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Smite 2 Sobek Guide - CA6

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Sobek

Introduction to my Guide :)

Welcome to my Smite 2 Guide for Sobek. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Sobek. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.

Feel free to Comment on the post if there is any updated data or if you have questions feel free to reach out to me at the following:

Discord: Frgotenpower

X: https://x.com/frgotenpower

Youtube: https://www.youtube.com/@therealfrgotenpower

Twitch: https://www.twitch.tv/Frgotenpower

Solo

Blue Stone Brooch
Blue Stone Brooch
Sundering Arc
Sundering Arc
Mystical Mail
Mystical Mail
Shield of the Phoenix
Shield of the Phoenix
Gladiator's Shield
Gladiator's Shield
Talisman of Purification
Talisman of Purification
Ruinous Ankh
Ruinous Ankh
Pharao's Curse
Pharao's Curse
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Support

War Banner
War Banner
Sundering Arc
Sundering Arc
Gladiator's Shield
Gladiator's Shield
Ruinous Ankh
Ruinous Ankh
Talisman of Purification
Talisman of Purification
Amantita Charm
Amantita Charm
Pharao's Curse
Pharao's Curse
Genji's Guard
Genji's Guard

Ability Leveling Order

God Introduction

Sobek is a great character in smite 2. He currently fits the roles of Support and Solo Laner best, as he brings High Crowd Control, High Utilty, and Percent Damage.

Sobek has had some reworks done in Smite 2, Primarily to his Ultimate (** Lurking in the Waters**), and his third ability: Sickening Strike. Sobek's Ultimate now has an HP threshold execute, and Sickening Strike applies a Damage over Time effect that spreads to your enemies.

Sobek's Strengths lie in his ability to Displace his enemies, to deal Consistant Damage , and to Lock Down enemies going after his teammates.

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Passive - Blessing of the Nile

When Sobek deals Damage, he gains a stack of both Physical and Magical Protections.

  • This effect can stack of to 3 times, and lasts for 10 seconds.

  • Sobek's abilities can only provide one stack each per cast.

----- STATS -----

  • Protections Per Stack: 2

  • Protections Per Level: 0.4

Basic Attack - Melee

  • Deal Magical Damage to an enemy in front of you.

------ Stats ------

  • Damage Scaling: 100% Strength + 20% Intelligence

  • Range: 1.92 meters

  • Cone Angle: 120 degrees

Ability 1 - Charge Prey

Sobek dashes forward, dealing Magical Damage to the first enemy hit, and Displaces this enemy behind him.

  • This ability Stuns the damaged enemy, before throwing them.

  • Sobek is Displacement Immune while dashing

  • Sobek is Crowd Control Immune while throwing the enemy

  • If Sobek misses the charge, there is a 0 second Postfire.

  • If Sobek hits the charge, there is a 0.3 second Postfire as he attemps to throw the enemy he hit. This postfire occurs both after a successful throw and if the enemy frees themselves with Crowd Control Immunity

----- STATS -----

  • Damage Per Rank:: 70 / 110 / 150 / 190 / 230

  • Damage Scaling: 50% Intelligence

  • Stun Duration: 0.47 seconds

  • Range: 8.8 meters

  • Radius: 0.48 meters

  • Cooldown per Rank: 14 seconds

  • Cost per Rank: 70 / 75 / 80 / 85 / 90

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Ability 2 - Tail Whip

Sobek spins his tail around him, dealing Magical Damage to any enemy hit.

  • Damaged enemies are also Displaced away from Sobek

  • This ability Knocks enemies up and away from Sobek

  • The spin begins to displace enemies 0.4 seconds after being cast, and they remain displaced for 0.6 seconds afterwards.

----- STATS -----

  • Damage Per Rank:: 80 / 125 / 170 / 215 / 260

  • Damage Scaling: 40% Intelligence

  • Radius: 3.2 meters

  • Cooldown Per Rank: 12 seconds

  • Mana Cost Per Rank: 60 / 65 / 70 / 75 / 80

Ability 3 - Sickening Strike

Sobek strikes in a cone in front of him, dealing Magical Damage and applying any enemy hit with Disease; reducing healing received for 5 seconds

  • Enemies diseased take bonus Magical Damage, and receive Reduced Healing

  • This disease can spread for 2.5 seconds

  • Each enemy hit by the cone reduces this ability's cooldown by 1 second and Heals Sobek , up to 4 targets

  • The disease will spread to enemies within 3.2 meters of someone who is currently Diseased ( to include Jungle Minions)

  • Disease applies a Damage over Time (DoT) effect, but this damge does not trigger item effects

----- STATS -----

  • Damage Per Rank:: 70 / 105 / 140 / 175 / 215

  • Damage Scaling: 30% Intelligence

  • Heal: 22 / 29 / 36 / 43 / 50

  • God DoT Damage: 5 / 5.5 / 6 / 6.5 / 7% HP over 2.5 seconds

  • Minion DoT Damage: 30 / 45 / 60 / 75 / 90 over 2.5 seconds

  • Healing Reduction: 40%

  • Cone Angle: 110 degrees

  • Radius: 5.6 meters

  • Cooldown per Rank: 12 seconds

  • Cost per Rank: 60 / 65 / 70 / 75 / 80

Ultimate - Lurking in the Waters

Sobek submerges himself, Slowing enemies nearby and grants himself Crowd Control Immunity, Protections, and Mana Regen. After 4 seconds, Sobek will emerge dealing Magical Damage to enemies in range.

  • You can cancel this ability early, at the cost of dealing less damage

  • This ability Executes enemies below 10% to 25% HP, scaling with time submerged.

  • Executed or killed enemies Heal Sobek and grant him 25 Permanent bonus Health

  • Lurking in the Waters deals 25% of its potential damage if emerging instantly.

  • Sobek can pass throw enemies and spawned walls while submerged.

----- STATS -----

  • Damage Per Rank:: 300 / 450 / 600 / 750 / 900

  • Damage Scaling: 80% Intelligence

  • Mana Per Second: 10%

  • Protections : 20% Magical and Physical

  • Radius: 4.8 meters

  • Cooldown per Rank: 100 seconds

  • Cost per Rank: 80 / 90 / 100 / 110 / 120

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God/Camp/Item Interactions

Testing in progress

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