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Smite 2: Screammmmm Pro Build Pele Jungle - OB2

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Pele
Pele
JungleJungle

Intro

This is a build from Scream a pro player and winner of the Smite 2 founder's series tournament

Discord: demise14

Twitch: https://www.twitch.tv/demise2014

Pele
PelePolynesian · Jungle
Jungle
Starter Items
Bumbas Golden Dagger
Axe
Health Potion
Purification Beads
Final Build
Bumbas Spear
Purification Beads
Jottun's Revenge
Stampede
Screeching Gargoyle
Oath Sworn Spear
Stone of Binding
Avatar's Parashu
Pyroclast
Eruption
Magma Rush
Volcanic Lightning
Ideal for Instagram Stories and TikTok posts.
Pele
PelePolynesian · Jungle
Jungle
Starter Items
Bumbas Golden Dagger
Axe
Health Potion
Purification Beads
Final Build
Bumbas Spear
Purification Beads
Jottun's Revenge
Stampede
Screeching Gargoyle
Oath Sworn Spear
Stone of Binding
Avatar's Parashu
Pyroclast
Eruption
Magma Rush
Volcanic Lightning
Creator Branding

Items, Items, Items

Jottun's Revenge
Jottun's Revenge
Stone of Binding
Stone of Binding
Oath Sworn Spear
Oath Sworn Spear

This allows you to fight and take good trades

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Basic Attack - Melee

Deal Physical Damage to an enemy in front of you

Stats:

  • Damage Scaling: 100% Strength + 20% Intelligence + 100% Basic Attack Power

Passive - Everlasting Flame

When you drop below 50% Health, gain increased Strength and Lifesteal. This effect has a cooldown

Stats:

  • Strength: 10 + 2 per level
  • Lifesteal: 30%
  • Buff Duration: 6 seconds
  • Cooldown: 30 seconds

Ability 1 - Pyroclast

Fires a magma projectile that deals Physical Damage and grants fuel per enemy hit. At max range the magma persists and fires additional shard projectiles back to you, dealing Physical Damage to enemies. The number of returning shards is dependant on the rank of this ability. Pele has 2 charges of this ability

Stats:

  • Initial Damage: 60/100/140/180/220
  • Initial Damage Scaling: 60% Strength
  • Return Damage: 30
  • Return Damage Scaling: 15% Strength
  • Return Projectiles: 1/2/3/4/5
  • Fuel Restored: 5
  • Range: 9.6 meters
  • Cooldown: 15/14.5/14/13.5/13 seconds
  • Cost: 40/45/50/55/60

Notes:

  • Projectiles pass through and damage all enemies, and pass through walls.

Ability 2 - Eruption

Deal Physical Damage and Knock Up enemies around you. At ranks 3 and 5 this area gains an additional explosion area, which deal Physical Damage and have a smaller Knock Up. Activating this ability while in the amplified state of Magma Rush will cause you to dash a short distance before erupting.

Stats:

  • Inner Ring Damage: 70/115/160/205/250
  • Inner Ring Damage Scaling: 80% Strength
  • Outer Ring Damage: 140/140/140/180/220
  • Outer Ring Damage Scaling: 60% Strength
  • Eruption Areas: 1/1/2/2/3
  • Cooldown: 15 seconds
  • Cost: 60/65/70/75/80
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Ability 3 - Magma Rush

Repeatedly deal Physical Damage to nearby enemies and gain Movement Speed while this ability is active. Magma Rush uses Fuel for its duration and has no cooldown. Reactivate this ability to amplify the effect, expending more fuel, but dealng increased Physical Damage and gaining additional Movement Speed

Stats:

  • Damage: 10/15/20/25/30
  • Damage Scaling: 5%
  • Amped Damage: 20/35/50/65/80
  • Amped Damage Scaling: 20% Strength
  • Movement Speed: 30%
  • Amped Movement Speed: 60%
  • Cooldown: 1 seconds
  • Fuel Cost: 5 per 0.5 seconds
  • Amped Fuel Cost: 10 per 0.5 seconds
  • Cost: 10

Notes:

  • Fuel Regens 5 per second when this ability is deactivated.
  • This ability cannot be activated under 10 fuel
  • This ability triggers no items
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Ultimate Ability - Volcanic Rush

Become CC Immune then Dash forward dealing Physical Damage and Slowing the first enemy god hit, and firing a cone attack that deals Physical Damage to other enemies. For the next 10 seconds or 4 attacks, every time you basic attack and enemy, you deal reduced damage and fire a cone attack.

Stats:

  • Damage: 180/265/350/435/520
  • Damage Scaling: 60% Strength
  • Cone Damage: 100/140/180/220/260
  • Cone Damage Scaling: 40% Strength
  • Slow: 20/25/30/35/40%
  • Slow Durationg: 3 seconds
  • Range: 9.7 meters
  • Cooldown: 90 seconds
  • Cost: 100

Notes:

  • This ability triggers items only once across all 5 possible hits.
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Updated 28d ago

Smite 2: Screammmmm Pro Build Pele Jungle - OB2

Pele
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