Princess Bari - The Divine Mudang
Mage Build








Introduction to my Guide :)
Welcome to my Smite 2 Guide for Princess Bari. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Princess Bari. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.
Feel free to Comment on the post if there is any updated data or if you have questions feel free to reach out to me at the following:
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God Introduction
Princess Bari is a new god to the Smite 2 game. She can fill the role of ADC and MID, using her Bells to do high Burst Damage, her Passive to do High Shred, and Ultimate to turn Teamfights.
Passive - Mystic Surge
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Accumulate Spirit by dealing damage to enemies. Upon reaching 100 Spirit you enter Mystic Surge for 5 seconds and can use any of your first 3 abilities with no cooldown. Abilities used this way have a bonus effect.
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Gain Bonus Strength, Intelligence, and Attack Speed while in your Mystic Surge based on the rank of Spirit's Cadance.
------ Stats ------
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Strength: 7 / 14 / 21 / 28 / 35 / 49
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Intelligence: 10 / 20 / 30 / 40 / 50 / 70
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Attack Speed: 15 / 20 / 25 / 30 / 35 / 45%
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Minion Hit: 2 Spirit
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God Hit: 5 Spirit
God Aspect: Coming Soon!
Princess Bari does not currently have an Aspect.
Basic Attack - Melee/Ranged
Princess Bari fires a projectile that deals Magic Damage to the first enemy hit.
This projectile stops on the first target hit, and does not pass through walls.
------ Stats ------
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Damage Scaling: 100% Strength + 20% Intelligence + 100% Basic Attack Power
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Mystic Surge: Deals 50% Damage to enemies within 2.4 meters of where the projectile stops
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Range: 8.8 meters
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Radius: 0.48 meters
Ability 1 - Sacred Bell
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Lob a bell, dealing Magical Damage to enemies where it lands. Warding Gusts or Reverent Steps push the Bell, dealing Magical Damage and Slowing enemies hit.
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Warding Gusts will pull the Bell towards you if it is within Basic Attack range and has landed before casting Warding Gusts.
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You can only have 3 Bells Deployed.
------ Stats ------
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Mystic Surge: +20% Lob Damage and Applies a Slow / +20% Rolling Damage and applies a Stun / Bell itself is 1.67x the size.
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Lob Damage per Rank: 65 / 105 / 145 / 185 / 225
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Lob Damage Scaling: 80% Strength + 65% Intelligence
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Roll Damage per Rank: 45 / 75 / 105 / 135 / 165
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Roll Scaling: 80% Strength + 65% Intelligence
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Slow: 20%
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Slow Duration: 1.5 seconds
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Range: 8.8 meters
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Radius: 2.4 meters
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Cooldown per Rank: 15 / 14.5 / 14 / 13.5 / 13 seconds
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Cost per Rank:
Ability 2 - Warding Gust
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Swipe your fan dealing Magical Damage to enemies and Knockback enemies who are close.
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-30% Damage to enemies further away
------ Stats ------
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Mystic Surge: +20% Damage and Knockback. Bells pushed are treated as Mysic Surge Bells
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Damage per Rank: 65 / 110 / 155 / 200 / 245
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Damage Scaling: 55% Strength + 45% Intelligence
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Cone Angle: 70 degrees
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Radius: 4.4 / 8.8 meters
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Cooldown: 14 seconds
Ability 3 - Reverent Steps
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Dance for a short burst of speed in any diraction, then fire a projectile dealing Magical Damage when it ends.
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Hitting a god grants 50 Spirit and reduces this ability's Cooldown by 25%
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You have no strafing or backpedal penalty while firing.
------ Stats ------
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Mystic Surge: +20% Damage, dealt instantly in a line. Bells pushed are treated as Mystic Surge Bells.
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Damage per Rank: 30 / 60 / 90 / 120 / 150
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Damage Scaling: 130% Strength + 60% Intelligence + 100% Basic Attack Power
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Range: 8.8 meters
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Radius: 0.64 meters
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Cooldown: 15 seconds
Ultimate - Spirit's Cadence
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Conjure a spiritual dance that pulses three times. The first two pulses deal Magical Damage. The last pulse deals Magical Damage. Pulses apply a stacking Slow.
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You and allies in the area gain Guarding Spirits for 4 seconds. When taking lethal damage become Immune, Silenced, and Disarmed for 1.5 seconds.
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Casting this ability immediately places you in Mystic Surge for 10 seconds.
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Slow stacks three times.
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Gods can receive Guarding Spirits only once per Spirit Cadance use
------ Stats ------
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Pulse Damage per Rank: 50 / 70 / 90 / 110 / 130
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Pulse Damage Scaling: 30% Strength + 25% Intelligence
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Final Damage per Rank: 100 / 140 / 180 / 220 / 260
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Final Damage Scaling: 60% Strength + 70% Intelligence
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Slow: 15%
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Slow Duration: 2 seconds
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Radius: 5.6 meters
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Range: 8.8 meters
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Cooldown per Rank: 100 seconds
God/Camp/Item Interactions
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