




Syndicate
Get a Kingpin hat that uniquely upgrades a Syndicate champion's ability. Syndicate champions gain Health and Damage Amp.
(3) 100 Health, 5% Damage Amplification, 1 Kingpin
(5) 400 Health, 15% Damage Amplification, 2 Kingpins
(7) 500 Health, 20% Damage Amplification, Upgrade Kingpin effect
Shaco
Base: Deal 205/308/461 (Attack damage) physical damage to the current target.
3/5 Kingpin bonus: Teleport behind the lowest Health enemy within 3 hexes and deal bonus physical damage.
7 Kingpin bonus: Teleport behind the lowest Health enemy within 3 hexes and deal bonus physical damage. If this kills, immediately cast again with 66% damage.
Darius
Base: Heal 238/288/362 Health, then deal 130/195/293 physical damage and 20% Sunder enemies within 1 hex for 6 seconds.
3/5 Kingpin bonus: Increase Ability range to 2 hexes. Damage reduced by 10% per hex away. Heal 65/77/99 Health for each enemy hit.
7 Kingpin bonus: Increase Ability range to 4 hexes. Damage reduced by 10% per hex away. Heal 65/77/99 Health for each enemy hit.
Twisted Fate
Base: Throw a card at the current target and next nearest target, dealing 200/300/450 magic damage.
3/5 Kingpin bonus: Throw a random special card at the current target that deals 250/375/565 magic damage. Red card hits enemies in a 1-hex area. Blue card deals 50% of its damage as true damage. Rarely, throw a Yellow card that grants gold.
7 Kingpin bonus: Throw all three special cards at three nearby enemies. Red card hits enemies in a 1-hex area. Blue card deals 50% of its damage as true damage. Yellow card grants gold.
Braum
Base: Gain 460/553/725 Shield for 4 seconds. When it breaks, deal 100/150/240 magic damage to the 3 closest enemies and Chill them for 3 seconds.
3/5 Kingpin bonus: Gain 30 Armor and Magic Resist. Every 4 seconds, Braum's next attack deals 135/203/325 bonus magic damage.
7 Kingpin bonus: Gain 80 Armor and Magic Resist. Every 2 seconds, Braum's next attack deals 185/253/375 bonus magic damage.
Miss Fortune
Base: Fire 9 waves of bullets towards the largest clump of enemies over 2 seconds. Enemies struck take 33/50/269 physical damage from the first bullet of each wave, and 25% less from other bullets in the same wave.
3/5 Kingpin bonus: Fire 3 more waves.
7 Kingpin bonus: Bullets pierce enemies for 33% damage.
7 Syndicate Showcase
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