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Smite 2: Lasbra Pro build Fenrir Jungle - OB2

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Fenrir
Fenrir
JungleJungle

Intro

If you like getting into the thick of things, being tanky as hell, and doing good damage then consider getting that dog in you, and by that we mean play fenrir!

Discord: demise14

Twitch: https://www.twitch.tv/demise2014

Fenrir
FenrirNorse · Jungle
Jungle
Starter Items
Bumbas Cudgel
Axe
Health Potion
Final Build
Bumbas Hammer
Purification Beads
Jottun's Revenge
Shifter's Shield
Screeching Gargoyle
Oath Sworn Spear
Serrated Edge
Talisman of Purification
Unchained
Seething Howl
Brutalize
Ragnarok
Ideal for Instagram Stories and TikTok posts.
Fenrir
FenrirNorse · Jungle
Jungle
Starter Items
Bumbas Cudgel
Axe
Health Potion
Final Build
Bumbas Hammer
Purification Beads
Jottun's Revenge
Shifter's Shield
Screeching Gargoyle
Oath Sworn Spear
Serrated Edge
Talisman of Purification
Unchained
Seething Howl
Brutalize
Ragnarok
Creator Branding

Items, Items, Items

Jottun's Revenge
Jottun's Revenge
Shifter's Shield
Shifter's Shield

These items are the heart and soul of this build. good survivability, good damage

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Aspect - Aspect of Loyalty

Deal Physical Damage to an enemy in front of you.

Basic Attack - Melee

Deal Physical Damage to an enemy in front of you.

Stats:

  • Damage Scaling: 100% Strength + 20% Intelligence + 100% Basic Attack Power
  • Range: 1.92 meters
  • Cone Angle: 120 degrees

Passive - Unbound Runes

Fenrir gains Runes on succesful basic attacks or from activating abilities. If he has 5 Runes, activating each ability will be granting additional effects.

Ability 1 - Unchained

Leap forward to deal Physical Damage. At 5 Runes, Stun all enemies in the area, then all Runs are consumed. Gain 3 Runes on succesful hit if not at 5 Runes.

Stats:

  • Damage: 85/145/205/265/325
  • Damage Scaling: 85% Strength + 30% Protections
  • Stun Duration: 0.75 seconds
  • Range: 8.8 meters
  • Radius: 2.4 meters
  • Cooldown: 15 seconds
  • Cost: 50/55/60/65/70

Notes:

  • Hitting an enemy god reduces the Cooldown of this ability by 30%.
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Ability 2 - Seething Howl

Unleash a howl, providing increased Strength, Attack Speed, and Lifesteal to yourself and nearby allies. Gain 2 runes.

Stats:

  • Strength: 15/25/35/45/55
  • Attack Speed: 20/22.5/25/27.5/30%
  • Lifesteal: 20%
  • Buff Duration: 6 seconds
  • Radius: 7.2 meters
  • Cooldown: 13 seconds
  • Cost: 60/65/70/75/80

Aspect - Seething Howl

Unleash a howl, providing increased Strength, Attack Speed, and Lifesteal to yourself and nearby allies. Gain 2 runes.

Stats:

  • Strength: 5/10/15/20/25
  • Attack Speed: 10/12.5/15/17.5/20%
  • Lifesteal: 10%
  • Buff Duration: 6 seconds
  • Radius: 7.2 meters
  • Cooldown: 13 seconds
  • Cost: 60/65/70/75/80

Ability 3 - Brutalize

Leap forward, Channel and grab onto an enemy, and deal Physical Damage repeatedly to all enemies in the area. At 5 Runes, the Strength scaling is increased, then all Runes are consumed. Gain 1 Rune per succesful hit if not at 5 Runes.

Stats:

  • Damage: 40/65/90/115/140 per hit
  • Damage Scaling: 45% Strength
  • Increased Damage Scaling: 70% Strength
  • Physical Protections: 5 + 2 per level
  • Magical Protections: 5 + 2 per level
  • Slow: 15% per hit
  • Range: 4.8 meters
  • Radius: 1.6 meters
  • Cooldown: 12 seconds
  • Cost: 60/65/70/75/80

Notes:

  • This ability hits 4 times over 1.08 seconds
  • Gain Physical and Magical Protections while Channeling
  • This ability can Critically Strike
  • This ability triggers both ability and basic attack item effects
  • Your target is revealed while channeling

Aspect - Brutalize

Leap forward, Channel and grab onto an enemy, and deal Physical Damage repeatedly to all enemies in the area. At 5 Runes, the Strength scaling is increased, then all Runes are consumed. Gain 1 Rune per succesful hit if not at 5 Runes.

Stats:

  • Damage: 20/35/50/65/80 per hit
  • Damage Scaling: 20% Strength
  • Increased Damage Scaling: 40% Strength
  • Physical Protections: 5 + 2 per level
  • Magical Protections: 5 + 2 per level
  • Slow: 15% per hit
  • Range: 4.8 meters
  • Radius: 1.6 meters
  • Cooldown: 12 seconds
  • Cost: 60/65/70/75/80

Notes:

  • This ability hits 4 times over 1.08 seconds
  • Gain Physical and Magical Protections while Channeling
  • This ability can Critically Strike
  • This ability triggers both ability and basic attack item effects
  • Your target is revealed while channeling
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Ultimate Ability - Ragnarok

Grow massive in size and your next basic attack deals Physical Damage and can Pick Up an enemy god and carry them to any position. Gain increased Movement Speed, Physical and Magical Protections, and become CC Immune while Channeling.

Stats:

  • Damage: 200/275/350/425/500
  • Damage Scaling: 115% Strength
  • Physical Protections: 20/25/30/35/40 + 15% Physical Protections
  • Magical Protections: 20/25/30/35/40 + 15 % Magical Protections
  • Buff Duration: 4 seconds
  • Carry Duration: 1.75 seconds
  • Cone Angle: 120 degrees
  • Cooldown: 110 seconds
  • Cost 100
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Updated 28d ago

Smite 2: Lasbra Pro build Fenrir Jungle - OB2

Fenrir
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