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FINAL COMPOSITION
















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INTRODUCTION
It is imperative to have the Augment Build Different to play this composition. Indeed, we are using the best units that do not require synergies, such as Jarvan, Shen for the frontline, and carries like Aphelios and Kaisa.
AUGMENTS
- Built Different II - Your units with no Traits active gain 180-360 Health and 40-60% Attack Speed (based on current Stage).
- You Have My Bow - Gain a Recurve Bow. Your units gain 15% Attack Speed.
LEGENDS
Ornn is the best in terms of flexibility and value.
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EARLY GAME COMPOSITION






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Naturally, you want to include the best units that do not require any synergy. Indeed, Jhin, Irelia, Kassadin, and Vi are incredibly strong units. To optimize Build Different, you will need to learn specific units and their interactions.
MID GAME COMPOSITION














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Since there are a lot of 4-cost units to find, it is indeed easier to locate the majority of them by rolling at level 7 to stabilize our composition.
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ITEMIZATIONS
- Guinsoo's Rageblade is indeed crucial because it synergizes very well with the Attack Speed bonus provided by Build Different.
- Last Whisper will also be a considerable asset since we won't be using synergies like Freljord.
- Adding Protector's Vow will make it so that Jarvan or Sejuani can cast their abilities almost instantly.
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GAME PLAN
- It is absolutely essential to have Build Different.
- Recognize strong units individually.
- Play flexibly until level 7 while preparing our items.
- There are several ways to play the composition.
- Jarvan is the best frontline, followed by Sej, then Sion.
- Aphelios or Zeri will be our AD carry, while Kaisa will be our AP carry.
- It is not necessary to find all our 2-star units at level 7.
- At level 8, stabilize our composition to find all our 2-star units.