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I> Positioning example:
Traits
1Victorious
5Draconic
1Caretaker
2Revenant
2Brawler
2Renewer
2Knight
2Ranger
Components
x1
x1
x3
x6
x3
x5
x3
x2
II> General info:
- 5-cost carry comp when you get to 9 and have immense amount of resources. This is what you aim for when you Fast 9.
- Augment Priority: Econ > Items > Combat.
III> Early game plan
- Play strong winstreak opener or Fortune/Lose streak. This comp needs lots of resources.
- Play with Draconic to integrate numbers from the Egg.
Traits
3Draconic
2Brawler
2Ranger
Components
x1
x1
x3
x3
x1
x1
x1
x1
IV> Mid game plan
- Roll a little bit on 6 for upgrades if you have a few pairs, otherwise greed.
Traits
5Draconic
2Brawler
2Ranger
Components
x1
x1
x3
x3
x1
x3
V> Late game plan
- Level to 8 and look for Redeemed and Spellweaver units. Upgraded 3 costs can be good item holders here. Don't over roll. Get to 9 and look for 5 costs.
Traits
5Draconic
2Knight
2Spellweaver
2Ranger
3Redeemed
Components
x1
x1
x3
x5
x2
x4
x2
Team Level 9:
Traits
1Victorious
5Draconic
1Caretaker
2Revenant
2Brawler
2Renewer
2Knight
2Ranger
Components
x1
x1
x3
x6
x3
x5
x3
x2
VI> End game plan
Traits
1Victorious
5Draconic
1Caretaker
2Revenant
2Brawler
2Invoker
2Renewer
2Knight
2Dawnbringer
2Ranger
Components
x1
x1
x3
x6
x3
x5
x3
x2