Susano
Introduction to my Guide :)
Welcome to my Smite 2 Guide for Susano. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Susano. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns. Feel free to Comment on the post if there is any updated data or if you have questions feel free to reach out to me at the following:
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Susano Jungle
Ability Leveling Order
God Introduction
Susano is in an amazing place in the Smite 2 junglar role. He brings High Mobility, Heavy Burst Damage, and Lockdown to any fight.
Susano has had one primary rework in Smite 2. He got a revamped scaling passive, that rewards him for auto attack cancling by stacking debuffs on his enemies.
Susano's primary strenghts lie with his Consistant Damage Output, his Top Teir Mobility, and his Crowd Control.
Passive - Storm's Edge
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After using an ability, Susano's next basic attack will add a Storm's Edge debuff stack to an enemy.
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At 1-2 stacks, enemies have reduced strength
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At 3-4 stacks, enemis are also Slowed
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At 5-6 Stacks, the enemy also takes increased Damage
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Debuffs last 3s and refresh on a new application.
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Each attack of Storm kata can trigger ability item effects.
----- STATS -----
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1-2 stacks: 10% reduced Strength.
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3-4 stacks: 15% slow
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5-6 Stacks: 10% increased damage dealt to enemy
Basic Attack - Melee
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Susano deals Physical Damage to an enemy in front of you.
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Has a 3 hit chain.
----- STATS -----
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Damage Scaling: 100% Strength + 20% Intelligence"
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Range: 1.92m
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Attack Damage Chain: 1 / 1 / 1.25 times
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Attack Swing Chain: 1 / 1 / 1.25 times swing time
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Cone Angle: 120 degrees
Ability 1 - Storm Kata
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Susano strikes three times in quick succession.
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The first attack deals Physical Damage to enemies in front of you.
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The second attack spins, dealing Physical Damage to enemies around you.
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The third attack Dashes forward dealing Physical Damage.
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This ability cooldown is increased by 1s for each additional attack used.
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Dash passes through all enemies.
----- STATS -----
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Strike Damage per Rank: 35 / 55 / 75 / 95 / 115
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Strike Damage Scaling: 45% Strength
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Spin Damage per Rank: 30 / 50 / 70 / 90 / 110
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Spin Damage Scaling: 35% Strength
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Dash Damage per Rank: 25 / 45 / 65 / 85 / 105
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Dash Damage Scaling: 25% Strength
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Strike Range: 4.8 meters
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Strike Cone Angle: 60 degrees
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Spin Radius: 4.8 meters
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Dash Range: 7 meters
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Dash Radius: 0.5 meters
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Cooldown per Rank: 14 / 13 / 12 / 11 / 10 seconds
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Mana Cost per Rank: 50 / 55 / 60 / 65 / 70
Ability 2 - Wind Siphon
- Susano commands the winds to blow, dealing Physical Damage to enemies in front of you.
- Enemies in the inner area are also Pulled towards you.
- Enemies are Pulled to the location in front of you at the start of the attack.
----- STATS -----
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Damage: 65 / 90 / 115 / 140 / 165
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Damage Scaling: 60% Strength
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Cooldown: 16 seconds
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Cost: 40 / 50 / 60 / 70 / 80
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Range: 5.6 meters
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Cone Angle: 105 degrees
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Inner Cone Angle: 40 degrees
Ability 3 - Jet Stream
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Throw a gust of wind projectile that stops on walls or the first enemy hit, creating a whirwind.
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The whirlwind deals physical Damage repeatedly
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You can reactivate this ability to Teleport to the whirlwind.
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The Whirlwind will travel with the enemy hit.
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This ability cooldown is reduced by 4s when Teleporting to an enemy.
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Ability hits 6 times, over 3 seconds.
----- STATS -----
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Damage per Rank: 10 / 20 / 30 / 40 / 50
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Damage Scaling: 20% Strength
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Cooldown: 16 seconds
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Mana Cost per Rank: 45 / 50 / 55 / 60 / 65
Ultimate - Typhoon
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Susano summons a typhoon that repeatedly deals Physical Damage as it grows in size.
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After reaching full size, the typhoon is launched in the direction you are facing, dealing Physical damage and Knocking Up enemies.
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Reactivate this ability to fire the typhoon at its current size, dealing less damage.
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This ability automatically refires after 2s.
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This ability starts at 50% Size and Damage and increases over the duration.
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The Typhoon will travel in the direction Susano is facing on refire.
----- STATS -----
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Damage per Tick per Rank: 10 / 15 / 20 / 25 / 30
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Damage Scaling Per Tick: 10% Strength
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Max Damage: 180 / 240 / 300 / 360 / 420
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Damage Scaling: 100% Strength
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Cooldown: 90s
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Mana Cost per Rank: 80 / 85 / 90 / 95 / 100
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Start Radius: 3.2m
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Max Radisu: 6.4m
God/Camp/Item Interactions
Testing in progress