whirlwind
Kukulkan creates a Whirlwind, which spreads onto all eneimes that enter its area.
-
Affected enemies repeatedly take Magical Damage over time, even if they leave the area.
-
The Whirlwind attempts to apply the effect over 0.35 seconds for 4 seconds.
-
Damage over Time and Slow are refreshed on each hit.
-
Damage over Time hits 6 times over 2.5 seconds.
----- STATS -----
-
Damage Per Tick Per Rank: 12 / 18 / 24 / 30 / 36
-
Damage Scaling Per Tick: 20% Intelligence
-
Range: 8.8 meters
-
Radius: 3.2 meters
-
Cooldown Per Rank: 15 / 14 / 13 / 12 / 11 seconds
-
Mana Cost Per Rank: 50 / 60 / 70 / 80 / 90
Ultimate - Spirit of the Nine Winds
Kukulkan summons the Spirit of the Nine Winds to deal Magical Damage in a large path.
-
Enemies hit are also Knocked Back
-
Projectile passes through and damages all enemy targets and passes through walls.
-
Enemies are Displaced up and away from the projectile.
----- STATS -----
-
Damage Per Rank: 400 / 500 / 600 / 700 / 800
-
Damage Scaling: 115% Intelligence
-
Range: 20.8 meters
-
Radius: 1.4 meters
-
Cooldown: 90 seconds
-
Mana Cost: 120
God/Camp/Item Interactions
Testing in progress