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Smite 2: Rama God Guide - Open Beta 3

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Rama
Rama
CarryCarry

Rama - Seventh Avatar of Vishnu

Introduction to my Guide :)

Welcome to my Smite 2 Guide for Rama. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Rama. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.

Feel free to Comment on the post if there is any updated data or if you have questions feel free to reach out to me at the following:

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Ability Leveling Order

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Rama
RamaHindu
Carry
Starter Items
Purification Beads
Hunter's Cowl
Health Potion
Health Potion
Final Build
Bloodforge
Demon Blade
The Executioner
Deathbringer
Qins Blade
Titan's Bane
Ideal for Instagram Stories and TikTok posts.
Rama
RamaHindu
Carry
Starter Items
Purification Beads
Hunter's Cowl
Health Potion
Health Potion
Final Build
Bloodforge
Demon Blade
The Executioner
Deathbringer
Qins Blade
Titan's Bane
Creator Branding

God Introduction

Rama is a great ADC in Smite 2. He brings High Shred, Piercing Attacks, and high Lane Pressure.

Rama's primary strengths lie with his abilites to Shred enemy frontliners, Box other damage dealers, and fight through obstacles using his Piercing attacks.

Passive - Astral Quiver

Your Astral Quiver generates an Astral Arrow every 12 seconds.

  • Each Basic Attack hit reduces the time to generate an Astral Arrow by 2 seconds.
  • The first time a fired Astral Arrow hits an enemy, it has a chance to drop to the ground.
  • Dropped Astral Arrows last for 10 seconds and picking one up restores 10 Mana.
  • You can hold up to 5 Astral Arrows.
  • You always respawn with a full Astral Quiver.

------ Stats ------

  • Drop Chance: 30% + 1% per Level

God Aspect: Aspect of Precision

Astral Strike is always active, but you no longer regen Astral Arrows. When out of Astral Arrows, reload. While Infinite Arrows is active, Astral Arrows are not consumed.

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Basic Attack - Ranged

Rama fires a projectile that deals Physical Damage to the first enemy hit.

This projectile stops on the first target hit, and does not pass through walls.

------ Stats ------

Damage Scaling: 100% Strength + 20% Intelligence + 100% Basic Attack Power

Range: 8.8 Meters

Radius: 0.48 Meters

Ability 1 - Astral Strike

Switch to a more powerful arrow that deals bonus Physical Damage, pierces, and Slows enemies.

  • While this ability is active, each Basic Attack consumes 1 Astral Arrow and Mana.

  • This ability allows your Basic Attack to pass through all enemies and walls.

  • This ability's bonus damage is reduced by 20% to each target hit after the first.

  • You cannot toggle this ability if you have no Astral Arrows.

------ Stats ------

  • Bonus Damage per Rank: 10 / 20 / 30 / 40 / 50

  • Slow: 10%

  • Slow Duration: 1.5 seconds

  • Max Slow Stack: 3

  • Range: 8.8 meters

  • Radius: 0.48 meters

  • Cost per Rank: 15 + 1 Astral Arrow per Shot

Ability 2 - Infinite Arrows

Focus your mind and gain increased Attack Speed.

  • When activating this ability, if there are any dropped Astral Arrows within 8.8 meters of you, automatically collect them.

  • While this buff is active, every third successful Basic Attack on an enemy god will immediately generate an Astral Arrow.

------ Stats ------

  • Attack Speed per Rank: 40 / 45 / 50 / 55 / 60%

  • Buff Duration: 5 seconds

  • Radius: 8.8 meters

  • Cooldown: 15 / 14 / 13 / 12 / 11 seconds

  • Cost per Rank: 40 / 45 / 50 / 55 / 60

Ability 3 - Rolling Assault

Roll in the direction you are currently traveling.

  • For the next 5 seconds after rolling, your next Basic Attack will have Haste and consume an Astral Arrow, Crippling all enemies hit and dealing bonus Physical Damage.

------ Stats ------

  • Bonus Damage per Rank: 20 / 40 / 60 / 80 / 100

  • Bonus Damage Scaling: 30% Strength

  • Cripple Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds

  • Range: 7.2 meters

  • Radius: 0.48 meters

  • Cooldown: 11 seconds

  • Cost: 50 / 55 / 60 / 65 / 70

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Ultimate - Astral Barrage

Launch yourself into the air for up to 5 seconds and shoot 3 powerful arrows at the ground, with each successive shot dealing increasing Physical Damage while decreasing in size.

  • Each time you pick up an Astral Arrow , the cooldown of this ability is reduced by 0.4 seconds.

------ Stats ------

  • Damage per Rank: 190 / 280 / 370 / 460 / 550

  • Damage Scaling: 55% Strength

  • Damage per Shot: 70 / 85 / 100%

  • Range: 32 meters

  • Radius: 2.4 / 1.6 / 1.2 meters

  • Cooldown per Rank: 90 seconds

  • Cost: 80

God/Camp/Item Interactions

Testing in progress

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Updated 4d ago

Smite 2: Rama God Guide - Open Beta 3

Rama
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