Ra
Introduction to my Guide :)
Welcome to my Smite 2 Guide for Ra. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Ra. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.
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Ra Mid Build
Ra Solo Build
Ability Leveling Order
God Introduction
Ra is a great Mid Laner in smite 2. He brings High Burst Damage, Healing, and Long Range Damage to any team fight.
Ra's main strengths lie in his ability to deal Massive Long range Damage, to sustain his teammates through his Healing, and to bring High Pressure through is Low Cooldowns.
Passive - Speed of Light
- After Ra uses an ability, he gets a stack of Movement Speed.
- This Movement Speed buff can stack up to 3 times.
----- STATS -----
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Movement Speed Per Stack: 5%
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Buff Duration: 15 seconds
Basic Attack - Ranged
Ra fires a projectile that deals Magical Damage to the first enemy hit.
----- STATS -----
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Damage Scaling: 100% Strength + 20% Intelligence
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Range: 8.8 meters
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Radius: 0.48 meters
Ability 1 - Celestial Beam
Ra summons a moving beam of intense light on his location and fires it forward in front of him, dealing Magical Damage to enemies hit.
- This beam passes through all enemies and walls.
----- STATS -----
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Damage Per Rank:: 95 / 155 / 215 / 275 / 335
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Damage Scaling: 100% Intelligence
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Range: 12.8 meters
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Radius: 0.72 meters
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Cooldown Per Rank: 10 seconds
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Mana Cost Per Rank: 60 / 65 / 70 / 75 / 80
Ability 2 - Divine Light
Ra emanates light from his body in a 360 degree area around him, that repeatedly Slows enemies, before exploding and dealing Magical Damage to those close to him.
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While the ability is active, and for a brief time after Divine Light explodes, Ra's basic attacks become Solar Rays, dealing bonus Magical Damage.
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Solar Ray auto attacks count as abilities, trigger ability effects, and pass through all enemies.
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Enemies looking at Ra during this ability gain additonal stacks of Slow, and are Blinded by the explosion.
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A stack of Slow is applied every 0.5 seconds.
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The ability explosion occurs after 2 seconds.
----- STATS -----
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Damage Per Rank:: 70 / 120 / 150 / 200 / 250
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Damage Scaling Per Tick: 70% Intelligence
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Solar Ray Damage: 60 / 95 / 125 / 155 / 185
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Solar Ray Damage Scaling: 30% Intelligence
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Solar Ray Duration: 3 / 3.5 / 4 / 4.5 / 5 seconds
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Slow Per Stack: 5%
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Slow Duration: 3 seconds
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Radius: 4.8 meters
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Cooldown Per Rank: 12 seconds
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Mana Cost Per Rank: 60 / 65 / 70 / 75 / 80
Ability 3 - Solar Blessing
Ra summons a pillar of blessed light, that repeatedly deals Magical Damage to enemies inside it, and Heal allies.
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While inside the ability, Ra and his allied gods are empowered, gaining Strength, Intelligence, Physical and Magical Protections.
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This ability ticks 6 times over 6 seconds.
----- STATS -----
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Damage Per Rank:: 20 / 32 / 44 / 56 / 68
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Damage Scaling Per Tick: 25% Intelligence
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Heal Per Tick: 12 / 24 / 36 / 48 / 60
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Strength: 10 / 15 / 20 / 25 / 30
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Intelligence: 20 / 25 / 30 / 35 / 40
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Physical Protection: 10 / 15 / 20 / 25 / 30
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Magical Protection: 10 / 15 / 20 / 25 / 30
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Range: 8.8 meters
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Radius: 3.2 meters
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Cooldown Per Rank: 15 / 14.5 / 14 / 13.5 / 13 seconds
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Mana Cost Per Rank: 65 / 75 / 85 / 95 / 105
Ultimate - Searing Pain
Ra fires a blast of extreme heat in front of him, dealing Magical Damage to all enemies hit.
- This ability deals bonus damage to enemy gods hit, based on their Maximium Health
----- STATS -----
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Damage Per Rank:: 425 / 500 / 575 / 650 / 725
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Damage Scaling: 110% Intelligence
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True Damage: 5% of Target's Max HP
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Range: 19.2 meters
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Radius: 1.6 meters
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Cooldown Per Rank: 80 / 75 / 70 / 65 / 60 seconds
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Mana Cost Per Rank: 90 at all ranks
God/Camp/Item Interactions
Testing in progress