FINAL BOARD



































ROLLING
we start from the fact that using aurelion sol or tahm kench we try to get to lvl 9 quite quickly, if we have a big problem with early/mid game hp, we can roll to level 8 and get transition units for two (entering insta level is quite risky, but not impossible) there is also a tactic for Final Reserves, from lvl 8 you automatically reach lvl 9 and then you also start rolling on 1hp. Once we reach our desired level 9, we want to roll practically to 0 to get the units needed above and the most important are Karma/Ahri/Bel'Veth/Shen + Nasus or Sion as a tank carry items ad or ace we move to Bel (the most important is Rapidfirecannon) and ap on Ahri (Blue Buff is the most important)
it is very important that you remember that this is not a composition to be played in literally every game (then it is a troll)
ITEMS
Ahri Items:
- Blue Buff or Spear Of Shojin (the most important item for this character)
Items that can go on this character quite well:
- Jeweled Gauntlet
- Giant Slayer
- Guardbreaker
- Hextech Gunblade
- Hand Of Justice
Alternative Items:
- Rabadon's
- Archangel's Staff
Bel'Veth Items:
- Rapid Firecannon (the most important item for this character)
Items that can go on this character quite well:
- Bloodthirster
- Hand Of Justice
- Quinsoo's Rageblade
Alternative Items
- Guardbreaker
- Titan's Resolve