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Smite 2 Sol Guide - ADC And Mid - CA4

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Sol

Introduction to my Guide :)

Welcome to my Smite 2 Guide for Sol. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Sol. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.

Feel free to Comment on the post if there is any updated data or if you have questions feel free to reach out to me at the following:

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Sol ADC Build

Hunter's Cowl
Hunter's Cowl
Phantom Shell
Phantom Shell
Devourer's Gauntlet
Devourer's Gauntlet
The Executioner
The Executioner
Demon Blade
Demon Blade
Titan's Bane
Titan's Bane
Qins Blade
Qins Blade
Deathbringer
Deathbringer
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Sol Mid Build

Death's Embrance
Death's Embrance
Purification Beads
Purification Beads
Bragi's Harp
Bragi's Harp
Bracer of the Abyss
Bracer of the Abyss
Hastened Fatalis
Hastened Fatalis
Qins Blade
Qins Blade
The Executioner
The Executioner
Titan's Bane
Titan's Bane

Ability Leveling Order

God Introduction

Sol is a hard hitting magic attacker in Smite 2. She scaling Auto Attack passive makes her a master Boxer in 1v1 situations, and she brings High Damage Shred with High Burst capability.

Sol's strengths lie in her Objective Burn, Safe Mobility, and her High Damage Output.

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Passive - Unstable Manifestation

  • Sol hits enemies with basic attacks or uses abilites to gain Heat.

  • Heat grants increased Strength, Intelligence, and attack Speed

  • At max heat, increase your basic attack damage

  • Ranges form 0 to 100 Heat

  • Heat starts depleting if you have not generated Heat in the last 6 seconds.

  • Heat depletes over time at a rate of 6 heat per 0.33 seconds

----- Stats -----

  • Strength: 0.1

  • Intelligence: 0.25

  • Attack Speed: 0.3%

  • Basic Atack Damage: 15%

Basic Attack - Ranged

  • Fire a projectile that deals Magical Damage to the first enemy hit.

  • Projectile stops on first target hit and does not pass through walls.

  • Successful hit basic attacks generate Heat

----- Stats -----

Damage scaling: 100% Strength + 20% Intelligence

Heat Generated: 5

Range: 8.8 meters

Radius: 0.48 meters

Ability 1 - Radiance

  • Create a pool of flames and Heal yourelf over time for a percentage of your missing Health.

  • Enemies in the pool take Magical Damge repeatedly

  • The size of the pool increases the more heat you have when using this ability

  • You gain Heat when using this ability

  • Pool scales from 1x radius at 0 heat to 2x radius at 10 heat.

  • This ability hits 3 times over 3 seconds.

  • Heals 6 times over the duration.

----- Stats -----

  • Damage Per Tick per Rank: 30 / 50 / 70 / 90 / 110

  • Damage Scaling Per Tick: 30% Intelligence

  • Heal Per Tick: 2.5% Missing Health

  • Heat Generated per Rank: 30 / 40 / 50 / 60 / 70

  • Radius: 2.08 meters

  • Cooldown: 11 seconds

  • Mana Cost per Rank: 50 / 60 / 70 / 80 / 90

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Ability 2 - Stellar Burst

  • Sol's next basic atack fires a projectile that explosdes on hit or upon reaching max range, then retracts, and generates Heat.

  • Both the explosion and the retraction deal Magical Damage and Slow

  • Projectile stops an explodes on the first enemy hit, walls, or max range.

  • Can only trigger ability based items and effects.

----- Stats -----

  • Damage per Rank: 40 / 65 / 90 / 115 / 140

  • Damage Scaling: 45% Intelligence + 25% Strength

  • Slow: 15 / 20 / 25 / 30 / 35%

  • Slow Duration: 1.5 seconds

  • Heat Generated: 10

  • Range: 8.8 meters

  • Radius: 3.2 meters

  • Cooldown: 10 seconds

  • Mana Cost per Rank: 50 / 60 / 70 / 80 / 90

Ability 3 - Disapparate

  • Sol gains Movement Speed and Slow Immunity, gaining Heat and leaving a trail of fire behind her

  • The Trail deals Magical Damage

  • After 3 seconds, Sol becomes Immune and unable to attack and the trail detonates dealing Magical Damage

  • You can cancel out of the Immune state early.

  • This Immune state is Damage Immunity, Healing Immunity, CC Immunity, Untargetable, and allows you to pass through allies, enemies, and player-made objects.

----- Stats -----

  • Damage per Tick per Rank: 20 / 40 / 60 / 80 / 100

  • Damage Scaling Per Tick: 25% Intelligence

  • Explode Damage per Rank: 60 / 120 / 180 / 240 / 300

  • Explode Damage Scaling: 75% Intelligence

  • Movement Sped: 20 / 22.5 / 25 / 27.5 / 30%

  • Buff Duration: 3 seconds

  • Immunity Duration: 3 seconds

  • Heat Generated: 10

  • Radius: 1 meters

  • Cooldown: 16 seconds

  • Cost: 60

Ultimate - Supernova

  • Sol unleashes flame and fury, gaining Heat and striking 8 times along a moveable ground target location.

  • Each strike deals Magical Damage; subsequent hits deal reduced damage

  • The first time an enemy is hit, they are Knocked Back

  • You are CC Immune while using this ability

  • Areas are selected over 0.18s or when your targeter has moved more than 1.8m since the last area was selected

----- Stats -----

  • Damage per Rank: 120 / 160 / 200 / 240 / 280

  • Damage Scaling: 40% Intelligence

  • Subsquent Damage: 30%

  • Heat Generated: 40

  • Range: 8.8 meters

  • Radius: 1.92 meters

  • Cooldown: 90 seconds

  • Cost: 100

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God/Camp/Item Interactions

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Smite 2 Sol Guide - ADC And Mid - CA4

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