Pele - Polynesian Goddess of Volcanoes
Introduction to my Guide :)
Welcome to my Smite 2 Guide for Pele . Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Pele . I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.
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Ability Leveling Order
God Introduction
Pele is a great Jungler in Smite 2. She brings High Burst Damage, fast Mobility, Crowd Control, and Self Sustain.
Pele's primary strengths lie with her ability to run down enemies with her extreme Speed, outbox enemies with her Lifesteal, and lock down enemies with her Crowd Control.
God Aspect: Coming Soon!
Pele does not currently have an Aspect.
Passive - Everlasting Flame
- When you drop below 50% health, gain increased Strength and Lifesteal. This effect has a cooldown.
------ Stats ------
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Strength: 10 +2 per level
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Lifesteal: 30%
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Buff Duration: 6 seconds
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Cooldown: 30 seconds
Basic Attack - Melee
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Deal Physical Damage to an enemy in front of you.
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Pele has a 3 hit chain. Attacks in order of 1 / 1 / 1x damage and swing time.
----- Stats -----
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Damage Scaling: 100% Strength +20% Intelligence + 100% Basic Attack Power
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Range: 1.92 Meters
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Cone Angle: 120 degrees
Ability 1 - Pyroclast
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Pele fires a magma projectile that deals Physical Damage and grants fuel per enemy hit. At max range the Magma persists and fires additional shard projectiles back to you, dealing Physical Damage to enemies
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The number of shards returning is dependent on the rank of this ability.
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Pele has 2 charges of this ability.
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Both projectiles types pass through and damage all enemies, and passes through walls.
------ Stats ------
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Initial Damage per Rank: 60 / 100 / 140 / 180 / 220
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Initial Damage Scaling: 60% Strength
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Return Damage: 30
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Return Damage Scaling: 15% Strength
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Return Projectiles: 1 / 2 / 3 / 4 / 5
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Fuel Regained: 5
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Range: 9.6 meters
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Cooldown per Rank: 15 / 14.5 / 14 / 13.5 / 13 seconds
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Cost per Rank: 40 / 45 / 50 / 55 / 60
Ability 2 - Eruption
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Pele deals Physical Damage and Knocks Up enemies around her. At ranks 3 and 5 this area gains an additional explosion areas, which deal Physical Damage and a smaller Knock up.
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Activating this ability while in the amplified state of Magma Rush will cause you to dash a short distance before erupting.
------ Stats ------
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Inner Ring Damage: 70 / 115 / 160 / 205 / 250
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Inner Ring Scaling: 80% Strength
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Outer Ring Damage: 140 / 140 / 140 / 180 / 220
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Outer Ring Damage: 60% Strength
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Eruption Areas: 1 / 1 / 2 / 2 / 3
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Cooldown per Rank: 15 seconds
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Cost per Rank: 60 / 65 / 70 / 75 / 80
Ability 3 - Magma Rush
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Pele repeatedly deals Physical Damage to nearby enemies and gains movement speed while this ability is active. Magma Rsh uses Fuel for its duration and has no cooldown.
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Reactivate this ability to amplify the effect, expending more fuel but dealing increased Physical Damage and gaining additional movement speed.
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Fuel Regens 5 per second when this ability is deactivated. This ability cannot be activated under 10 Fuel.
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This ability triggers no items.
------ Stats ------
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Damage: 10 / 15 / 20 / 25 / 30
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Damage Scaling: 5% Strength
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Amped Damage: 20 / 35 / 50 / 65 / 80
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Amped Damage Scaling: 20% Strength
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Movemen Speed: 30%
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Amped Movement Speed: 60%
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Cooldown: 1 second
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Fuel Cost: 5 per 0.5 seconds
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Amped Fuel Cost: 10 per 0.5 seconds
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Cost: 10
Ultimate - Volcanic Rush
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Pele becomes CC Immune then Dashs forward dealing PHysical Damage and Slowing the first enemy God hit, and firing a cone attack that deals Physical Damage to other enemies.
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For the next 10 seconds or 4 attacks, every time you basic attack an enemy, you deal reduced damage and also fire a cone attack.
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This ability triggers items only one time across all 5 possible hits.
------ Stats ------
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Damage per Rank: 180 / 265 / 350 / 435 / 520
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Damage Scaling: 60% Strength
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Cone Damage: 100 / 140 / 180 / 220 / 260
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Cone Damage Scaling: 40% Strength
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Slow: 20 / 25 / 30 / 35 / 40%
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Slow Duration: 3 seconds
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Range: 9.7 meters
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Cooldown per Rank: 90 seconds
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Cost: 100
God/Camp/Item Interactions
Testing in progress