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Intro
This is from the pro jungler lasbra who got runner up at the Founder's series tournament.
Discord: demise14
Twitch: https://www.twitch.tv/demise2014
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Items, Items, Items
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these items carry your damage
Basic Attack - Melee
Deal Physical Damage to an enemy in front of you
Stats:
- Damage Scaling: 100% Strength + 20% Intelligence + 100% Basic Attack Power
Passive - Path to Valhalla
When a god dies, gain a brief bonus to Movement Speed, Strength, and Intelligence
Stats:
- Movement Speed: 4% per stack
- Strength: 10% per stack
- Intelligence: 10% per stack
- Buff Duration: 10 seconds
- Max Buff Stacks: 2
Notes:
Ability 1 - Lunge
Leap forward, dealing Physical Damage to nearby enemies as you land. If you have a Shield from Raven Shout, it explodes upon landing
Stats:
- Damage: 120/165/210/255/300
- Damage Scaling: 75% Strength
- Range: 8.8 meters
- Radisu: 2.4 meters
- Cooldown: 16/15/14/13/12 seconds
- Cost: 40/45/50/55/60
Ability 2 - Raven Shout
Gain a Health Shield for a duration. After the duration, the Shield explodes dealing Physical Damage equal to the remaining Shield Health to nearby enemies. If the Shield is at full HP when it explodes it deals bonus Physical Damage.
Stats:
- Shield Health: 100/155/210/265/320
- Shield Health Scaling: 40% Strength + 50% Intelligence
- Explode Radius: 3.2 meters
- Cooldown: 14/13.5/13/12.5/12 seconds
- Cost: 45/50/55/60/65
Ability 3 - Gungnir's Might
Charge up, pulsing damage around you twice then throw your spear. The pulses deal Physical Damage and Slow. The spear deals Physical Damage and Stuns iof fired after two pulses. If you refire the spear early, nearby allies get Attack Speed and this ability has a 40% reduced cooldown.
Stats:
- Pulse Damage: 45/70/95/120/145
- Pulse Damage Scaling: 50% Intelligence
- Projectile Damage: 60/115/170/225/280
- Projectile Damage Scaling: 60% Strength
- Stun Duration: 0.9 seconds
- Attack Speed: 30/32.5/35/37.5/40%
- Pulse Radius: 3.2 meters
- Projectile Range: 8.8 meters
- Projectile Radius: 0.48 meters
- Cooldown: 14/13.5/13/12.5/12 seconds
- Cost: 50/60/70/80/90
Notes:
- Projectile passes through all enemies and stops on first god hit.
- Projectile does not go through walls
Ultimate Ability - Ring of Spears
Create a ring of spear walls that impede enemies. Enemy gods who die in the ring grand odin a Permanent Strength buff. Max 10 Stacks. Enemies in the area cannot heal and have reduced Strength and Intelligence. Enemies who leave the area take Physical Damage and are Slowed, unless exiting through a segment of the ring destroyed by basic attacks.
Stats:
- Damage: 120/190/260/330/400
- Damage Scaling: 75% Strength
- Slow: 25%
- Slow Duration: 5 seconds
- Strength Reduced: 15/17.5/20/22.5/25%
- Intelligence Reduced: 15/17.5/20/22.5/25%
- Cooldown: 110/105/100/95/90 seconds
- Cost: 100
Notes:
- Ring of Spears does not block ally movement or prjectiles, only enemy basic attacks and enemy god movement.
- The ring is made of 8 segments that each have 5 pips. An enemy basic attack will deal 1 pip
- You are immune to slows and Roots while in the ring