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Medusa - The Gorgon
Introduction to my Guide :)
Welcome to my Smite 2 Guide for Medusa . Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Medusa . I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.
Feel free to Comment on the post if there is any updated data or if you have questions feel free to reach out to me at the following:
More Guides: https://www.tacter.com/@frgotenpower
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Coaching Sessions: https://www.fiverr.com/frgotenpower119
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Ability Leveling Order
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God Introduction
Medusa is a strong addition to Smite 2 as an ADC. She brings shreading Damage, Antiheal, and good Mobility.
Medusa's strengths lie in her **Boxing **capability, her high **Burst **damage, and her team Utility.
God Aspect: Coming Soon!
Medusa does not currently have an Aspect.
Passive - Sidewinder
- You suffer no movement penalty when strafing and half the movement penalty when backpedaling
Basic Attack - Ranged
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Fire a projectile that deals Physical Damage to the first enemy hit.
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Projectile stops on first target hit, and does not pass through walls.
----- STATS -----
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Damage Scaling: 100% Strength + 20% Intelligence + 100% Basic Attack Power
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Range: 8.8 meters
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Radius: 0.48 meters
Ability 1 - Viper Shot
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Medusa gains increased Attack Speed and augments her next 4 Basic Attacks, shooting vipers that poison the targets hit, dealing Physical Damage every 0.5 seconds for 1.5 seconds.
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Each successful hit on an enemy god reduces the Cooldown of this ability by 0.5 seconds.
----- STATS -----
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Damage per Rank: 10 / 15 / 20 / 25 / 30
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Damage Scaling: 6% Strength + 8% Intelligence
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Attack Speed: 40 / 45 / 50 / 55 / 60%
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Attack Speed Scaling: 10% Strength
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Range: 8.8 meters
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Radius: 0.48 meters
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Cooldown per Rank: 12 / 11.5 / 11 / 10.5 / 10 seconds
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Mana Cost Per Rank: 50
Ability 2 - Acid Spray
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Medusa spits acid that deals Physical Damage to the first enemy hit, then spraying ot in a cone behind them.
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Enemies hit have thier Healing Taen reduced for 5 seconds.
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Acid Spray will explode on statues Medusa has created.
----- STATS -----
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Damage Per Rank: 100 / 155 / 210 / 265 / 320
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Damage Scaling: 60% Strength + 75% Intelligence
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Healing Reduction: 40%
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Range: 7.2 meters
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Radius: 0.64 meters
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Cone Range: 5.6 meters
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Cone Angel: 70 degrees
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Cooldown Per Rank: 15 / 14.5 / 14 / 13.5 / 13 seconds
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Mana Cost Per Rank: 40 / 45 / 50 / 55 / 60
Ability 3 - Lacerate
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Medusa slithers forward, dealing Physical Damage to all enemies you pass through.
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The fist enemy god you encounter causes you to stop before damaging and Rooting the god hit.
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Destroy statues instantly when colliding with them during this ability.
----- STATS -----
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Damage per Rank: 80 / 130 / 180 / 230 / 280
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Damage Scaling: 75% Strength +40% Intelligence
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Root Duration: 1 seconds
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Range: 8.8 meters
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Radius: 0.96 meters
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Cooldown: 16 / 15.5 / 15 / 14.5 / 14 seconds
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Mana Cost: 70
Ultimate - Petrify
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Medusa removes her mask, revealing her true face to deiver a powerful blast from your horrifying gorgon gaze.
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Enemies are dealt Physical Damage and Stunned if they look at you.
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Enemies are dealt reduced Physical Damage and Slowed if they are not looking at you.
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You are CC Immune while using this ability.
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This ability does not hit through map walls and player made walls that block abilities.
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Enemy gods that are killed while affected by tis ability are turned into a stone statue, and remain behind as a reminder to others.
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Statues last indefinitely but may be killed with 4 Basic Attack or by Lacerate.
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When a statue is destroyed, the cooldown of Lacerate is reduced by 5 seconds, you gain temporary Strength and Intellgence buff, and you gain a permanent sack of Strength and Intelligence.
----- STATS -----
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Damage Per Rank: 270 / 365 / 460 / 555 / 650
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Damage Scaling: 65% Strength + 85% Intelligence
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Slow: 20 / 25 / 30 / 35 / 40%
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Slow Duration: 3 seconds
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Stun Duration: 2 seconds
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Strength: 10%
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Intelligence: 10%
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Buff Duration: 10 seconds
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Permanent Strength: 5
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Permanent Intelligence: 5
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Range: 11.2 meters
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Cone Angle: 40 degrees
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Cooldown: 100 seconds
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Mana Cost: 100
God/Camp/Item Interactions
Testing in progress