Sol
Introduction to my Guide :)
Welcome to my Smite 2 Guide for Sol. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Sol. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.
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Sol ADC Build
Sol Mid Build
Ability Leveling Order
God Introduction
Sol is a hard hitting magic attacker in Smite 2. She scaling Auto Attack passive makes her a master Boxer in 1v1 situations, and she brings High Damage Shred with High Burst capability.
Sol's strengths lie in her Objective Burn, Safe Mobility, and her High Damage Output.
Passive - Unstable Manifestation
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Sol hits enemies with basic attacks or uses abilites to gain Heat.
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Heat grants increased Strength, Intelligence, and attack Speed
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At max heat, increase your basic attack damage
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Ranges form 0 to 100 Heat
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Heat starts depleting if you have not generated Heat in the last 6 seconds.
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Heat depletes over time at a rate of 6 heat per 0.33 seconds
----- Stats -----
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Strength: 0.1
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Intelligence: 0.25
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Attack Speed: 0.3%
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Basic Atack Damage: 15%
Basic Attack - Ranged
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Fire a projectile that deals Magical Damage to the first enemy hit.
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Projectile stops on first target hit and does not pass through walls.
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Successful hit basic attacks generate Heat
----- Stats -----
Damage scaling: 100% Strength + 20% Intelligence
Heat Generated: 5
Range: 8.8 meters
Radius: 0.48 meters
Ability 1 - Radiance
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Create a pool of flames and Heal yourelf over time for a percentage of your missing Health.
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Enemies in the pool take Magical Damge repeatedly
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The size of the pool increases the more heat you have when using this ability
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You gain Heat when using this ability
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Pool scales from 1x radius at 0 heat to 2x radius at 10 heat.
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This ability hits 3 times over 3 seconds.
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Heals 6 times over the duration.
----- Stats -----
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Damage Per Tick per Rank: 30 / 50 / 70 / 90 / 110
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Damage Scaling Per Tick: 30% Intelligence
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Heal Per Tick: 2.5% Missing Health
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Heat Generated per Rank: 30 / 40 / 50 / 60 / 70
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Radius: 2.08 meters
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Cooldown: 11 seconds
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Mana Cost per Rank: 50 / 60 / 70 / 80 / 90
Ability 2 - Stellar Burst
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Sol's next basic atack fires a projectile that explosdes on hit or upon reaching max range, then retracts, and generates Heat.
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Both the explosion and the retraction deal Magical Damage and Slow
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Projectile stops an explodes on the first enemy hit, walls, or max range.
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Can only trigger ability based items and effects.
----- Stats -----
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Damage per Rank: 40 / 65 / 90 / 115 / 140
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Damage Scaling: 45% Intelligence + 25% Strength
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Slow: 15 / 20 / 25 / 30 / 35%
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Slow Duration: 1.5 seconds
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Heat Generated: 10
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Range: 8.8 meters
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Radius: 3.2 meters
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Cooldown: 10 seconds
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Mana Cost per Rank: 50 / 60 / 70 / 80 / 90
Ability 3 - Disapparate
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Sol gains Movement Speed and Slow Immunity, gaining Heat and leaving a trail of fire behind her
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The Trail deals Magical Damage
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After 3 seconds, Sol becomes Immune and unable to attack and the trail detonates dealing Magical Damage
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You can cancel out of the Immune state early.
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This Immune state is Damage Immunity, Healing Immunity, CC Immunity, Untargetable, and allows you to pass through allies, enemies, and player-made objects.
----- Stats -----
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Damage per Tick per Rank: 20 / 40 / 60 / 80 / 100
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Damage Scaling Per Tick: 25% Intelligence
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Explode Damage per Rank: 60 / 120 / 180 / 240 / 300
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Explode Damage Scaling: 75% Intelligence
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Movement Sped: 20 / 22.5 / 25 / 27.5 / 30%
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Buff Duration: 3 seconds
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Immunity Duration: 3 seconds
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Heat Generated: 10
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Radius: 1 meters
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Cooldown: 16 seconds
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Cost: 60
Ultimate - Supernova
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Sol unleashes flame and fury, gaining Heat and striking 8 times along a moveable ground target location.
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Each strike deals Magical Damage; subsequent hits deal reduced damage
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The first time an enemy is hit, they are Knocked Back
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You are CC Immune while using this ability
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Areas are selected over 0.18s or when your targeter has moved more than 1.8m since the last area was selected
----- Stats -----
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Damage per Rank: 120 / 160 / 200 / 240 / 280
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Damage Scaling: 40% Intelligence
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Subsquent Damage: 30%
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Heat Generated: 40
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Range: 8.8 meters
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Radius: 1.92 meters
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Cooldown: 90 seconds
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Cost: 100
God/Camp/Item Interactions
Testing in progress