Zeus
Introduction to my Guide :)
Welcome to my Smite 2 Guide for Zeus. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Zeus. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.
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Mid Zeus
Mid Zeus
ADC Zeus
ADC Zeus V2
Zeus Solo
Ability Leveling Order
Zeus Introduction
Zeus is a great magical damage dealer in Smite 2. He brings High Burst Damage, Zone Control, and Crowd Conrol to any match he is in.
Zeus has had some small reworks done in Smite 2, Primarily he is more Auto Attack based now, having his Second Ability: Thunderclap, no longer throws his shield, but increases his attack speed greatly and does **AoE **damage around himself.
Zeus's Strengths lie in his ability to do High Burst Damage to mulitple targets, his ability to **Shred **enemy gods, and the **Area Deniel **brough by his Ultimate.
Passive - Overcharge
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Deal damage to apply Charges.
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Enemies take increased basic attack damage from you for each charge they have
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Non-god enemies immediatly take 3 stacks.
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Overcharge's effect stacks with Critical Strikes
----- Stats -----
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Damage Increase: 20% Per Stack
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Debuff Duration: 5 seconds
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Max Debuff Stacks: 3
Basic Attack - Ranged
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Fire a Projectile that deals Magical Damage to the first enemy hit.
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Projectile stops on first target hit, and does not pass through walls.
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Basic Attacks apply Overcharge.
----- Stats -----
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Damage Scaling: 100% Strength + 20% Intelligence
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Range: 8.8 meters
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Radius: 0.48 meters
Ability 1 - Chain Lightning
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Hurl a bolt of lightning that arcs between enemies.
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Deals Magical Damage and Slows
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Projectile does not go through walls
------ Stats -----
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Damage per Rank: 70 / 115 / 160 / 205 / 250
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Damage Scaling: 50% Intelligence
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Slow: 20%
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Bounces per Rank: 5 / 5 / 5 / 6 / 6
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Range: 8.8 meters
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Radius: 0.56 meters
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Cooldown: 13 seconds
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Cost per Rank: 50 / 55 / 60 / 65 / 70
Ability 2 - Thunderclap
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Call down lightning, dealing Magical Damage to nearby enemies.
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You also gain increased Attack Speed and Movement Speed
----- Stats -----
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Damage per Rank: 80 / 130 / 180 / 230 / 280
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Damage Scaling: 75% Intelligence
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Attack Speed: 25 / 27.5 / 30 / 32.5 / 35%
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Movement Speed per Rank: 20 / 22.5 / 25 / 27.5 / 30%
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Buff Duration: 5 seconds
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Radius: 3.2 meters
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Cooldown: 12 seconds
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Cost per Rank: 60 / 65 / 70 / 75 / 80
Ability 3 - Detonate Charge
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Detonate the charges on all enemies, dealing Magical Damage for each Charge.
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Enemies at Max Charges are Stunned.
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This ability cannot activate unless an enemy has a charge
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Damage is multiplied by 1 / 1.7 / 2.4x based on number of charges.
----- Stats -----
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Damage: 50 / 75 / 100 / 125 / 150
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Damage Scaling: 25% Intelligence
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Stun Duration: 0.5 seconds
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Cooldown: 12 / 11.5 / 11 / 10.5 / 10 seconds
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Cost: 70 / 75 / 80 / 85 / 90
Ultimate - Lightning Storm
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Conjure a lightning storm that deals Magical Damage repeatedly in an area.
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This ability hits 5 times over 4.5 seconds
----- Stats -----
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Damge per Tick per Rank: 100 / 140 / 180 / 220 / 260
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Damage Scaling Per Tick: 55% Intelligence
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Range: 8.8 meters
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Radius: 4.8 meters
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Cooldown per Rank: 90 / 85 / 80 / 75 / 70 seconds
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Cost: 100
God/Camp/Item Interactions
Testing in progress