Introduction
This guide is the second guide to play Lillia. This one will explain the set-up with Mythic as a base.
Late-game comp (lvl 9)




























Above is the comp when you get to level 9. You'll still want to stabilize your board at level 8 to avoid bleeding out. This one contains many contested units such as Ornn, Azir and Annie, so getting to level 8 early will be key to find them early on.
If you've got a Mythic emblem, you can play 7 Mythic by putting it on Annie and cutting Sett for Neeko.
Augment to play this comp









Since Mythic give a bonus Health percentage, Cybernetic Bulk will be very helpful, though the prismatic version might not balance other prismatic board augments. For the same reason, Heavy Hitters will help a lot, especially if you get a Mythic Emblem and play 7 Mythic.
Too much Candy will help you stabilize your board at the beginning of every stage, and since we'll want many 4-cost units, ReiFOURcement will turn the next 4-cost unit you'll buy into its 2* version. Remember, though, that it means you'll have an augment that will then give you nothing else.
If your early game was precarious, you'll have trouble reaching level 9. In that case, try as much as possible to play 7 Mythic even if you have to cut Sett and Azir, with Neeko and Tahm Kench. This will make your Lillia as strong as possible considering the situation you're in, but you might barely scrape by with a top 4.