Introduction
Fast 8 TFT comp utilizing 4 Emissary units. Ambessa, Garen, and Corki are your main carries and item holders.
Emissary Flex is best played from ahead because it is expensive and requires lots of items. Play this Corki variation when you have excess Sword / Glove items. Anomaly Priority: Ambessa > Garen.
The Emissary comp revolves around activating the 4 Emissary trait which provides numerous stats for your entire team with the Emissary units gaining additional health and damage amp. This comp is a good comp to default towards when you have a good mix of items, as this comp has an AD melee carry, AD ranged carry, and AP ranged carry.
Anomaly Priority (Ambessa): Titanic Strikes, One Thousand Cuts, Knockout, Invisibility, Center of the Universe, Attack Expert, Brutal Claws
Augment priority: Econ > Items > Combat
See more: How to Play Emissary
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Comp Overview (Basic)
Items
Augments
Overall Leveling / Tempo
Game plan
There are two ways to build this team composition:
Method 1: Pit Fighter
- Early game:
- Play Draven, Darius, and Violet while holding Family on bench. Darius 2 can winstreak Stage 2 so slam items for tempo if you have his.
- Team: Draven, Darius, Violet, Powder and Vander.
- Mid game:
- At level 7, add Rell and Swain to gain some extra value from the Conqueror trait
- Team: Draven, Darius, Violet, Powder, Vander, Rell and Swain
- Late game:
- Look for the necessary units to build the core team composition at level 8.
- If you level up to 9, add Vi.
Method 2: Tristana
- Early game:
- A strong opener of this comp is Tristana + Urgot or Draven + Darius as they are good AD item holders. Aim to play a strong early game board in order to have enough health to Fast 8.
- Team: Tristana, Urgot, Trundle and Violet.
- Mid game:
- During Stage 3-2 Level up to 6 and continue playing a strong board such as the one below. Prioritize Ambessa items such as Edge of Night and a lifesteal item like Bloodthirster or Hand of Justice.
- If you’re playing the 3 Experiment board below place Nunu and Urgot on the Experiment hexes.
- Team: Zyra, Trundle, Tristana, Urgot, Nunu & Willump and Gangplank.
- Late game:
- Level to 8 on 4-2 and roll until your board is stable with the 4 Emissary core + supporting units. A stable board should consist of Ambessa 2-star and a 2-star front line unit.
- After stabilizing, rebuild your economy and level to 9 whenever you can and continue adding good support units.
- Consider adding Jayce as his hextech crystal can provide a shield or attack speed to your units.
- Additionally, Rumble can provide Scrap and hold extra AP items or item components.
Team Level 9
End game
The Emissary trait in TFT Set 13 presents a powerful but selective advantage, encouraging players to carefully consider their Emissary choices. By opting for either a single Emissary to gain a targeted benefit or all four to maximize versatility and team strength, players can adapt the Emissary trait to fit a range of strategies. This trait rewards tactical foresight and allows for adaptability based on the champions available, providing a significant edge when utilized effectively. Mastering the Emissary trait could be the key to forming a resilient and adaptable team, ready to counter diverse opponents in the ever-evolving battlefield of TFT Set 13.
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Good luck to you! – Cheng