GENERAL INFORMATION
In this guide I will try to show you how to play each Hero Augment well in set 11, you asked me to write it, so let's do it!
Augments Hero:
Lucky Paws
Gain a two-star Kobuko. The strongest Kobuko spell does 300 percent damage. Should Kobuko eliminate an enemy, they have a 100 percent chance to drop one gold.
Storied Champion
Gain a 2-star Garen. Your strongest Garen's Ability now grants stacking max Health instead of Shield. If he has more max Health than his target, his Ability deals 50% bonus true damage.
Ethereal Blades
Gain a Shen. The strongest Shen gains plus three range and his spell produces 100 percent increased damage.
Drop Blossom!
Gain a Neeko 2. Your strongest Neeko's spell heals 35% more and slams for 35% increased damage. Each cast increases the spell radius by 1.
Midnight Siphon
Gain a Yorick. Your Strongest Yorick's gains 25% max health and additionally deals 20% of his max health with his abillity.
Currently, Hero Augment in patch 14.10 is really strong!
It all depends on what items we have, when it comes to characters such as Yorick or Neeko, very similar items go to these units, i.e. BT/TITAN, so you can focus on them at the beginning, I often start with them, I mean that I rather aim for them. in Augments Hero+ what does + mean? for 1st augment you can get Yorick/Neeko and for 2nd augment, e.g. we already get these units on level 2, we often just use these units up to level 6, and for 2nd augment the aim is to make them very quickly on level 3 using the so-called "+". As for Shen, there is a similar situation here - you can, for example, start in Senna, add Shen as the front of Guinsoo, give Senna, and for the 2nd augment, take Shen and skip Senna and create compositions typically for Shen. Obviously, these are just examples of "better and more reliable playing"
Augments Hero+ for 2 cost have more pick/win ratio!
Taking augment first is not wrong!
As for Augment Hero Garen & Kobuko, the situation is different because we are rolling these units to three at level four, so very early!
All Comps here:
TIER LIST HERO AUGMENTS





How to play Garen
Let's start with the fact that it is very important to observe the opponents because many people start from Kayle only, then it is known that they take Garen to the second level if, so at most one person can make such a start so that we can play it well. We start from the early game, we collect as much economy as possible and we don't go to lvl 4 or pre-level 5 on golems, having about 50+ gold, we roll up to lvl 10 to get Garen to level three and then we only have level 8 and adding a second carry and a 6th warden, you can play Irelia or Azir depending on what you want, and at level 9 you can add a legend like Lissandra.
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AUGMENT STATISTICS GAREN

AUGMENTS FOR THIS COMPOSITION












How to play Kobuko
At the beginning we try to collect as much economy as possible and, what is important, do not reach lvl 4 on golems, having about 50-60 gold we roll up to level 10 on level 4 after Kobuko for three stars, then we only have level 8 and then roll up after Kai'Sa 2 or we ply Soraka 3/Morgana (this is is your second main Carry) and Galio (your second tank) or Sylas with Carry Items for level 2 and adding a level 9 legend Rakan
We play Kobuko in two styles, or we do it with Bruiser, i.e. BT and 2x Titan Resolve, or we play it with tank items, depending on what we get at the beginning of the game
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AUGMENT STATISTICS KOBUKO

AUGMENTS FOR THIS COMPOSITION
















How to play Shen
One thing you need to know and the most important thing is to have this augment for the first "Hero" Ethereal Blades. Without it, Shen is worthless. Once we get it, we put it at the back because we also get free rage. We are trying to play the early game around Caitlyn and 4x Behemoth at level 6, we want to slow roll him to level three and Yorick to level 3 because he is our final tank here as the second carry I play Morgana here. Finally, all we have to do is enter level 8 and add 6x Behemoth, before we get the udyr we can give Malphite
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AUGMENT STATISTICS SHEN

AUGMENTS FOR THIS COMPOSITION














How to play Yorick
One thing you need to know and the most important thing is to have this augment for the first "Hero" Midnight Siphon. Without it, Yorick is worthless. We are trying to play the early game around Caitlyn and 4x Behemoth at level 6, we want to slow roll him to level three our final tank here is Thresh, which we can only do at level three if no one in the lobby is playing level 7 or transfer these items at a later fee to Ornn. As second carry we play Morgana here, just like in the spot with Shen carry quite a simple composition, at level 8 I finish it and add Alune 3 or Morgana & Annie and 6x Behemoth
Tips:
You can also just tempo with this Hero Augment into the Legendary Flex board
you can play Alune 3 instead of Morgana
(Need no Magic Pen item because of Alune)
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AUGMENT STATISTICS YORICK

AUGMENTS FOR THIS COMPOSITION












How to play Neeko
Now better play 7x Mythic or Heavenly with Spatula so rush 6 lvl and slow roll for Neeko 3 and try play 8 lvl and Lillia/Hwe as second Carry.
VERY GOOD IS SPATULA MYTHIC BEC YOU DONT NEED BARD
As I wrote above, don't play it without this augment! we start by entering level 6 and slow roll there without losing Neeko's economy. To level three, as a second carry, we can play Lux, which also costs 2 gold, so it's a perfect roll for us. Once we have created these characters, we want to enter level 8 as soon as possible and add 6x Arcanist as the next carry, we can play Syndra if we have some free good items for her. Then we are really left with level 9 or even level 10, because rolling to level 9 doesn't give us as much as we might think, and at level 10 we can already max out a lot. Arcanist 8 or any legendaries like Wukong and Rakan are cool.
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AUGMENT STATISTICS NEEKO

AUGMENTS FOR THIS COMPOSITION













