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Smite 2: Ymir Build Guides - Closed Alpha 8

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Ymir Introduction (Smite 2)

Ymir is a powerful Guardian in Smite 2, known for his incredible crowd control and tankiness. A frost giant from Norse mythology, he uses ice to freeze and disrupt enemies, providing strong defense for his team. With abilities like Frost Breath to freeze enemies in place and Glacial Strike for area damage, Ymir excels in controlling the battlefield and protecting allies. His ultimate, Shards of Ice, deals massive damage to all caught in the area, making him a formidable force in any match.

Why Play Ymir?

Playing Ymir in Smite 2 offers a unique mix of tankiness, crowd control, and team utility, making him a valuable asset, especially in the support role. Here’s why you’d want him on your team:

  1. High Crowd Control: Ymir has some of the best crowd control abilities, including Frost Breath to freeze enemies and Glacial Strike for slow effects. This makes him great at setting up kills and disrupting enemy formations.

  2. Strong Defensive Capabilities: His natural tankiness lets him absorb a lot of damage for his team, allowing him to protect squishier teammates and dive into fights without fear.

  3. Zone Control: Ymir's Ice Wall can block paths, control the battlefield, and create opportunities for trapping or saving teammates by blocking enemy advances.

  4. Massive Burst Potential: His ultimate, Shards of Ice, is a high-damage area attack that punishes enemies grouped together, making it excellent for securing objectives and dealing significant damage.

Overall, Ymir is perfect for players who want to control the flow of a match, shield their team, and create opportunities for aggressive plays with his high crowd control and burst potential.

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Ymir Strengths and Weaknesses

Here’s a breakdown of Ymir's strengths and weaknesses in Smite 2:

  1. Strengths

Exceptional Crowd Control: Ymir’s Frost Breath freeze and Glacial Strike slow make him one of the best at disrupting enemies and setting up plays. High Durability: As a Guardian, Ymir boasts impressive tankiness, allowing him to absorb substantial damage while staying in the fight.

Powerful Area Control: His Ice Wall can block enemy paths, control choke points, and trap targets, giving his team a positional advantage in fights.

Strong Ultimate Burst: Shards of Ice deals heavy area damage, punishing grouped enemies and pressuring opponents in key objectives.

Excellent Initiator: Ymir’s freezing and slowing abilities make him a reliable initiator who can lead his team into engagements effectively.

  1. Weaknesses

Low Mobility: Ymir lacks dashes or movement speed boosts, making it hard for him to chase down enemies or escape bad situations.

Mana-Hungry Early Game: Ymir’s abilities consume significant mana, especially early on, so he needs careful mana management or support items.

Skill-Dependent Abilities: Ymir’s effectiveness relies on landing his abilities precisely. Missing a Frost Breath or Ice Wall can waste opportunities or even hinder teammates unintentionally.

Vulnerable to High Burst Damage: While tanky, Ymir is susceptible to burst damage from characters who can exploit his lack of mobility.

Weak Solo Carry Potential: Ymir is a strong team player, but his low damage outside his ultimate makes him reliant on allies for kills and finishing fights.

Ymir excels in team-based situations where he can leverage his crowd control and tankiness but struggles when isolated or against highly mobile, burst-damage characters.

Ymir Abilities

Ymir Ability Leveling Order

  • Divine Presence (ABILITY 1): 3-15-16-18-19
  • Heavenly Reflection (ABILITY 2): 2-8-11-12-14
  • Glorious Charge (ABILITY 3): 1-4-6-7-10
  • Dazzling Offensive (ABILITY 4): 5-9-13-17-20
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Ymir Ability Combos

  • Skill 3 + Skill 1 + Skill 4 + Skill 2.
  • Skill 3 + Skill 2 + Skill 1 + Skill 4.

Ymir Items

Selflessness
Selflessness
Rune
Rune
Phantom Shell
Phantom Shell
Active: Consume a charge to heal 15 health per second for 10 seconds. Starts with 3 charges. Charges are replenished when you return to base.
Active: Consume a charge to heal 15 health per second for 10 seconds. Starts with 3 charges. Charges are replenished when you return to base.

How To Play Ymir?

Ymir can go Solo Lane or Duo Lane – Support or Jungle.

Ymir should use skills to block enemies or freeze them in combat.

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Conclusion: Ymir

In conclusion, Ymir is a powerful choice for players who enjoy controlling the battlefield, setting up plays, and protecting their team. His crowd control abilities, durability, and unique Ice Wall make him an effective support and tank, ideal for initiating fights and punishing enemies who group too closely. While his lack of mobility and reliance on precise skill usage pose challenges, his ultimate potential in team-oriented play is immense. For those looking to dominate as a Guardian in Smite 2, Ymir brings both power and utility to the game.

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Updated 12d ago

Smite 2: Ymir Build Guides - Closed Alpha 8

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