Smite 2 Kukulkan Guide - CA6

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Kukulkan

Introduction to my Guide :)

Welcome to my Smite 2 Guide for Kukulkan. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Kukulkan. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.

Feel free to Comment on the post if there is any updated data or if you have questions feel free to reach out to me at the following:

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Kukulkan Mid Build

Pendulum of the Ages
Pendulum of the Ages
Blink Rune
Blink Rune
Book of Thooth
Book of Thooth
Soul Gem
Soul Gem
Gem of Focus
Gem of Focus
Obsidian Shrad
Obsidian Shrad
Polynomicon
Polynomicon
Rod of Tahuti
Rod of Tahuti

Support Build

Heroism
Heroism
Sundering Arc
Sundering Arc
Gem of Isolation
Gem of Isolation
Book of Thooth
Book of Thooth
Genji's Guard
Genji's Guard
Divine Ruin
Divine Ruin
Rod of Tahuti
Rod of Tahuti
Polynomicon
Polynomicon
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Ability Leveling Order

God Introduction

Kukulkan is a great Mid lander in Smite 2 and has some slight viability in ADC. Kukulkan is a safe backline mage, that brings High Burst Damage, Zone Control and Long Range Abilities.

Kukulkan has had 1 primary rework for Smite 2. Kukulkan can now active his second ability: Slipstream, while inside his Whirlwind, to get long range dash, that also deals damage. This change greatly helps fix one of his largest weaknesses from Smite 1, which was his lack of Mobiliy.

Kukulkan's strengths lie with his Safe Damage, Objective Secure, and **High Burst ** damage. Building Polynomicon lets him go toe to toe with many ADCs.

Passive - Power of the Wind Jewel

As you build items that provide Mana, Kukulkan gains bonus Intelligence

  • This Effect does not scale off Base God Mana.

----- STATS -----

Intelligence from Item Mana: 7%

Basic Attack - Ranged

Kukulkan fires a projectile that deals Magical Damage to the first enemy hit.

  • Projectile stops on first target hit and does not pass through walls.

----- STATS -----

  • Damage Scaling: 100% Strength + 20% Intelligence

  • Range: 8.8 meters

  • Radius: 0.48 meters

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Ability 1 - Zephyr

Kukulkan fires a projectile that explodes on the first enemy hit. The Explosion deals Magical Damage and Slows enemies in the area.

  • Damaged enemies are also Slowed.

  • Projectiles stops on walls

----- STATS -----

  • Damage Per Rank: 85 / 135 / 185 / 235 / 285

  • Damage Scaling: 80% Intelligence

  • Slow Per Rank: 20 / 25 / 30 / 35 / 40%

  • Slow Duration: 3 seconds

  • Range: 11.2 meters

  • Radius: 0.64 meters

  • Explode Radius: 2.25 meters

  • Cooldown: 7 seconds

  • Mana Cost Per Rank: 50 / 55 / 60 / 65 / 70

Ability 2 - Slipstream

Kukulkan summons the wind to become Slow Immune and gain movement Speed that fades over time

  • Activate this within a Whirlwind to instead Dash, dealing Magical Damage and Slowing enemies hit.

  • Movement Speed Buff is applied as 4 stacks, stacks are lost one at a time.

  • Dash passes through and hits all enemy types.

----- STATS -----

  • Movement Speed Per Rank: 7 / 9 / 11 / 13 / 15% Per Stack

  • Buff Duration: 4 seconds

  • Dash Damage Per Rank: 85 / 135 / 185 / 235 / 285

  • Dash Damage Scaling: 85% Intelligence

  • Dash Slow Per Rank: 20 / 25 / 30 / 35 / 40%

  • Dash Slow Duration: 3 seconds

  • Dash Range: 8.8 meters

  • Dash Radius: 2 meters

  • Cooldown Per Rank: 15 / 14 / 13 / 12 / 11 seconds

  • Mana Cost Per Rank: 55 / 60 / 65 / 70 / 75

Ability 3 - Whirlwind

Kukulkan creates a Whirlwind, which spreads onto all eneimes that enter its area.

  • Affected enemies repeatedly take Magical Damage over time, even if they leave the area.

  • The Whirlwind attempts to apply the effect over 0.35 seconds for 4 seconds.

  • Damage over Time and Slow are refreshed on each hit.

  • Damage over Time hits 6 times over 2.5 seconds.

----- STATS -----

  • Damage Per Tick Per Rank: 12 / 18 / 24 / 30 / 36

  • Damage Scaling Per Tick: 20% Intelligence

  • Range: 8.8 meters

  • Radius: 3.2 meters

  • Cooldown Per Rank: 15 / 14 / 13 / 12 / 11 seconds

  • Mana Cost Per Rank: 50 / 60 / 70 / 80 / 90

Ultimate - Spirit of the Nine Winds

Kukulkan summons the Spirit of the Nine Winds to deal Magical Damage in a large path.

  • Enemies hit are also Knocked Back

  • Projectile passes through and damages all enemy targets and passes through walls.

  • Enemies are Displaced up and away from the projectile.

----- STATS -----

  • Damage Per Rank: 400 / 500 / 600 / 700 / 800

  • Damage Scaling: 115% Intelligence

  • Range: 20.8 meters

  • Radius: 1.4 meters

  • Cooldown: 90 seconds

  • Mana Cost: 120

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God/Camp/Item Interactions

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Frgotenpower
Frgotenpower
Updated 3mo ago

Smite 2 Kukulkan Guide - CA6

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