Smeech Ambusher Reroll - Set 13

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FINAL BOARD (300 cashout)

Traits
5
Ambusher
Ambusher
1
Junker King
Junker King
1
Machine Herald
Machine Herald
3
Chem-Baron
Chem-Baron
3
Scrap
Scrap
2
Firelight
Firelight
2
Sentinel
Sentinel
Smeech
Hand Of Justice
Titan's Resolve
Perfected Executioner's Chainblade
Ekko
Hand Of Justice
Guardbreaker
Rabadon's Deathcap
Renni
Sunfire Cape
Evenshroud
Perfected Shimmer Bloom
Rumble
Needlessly Large Rod
Camille
Singed
Scar
Jinx
Spear of Shojin
Giant Slayer
Deathblade
Viktor
Powder
Augments / Anomalies
Ambusher Crest
Ambusher Crest
Mace's Will
Mace's Will
TFT13_INVISIBILITY-13_NAME
Components
Tear of the Goddessx3
Sparring Glovesx3
Chain Vestx2
Recurve Bowx2
Perfected Executioner's Chainbladex1
Giant's Beltx3
Needlessly Large Rodx3
Negatron Cloakx1
Perfected Shimmer Bloomx1
B.F. Swordx4

FINAL BOARD (without Chem-Baron opener)

Traits
5
Ambusher
Ambusher
1
Junker King
Junker King
2
Firelight
Firelight
1
Emissary
Emissary
2
Watcher
Watcher
2
Scrap
Scrap
2
Sentinel
Sentinel
2
Enforcer
Enforcer
Smeech
Bloodthirster
Titan's Resolve
Hand Of Justice
Garen
Ekko
Hand Of Justice
Rabadon's Deathcap
Guardbreaker
Rumble
Ambusher Emblem
Needlessly Large Rod
Loris
Evenshroud
Sunfire Cape
Warmog's Armor
Camille
Scar
Jinx
Spear of Shojin
Giant Slayer
Deathblade
Augments / Anomalies
Ambusher Crest
Ambusher Crest
Mace's Will
Mace's Will
TFT13_INVISIBILITY-13_NAME
Components
B.F. Swordx5
Negatron Cloakx2
Chain Vestx2
Recurve Bowx2
Tear of the Goddessx3
Sparring Glovesx4
Needlessly Large Rodx3
Giant's Beltx5
Frying Panx1

ROLLING

Edit for 300 Cashout Smeech🌟

In the early game, we aim to play with 3/4 Chem-Baron and go for a lost streak to quickly cash out 300/350 from them. Only then, at level 7, we slow roll for Smeech to reach three stars. This strategy is definitely better than playing with Camille at three stars or going for a win streak early on with 3/4 Ambusher. As second carry we can play Ekko and Jinx. It's worth keeping 3 chem barons until the end of the game just for the payout of 100

Composition Strategy Overview 🌟

This guide focuses on maximizing your early economy to reach critical levels swiftly, ensuring you can pivot into a powerful late-game team. Here's a structured approach to executing this strategy effectively:

Early Game Strategy 🏦

Economy Focus: 💰

  • Concentrate on gathering as much economy as possible in the early game. This means prioritizing a win streak where feasible and minimizing unnecessary expenses to ensure you can reach level 6 quickly.

  • Slow-Rolling for Smeech: 🐒

    Once you reach level 7, begin a slow-roll strategy to collect Smeech and aim for a level 3 Smeech. This unit will be pivotal for your composition's strength.

Mid Game Options ⚔️

Pathways at Level 8: 🚀

  • Finish Ekko at Level 8: Focus on rounding out your board with other key units and enhancing your synergy.

  • Directly Level to 9: If you prefer a more aggressive approach, push straight to level 9 to search for a two-star Jinx, which provides a significant power spike for your team.

Tank Choice 🛡️:

  • Primary Tank: Loris
    Utilize Loris or Renni as your primary tank for the composition. He is effective at level 2, providing sufficient durability for your team.

  • Alternatively, you can transfer Loris’s items to Garen at level 2 if you prefer to leverage Garen’s capabilities in the frontline.

Secondary Carry with Augment: 🔥

  • Rumbke as Second Carry:
    If you have access to the Ambusher emblem, consider using it on Rumble as your secondary carry. This can increase her effectiveness, allowing her to contribute significantly in battles.

  • Augment Trait - Reunion:
    This composition pairs well with the Reunion Augment Trait. Utilizing it can enhance your unit effectiveness, providing additional stats or abilities that help your carries shine.

Summary 📈

This composition strategy is centered around leveraging strong early-game economy and slow-rolling for critical units to ensure a powerful late-game presence. By focusing on Ambusher, Jinx, and Rumble while utilizing Loris or Garen as your tank, you create a solid team capable of dominating mid to late-game. Stay adaptable, and keep an eye on your economy and unit transitions for the best results!

⚠️ IN PATCH 13.3, DON’T PLAY CAMILLE 3! 🚫

All Comps here: https://docs.google.com/spreadsheets/d/e/2PACX-1vSFxuxk2GgpnSSn-yKq1OqmNCp7B8p6LBf32oflcPKS9NyJ5ThIyGFjK5OTdnLiFMhOGuuWDt8wfn14/pubhtml#

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ITEMS CAMILLE

Bloodthirster
Bloodthirster
Titan's Resolve
Titan's Resolve
Edge of Night
Edge of Night
Hand Of Justice
Hand Of Justice
Sterak's Gage
Sterak's Gage
Deathblade
Deathblade
Giant Slayer
Giant Slayer

ITEMS SMEECH

Sterak's Gage
Sterak's Gage
Bloodthirster
Bloodthirster
Edge of Night
Edge of Night
Titan's Resolve
Titan's Resolve
Hand Of Justice
Hand Of Justice
Quicksilver
Quicksilver
Deathblade
Deathblade

EARLY GAME

Traits
4
Chem-Baron
Chem-Baron
Singed
Renni
Smeech
Renata Glasc

MID GAME

Traits
4
Chem-Baron
Chem-Baron
3
Ambusher
Ambusher
2
Enforcer
Enforcer
2
Sentinel
Sentinel
Camille
Smeech
Singed
Renni
Loris
Powder
Renata Glasc
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Updated 4d ago

Smeech Ambusher Reroll - Set 13

Singed
Powder
Camille
Smeech
Hand Of Justice
Titan's Resolve
Perfected Executioner's Chainblade
Renni
Sunfire Cape
Evenshroud
Perfected Shimmer Bloom
Scar
Ekko
Hand Of Justice
Guardbreaker
Rabadon's Deathcap
Rumble
Needlessly Large Rod
+ 3
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